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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Morphs on POSED figure


jjroland ( ) posted Sun, 31 January 2016 at 11:10 AM · edited Sat, 04 January 2025 at 10:04 PM

Is anyone aware of a method with which to create full body morphs on a POSED v4 figure in an external modeling program. (From Poser) Couple important points for the answer: #1 prefer the external program cheap or free. #2 Morphs MUST be able to be saved and redistributed after the fact. #3 T posed version of V4 will not work, method must work on a POSED version.

I thought I found a working method but poser seems to have done something with the structure as soon as I exported because a test with uvmapper showed the structure was immediately incompatible with the original.

I have scoured every part of the internet I think. I know this is an OLD issue so my answers are probably buried deep at this point.


I am:  aka Velocity3d 


Lenord ( ) posted Sun, 31 January 2016 at 12:32 PM

Sculptress is Free, from Pixologic makers of Z-Brush basically a Free Version of Z-Brush of course not nearly as powerful as ZB but you can go from scratch or Sculpt/Morph anything you want. Even if it's not exactly what you want it's a great Free tool to add to your Toolbox. http://pixologic.com/sculptris/


Remember...No matter where you go there you are


jjroland ( ) posted Sun, 31 January 2016 at 12:42 PM

thank you, but do you know if it is possible to create morphs from posed figures in that?


I am:  aka Velocity3d 


Lenord ( ) posted Sun, 31 January 2016 at 1:15 PM

Well, I don't know enough about Poser to answer that but it can Modify anything but it's not a Content maker for Poser or Daz....there is Blacksmith3D which I think is specifically what you want but it ain't Free that's the problem to keep it on the cheap sometimes you gotta add steps to get to your destination, there is a free trial version to use to see if it's what you want. https://www.renderosity.com/mod/bcs/vendor/Blacksmith3D


Remember...No matter where you go there you are


hopeandlove ( ) posted Sun, 31 January 2016 at 9:58 PM · edited Sun, 31 January 2016 at 9:58 PM

Hi @jjroland - Let me move this to the Poser forum so more poser folks came jump in and help you. Thanks for asking! 😄

Hope Kumor

Editor-in-chief of Renderosity Magazine


RorrKonn ( ) posted Mon, 01 February 2016 at 1:45 AM · edited Mon, 01 February 2016 at 1:53 AM

zBrush n GoZ can do what you want with ease.

What morph are you making that a T pose don't work ?

What app are you currently using to make V4 morphs ?

Would hiding part of the mesh help ? a lot of app's can hide part of the mesh

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bantha ( ) posted Mon, 01 February 2016 at 3:41 AM · edited Mon, 01 February 2016 at 3:53 AM

You want to morph a posed figure. I know three solutions to this problem.

  1. You may use the Morph Brush, if your Poser version includes it. Depending on your Poser version, the Morph Brush can do a lot. It will save a morph which you can rename and save with your figure.
  2. If you have a Pro version of Poser, you may use ZBrush with GoZ, like RorrKonn suggested. Not really a cheap solution if you don't have a ZBrush licence, though. But by far the most capable solution, creating even complicated morphs is easier in ZBrush (at least for me) than in any other application.
  3. There used to be a set of Python scripts which can do what you want, but as far as I know they are no longer for sale. You will have to contact the author for the plugin. The Software you want is the Poser Morph Loader by Colorcurvature. You can find his contact data at his website: http://cgscripts.colorcurvature.com/ With PML it's possible to use nearly every modeler on the market.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


jjroland ( ) posted Mon, 01 February 2016 at 1:09 PM

hopeandlove posted at 12:09PM Mon, 01 February 2016 - #4252457

Hi @jjroland - Let me move this to the Poser forum so more poser folks came jump in and help you. Thanks for asking! 😄

Thank you.


I am:  aka Velocity3d 


jjroland ( ) posted Mon, 01 February 2016 at 1:15 PM

bantha posted at 12:10PM Mon, 01 February 2016 - #4252477

You want to morph a posed figure. I know three solutions to this problem.

  1. You may use the Morph Brush, if your Poser version includes it. Depending on your Poser version, the Morph Brush can do a lot. It will save a morph which you can rename and save with your figure.
  2. If you have a Pro version of Poser, you may use ZBrush with GoZ, like RorrKonn suggested. Not really a cheap solution if you don't have a ZBrush licence, though. But by far the most capable solution, creating even complicated morphs is easier in ZBrush (at least for me) than in any other application.
  3. There used to be a set of Python scripts which can do what you want, but as far as I know they are no longer for sale. You will have to contact the author for the plugin. The Software you want is the Poser Morph Loader by Colorcurvature. You can find his contact data at his website: http://cgscripts.colorcurvature.com/ With PML it's possible to use nearly every modeler on the market.

Bantha, Thank you for your suggestions. I actually do own the PML by colorcurvature, he was kind enough to get it to me some months back. I have actually moved a little further along in my endeavors. I'm using Zbrush but from the start I've had issues saving morphs that I transfer back in via goz. I can export .obj of a figure morphed from tpose and have that work, but having it work on a posed figure using GOZ has failed constantly for me. It's very possible that I'm doing something wrong.

In any regard I've managed to save the .cr2 after importing the morph with goz and also managed to extract the morph data into pz2 from that. My last obstacle seems to be creating a Body dial for that .pz2. I've spent the better part of today googling and trying to see what utilities I may have that would create a Body dial for a .pz2

Do you happen to know if PML is capable of doing that? Or of any utility that will?


I am:  aka Velocity3d 


bantha ( ) posted Mon, 01 February 2016 at 2:26 PM

I'm doing morphs from posed figures from Poser via ZBrush all the time. Which version of Poser are you using, by the way?

I use the "Export Figure Mesh to GoZ" entry from the Figure menu, not from the Object menu. In the window which opens, I check the "Export Posed" checkbox. I get the figure in ZBrush and morph it as I like. Then I simply push the "GoZ"-Button in ZBrush and go back to Poser. Poser will ask me for a name for the Full Body Morph I just created with ZBrush.

I can even export multiple figures from Poser, and morph them in the same ZBrush session as different subtools. When I send them back to Poser the morph will still end up in the correct figure.

To create a full body morph, you can use the "Morph" utilities which come with Wardrobe Wizard. Activate Wardrobe Wizard from the Python Scripts menu, then open the Python buttons. Choose "Utilities" then "Morph" and then "Dials to single Morph" to create a single body morph from the actual state of the figure.

Did that help?


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


jjroland ( ) posted Tue, 02 February 2016 at 8:02 AM

bantha posted at 6:59AM Tue, 02 February 2016 - #4252560

I'm doing morphs from posed figures from Poser via ZBrush all the time. Which version of Poser are you using, by the way?

I use the "Export Figure Mesh to GoZ" entry from the Figure menu, not from the Object menu. In the window which opens, I check the "Export Posed" checkbox. I get the figure in ZBrush and morph it as I like. Then I simply push the "GoZ"-Button in ZBrush and go back to Poser. Poser will ask me for a name for the Full Body Morph I just created with ZBrush.

I can even export multiple figures from Poser, and morph them in the same ZBrush session as different subtools. When I send them back to Poser the morph will still end up in the correct figure.

To create a full body morph, you can use the "Morph" utilities which come with Wardrobe Wizard. Activate Wardrobe Wizard from the Python Scripts menu, then open the Python buttons. Choose "Utilities" then "Morph" and then "Dials to single Morph" to create a single body morph from the actual state of the figure.

Did that help?

Oooh, I will be checking first thing today to see if it will!!! Thank you. Adding PML into the pipeline yesterday was life changing LOL. With all the 'this utility for this' and 'that utility for that' I tend to lose track of which features each has if I go a while in between using them. Up til now I've never really found what I felt to be an efficient pipeline. Efficient enough to make morph distribution a viable endeavor anyway. Thanks so much for the tip about WW!!


I am:  aka Velocity3d 


EldritchCellar ( ) posted Tue, 02 February 2016 at 9:31 AM · edited Tue, 02 February 2016 at 9:32 AM

Ever wonder how valueParm/valueOpDeltaAdd controllers and jcm were created before PML and GoZ? ;)



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jjroland ( ) posted Tue, 02 February 2016 at 9:37 AM

EldritchCellar posted at 8:36AM Tue, 02 February 2016 - #4252697

Ever wonder how valueParm/valueOpDeltaAdd controllers and jcm were created before PML and GoZ? ;)

Enough text editing to make your head explode 😆


I am:  aka Velocity3d 


jjroland ( ) posted Tue, 02 February 2016 at 9:38 AM

It looks like I'm still stuck. I did get the dial there on the body. But that alone I can do just via the poser figure menu. I need to save this body dial and morph data in an .inj file. Any advice on that?


I am:  aka Velocity3d 


EldritchCellar ( ) posted Tue, 02 February 2016 at 9:39 AM

Figure: Create Full Body morph not working? Also you know with a little copy and pasting in a text editor you could place that controller dial in the figure's pinky if you wanted?



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EldritchCellar ( ) posted Tue, 02 February 2016 at 9:41 AM

Crosspost. Just create a .pmd inj... Nerd has a tutorial on his site.



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EldritchCellar ( ) posted Tue, 02 February 2016 at 9:42 AM

Word of warning... you are creating this INJ on a blank .cr2 right?



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EldritchCellar ( ) posted Tue, 02 February 2016 at 9:54 AM

BTW... the whole head exploding thing? Yeah, I thought that was wrong vertex order. Lol. :)



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EldritchCellar ( ) posted Tue, 02 February 2016 at 10:18 AM

Ok. Good luck.



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jjroland ( ) posted Tue, 02 February 2016 at 10:28 AM · edited Tue, 02 February 2016 at 10:29 AM

Yes the original cr2 I morphed on is blank and stripped of proprietary morphs. "Just create a .pmd inj... Nerd has a tutorial on his site." I saw a lot of people referencing this but the links I can find for his tutorials are all broken. "Create Full Body morph not working? Also you know with a little copy and pasting in a text editor you could place that controller dial in the figure's pinky if you wanted?" I'm aware of the possibility, however finding a tutorial or information on exactly how to do that isn't as forthcoming. I opened up another INJ that has morphs on the body to see if I could just determine the differences - I compared the two. The confusion I ran into was channel names. In fact entire structure. I've managed to get the group name to stay in the final .pz2 but still no morph dial on the body.


I am:  aka Velocity3d 


EldritchCellar ( ) posted Tue, 02 February 2016 at 11:10 AM

Send me the .cr2, .pmd, and morph targets and I'll make the INJ for you. I have alot of experience doing this for others, and have done so. Sorry, this would be a selfless act on my part... I no longer have an interest in "packs" or v4/m4 for my own personal art. Other than obscure standalones, scripts, and some set models (rarely) I make all my own stuff. I'll have the INJ for you sometime tonight, I don't use anything other than a text editor and I'm working construction until evening. Your call. Just being helpful if possible.



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jjroland ( ) posted Tue, 02 February 2016 at 11:14 AM

I will site mail you Eldrich 😄


I am:  aka Velocity3d 


EldritchCellar ( ) posted Tue, 02 February 2016 at 11:18 AM

... the morph targets might/probably won't be necessary. And if so, only send "squished" targets. That is, .obj files containing only v lines.



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EldritchCellar ( ) posted Tue, 02 February 2016 at 11:19 AM

Ok.



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