Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
This sounds great, Konan! I can't imagine the work that must've gone into it. As Claude said above, if it works for Vue v.3, it should also work for v.4, so if you built it on v.3 specs those should also apply towards use with v.4. If built on v.4 specs, then there would likely need to be adjustments made for v.3 items. I'm not into animation myself, but there are many Vue users who are, and I'm sure they'll be glad to hear of this program! :)
WOW! Again, I say, WOW! I have done some animation with Vue, but not until V4 came out, and even then, I have to say that my interest in animation has been somewhat limited.... But, being able to add a Poser sequence to a Vue scene, and animate it, would be a definite interest-boost! Can't wait to see it released, Konan!
Attached Link: http://innuendo.ev.ca/natural_pose_gallery.htm
Thanks Mike, Here is how it works... all animating is done in Poser. When your animation is complete (may include multiple characters, conforming clothing, etc.) Natural Pose will then extract the animation from Poser automatically. The registered version will then completely texture the characters (including transmaps and stuff) and you can then export the animation to be rendered in Vue. This is done in three steps. First, you export a single frame of animation to Vue to apply the texture (read about single skin textures at http://innuendo.ev.ca/natural_pose.htm) . This is done automatically, but you may wish to tweak the texture to your material (say, change the ambience, or something like that). Second, you will want to adjust the scale, position and rotation of the animation. You may also wish to animate the camera. So in this step, you can "insert" a low polygon preview of each frame of animation. Say you want to point the camera at a characters fact in frame 5. Well, you simply slide the animation timeline thingy to frame 5, switch over to Natural Pose and click on a button. It will then insert the appropiate frame of animation for that time. You can then point the camera at the face and then delete the temporary object. When you feel the animation is ready for a test render, set the resolution that you want to render in Vue, switch over to Natural Pose and click a button. It will then render frame of animation and save a sequence of images (BMP, JPG, etc). If you feel the animation is ready to go, simply set the resolution for your final render and repeat the previous step. Natural Pose will then render the entire animation automatically (while you sleep perhaps?) and you will have a Poser in Vue animation when it is done. Check out the Bryce animations at http://innuendo.ev.ca/natural_pose_gallery.htm and you can see the final product. The process for Bryce is almost identical as that for Vue, so these examples are a good demonstration of what can be done (btw, the Vue renders will be even better due to Vue's kool rendering engine). Anyway, enought talk and more coding (programming). Please ask me any questions that you may have. KonanThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://innuendo.ev.ca
It is now official. I will be releasing a new version of Natural Pose bundled with Vue d'Esprit plug-ins so you can export you fully textured Poser animations to Vue. Question... How many people are interested in this software for Vue 3 vs. Vue 4? Konan p.s. If you would like to be contacted with the latest information on this software project, email me at konan@spacemoose.com with the subject Poser2Vue.