Mon, Nov 25, 7:44 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Curing tiles


wolfmanjim ( ) posted Sat, 26 December 2015 at 8:31 PM · edited Mon, 25 November 2024 at 7:42 AM

I have a great texture for a track- using the mortar feature in the texture room. But I want to have a scene where the track curves. Is there any way to create that without breaking out UV mapper and Photoshop?


trobbins67 ( ) posted Mon, 28 December 2015 at 4:08 PM

The track itself is just a texture, no 3d obj file of any sort?


wolfmanjim ( ) posted Mon, 28 December 2015 at 4:12 PM

I am using a texture to create the track with mortar as the lines.


trobbins67 ( ) posted Mon, 28 December 2015 at 4:26 PM

Well if it were me I'd probably map it to a hi res square, then use a magnet or two to deform part of the square and create the "bend" in the track.


Morkonan ( ) posted Mon, 28 December 2015 at 4:28 PM

You won't be able to easily "bend" the texture in any way. You could use the texture on a prop/figure that had bend morphs/joints or that you could bend by using Magnets. But, if using magnets, it's likely it would distort a little bit. (Make the magnet big so it covers the "track" evenly, then bend in the middle.)

Or, you could download this free train track set from Contentparadise : http://www.contentparadise.com/productDetails.aspx?id=10596

:)


wolfmanjim ( ) posted Mon, 28 December 2015 at 4:37 PM

Morkonan posted at 4:37PM Mon, 28 December 2015 - #4246066

You won't be able to easily "bend" the texture in any way. You could use the texture on a prop/figure that had bend morphs/joints or that you could bend by using Magnets. But, if using magnets, it's likely it would distort a little bit. (Make the magnet big so it covers the "track" evenly, then bend in the middle.)

Or, you could download this free train track set from Contentparadise : http://www.contentparadise.com/productDetails.aspx?id=10596

:)

Wrong kind of track. I meant running track.


Morkonan ( ) posted Mon, 28 December 2015 at 4:41 PM

wolfmanjim posted at 4:39PM Mon, 28 December 2015 - #4246071

Morkonan posted at 4:37PM Mon, 28 December 2015 - #4246066

You won't be able to easily "bend" the texture in any way. You could use the texture on a prop/figure that had bend morphs/joints or that you could bend by using Magnets. But, if using magnets, it's likely it would distort a little bit. (Make the magnet big so it covers the "track" evenly, then bend in the middle.)

Or, you could download this free train track set from Contentparadise : http://www.contentparadise.com/productDetails.aspx?id=10596

:)

Wrong kind of track. I meant running track.

Ah, sorry. BTW, that set isn't free... :( Dunno why I thought it was. But, $7 ain't a bad price for it, anyway.)

Hmmm... A running track... Honestly, I don't know of anyway to duplicate one just using Poser's material room. You're talking about a pretty complex image that would have to be generated. Sure, it might be possible, with the right morphable object or using a lot of duping and magnets.

But, that's just too much work for something that you could just create in Photoshop or find a free image and alter it to suit your needs.


wolfmanjim ( ) posted Mon, 28 December 2015 at 4:51 PM

True,

Heck, I could generate the image and have someone do it for me...


bagginsbill ( ) posted Tue, 29 December 2015 at 12:09 PM · edited Tue, 29 December 2015 at 12:10 PM

Nice challenge - thanks for the puzzle.

I managed to do it using only nodes modulating the Poser Tile node. I applied the shader to a Poser one sided square for the prop. How many lanes are there supposed to be? And would you prefer that the track is transparent where the "grass" is?

track.jpg

track2.jpg


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


EldritchCellar ( ) posted Tue, 29 December 2015 at 12:20 PM

Lol. BB strikes again. That's pretty damned cool.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




bagginsbill ( ) posted Tue, 29 December 2015 at 12:33 PM · edited Tue, 29 December 2015 at 12:33 PM

Right.

I really don't know why people bother writing things like "Honestly, I don't know of anyway to duplicate one just using Poser's material room." That is true of 10,000 users -- all could chime in saying I don't know, or worse, it can't be done. The correct answer is "Ask Bagginsbill".

Anyway - I added a seamless grass I got somewhere. I can't include it because it's not mine to give but people should be able to find one.

I assume there should be 8 lanes so I adjusted it to be so.

How's this look? Good enough?

track3.jpg


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 29 December 2015 at 12:34 PM

One thing missing is the straight area where sprints start. Do you need that?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 29 December 2015 at 12:36 PM

Oh right - forgot - I can no longer upload Poser files into a forum. Well - now what - should we all move this thread over to RDNA where I can?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 29 December 2015 at 12:38 PM · edited Tue, 29 December 2015 at 12:41 PM

For those who use matmatic, here's the shader:

def inrange(x, lo, hi, k): return Clamp((x - lo) / k) * Clamp((hi - x - k) / k)

w = .5

x = 2 * Abs(U - .5)

y = Abs(V - .5)

xw = x - w

r = Blend(y, Hypot(xw, y), 0 <= xw)

uo = U - r

mt = .1

soft=.25

track = rgb(90, 40, 15)

track = Tile(track, 1, track, 1, 1, .02, 1, mt, 0, soft, U_Offset = uo)

intrack = inrange(r, .257, .425, .001)

grass = rgb(40, 60, 20)

color = Blend(grass, track, intrack)

s = Surface(color, .8, 1, 0, .01)


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


EldritchCellar ( ) posted Tue, 29 December 2015 at 12:46 PM

Just put it up on your site, bagginsbill. You used to do that all the time. Even if it's only temporary. Or link to google drive or something.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




WandW ( ) posted Tue, 29 December 2015 at 2:12 PM

bagginsbill posted at 3:12PM Tue, 29 December 2015 - #4246216

Oh right - forgot - I can no longer upload Poser files into a forum. Well - now what - should we all move this thread over to RDNA where I can?

That would be fine with me; they still have you listed as moderator of The Node Cult forum...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


wolfmanjim ( ) posted Tue, 29 December 2015 at 2:13 PM

You guys are probably going to hate my guts for this, but I used my track texture on the Pixel Downs course from DAZ. Right now, I am making the water hazard for the steeplechase, using primitives.


WandW ( ) posted Tue, 29 December 2015 at 2:34 PM

wolfmanjim posted at 3:34PM Tue, 29 December 2015 - #4246235

You guys are probably going to hate my guts for this, but I used my track texture on the Pixel Downs course from DAZ.

It's at HiveWire now, and on sale until the First...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


bagginsbill ( ) posted Tue, 29 December 2015 at 3:11 PM

wolfmanjim posted at 4:11PM Tue, 29 December 2015 - #4246235

You guys are probably going to hate my guts for this, but I used my track texture on the Pixel Downs course from DAZ. Right now, I am making the water hazard for the steeplechase, using primitives.

Ha! Great! Well I enjoyed the puzzle. Thanks.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


trobbins67 ( ) posted Tue, 29 December 2015 at 4:27 PM

wolfmanjim posted at 4:11PM Tue, 29 December 2015 - #4246235

You guys are probably going to hate my guts for this, but I used my track texture on the Pixel Downs course from DAZ. Right now, I am making the water hazard for the steeplechase, using primitives.

Don't be ridiculous. Of course I don't hate your guts for that. I hated your guts long before that. But don't take it to heart, I'm just not a people person.. lol.


IsaoShi ( ) posted Sun, 07 February 2016 at 6:06 PM · edited Sun, 07 February 2016 at 6:12 PM

Is there a current version of Matmatic available? I'm using the latest download zip file (supposedly 1.6.0) but the log says it's 1.3 and I get this:-

----- MATMATIC COMPILER -----

verbose 2

scanning path /Applications/Poser 11/Runtime/Libraries/materials/MatmaticMats

found script file: BBtrack01.mm1.txt

Processing script /Applications/Poser 11/Runtime/Libraries/materials/MatmaticMats/BBtrack01.mm1.txt -> material

MATMATIC Script Error: name 'rgb' is not defined

Traceback (most recent call last):

File "C:UsersTedDesktopTedBagginsRuntimePythonmatmaticcompiler.py", line 288, in processScript

File "/Applications/Poser 11/Runtime/Libraries/materials/MatmaticMats/BBtrack01.mm1.txt", line 16, in

track = RGB(90, 40, 15)

NameError: name 'rgb' is not defined

------ MATMATIC COMPILER DONE -----

Thanks :)

Edit: the forum editor removed the backslash characters from the file path (which by the way is a file path on bagginsbill's computer, not mine!)

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


IsaoShi ( ) posted Sun, 07 February 2016 at 6:22 PM

Oh, I forgot. I'm asking in the wrong place. Off I go then.... :)

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.