Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
The gallery needs a traditional media/arts and crafts category like it used to have. I sometimes post traditional media drawings and sculptures to my gallery and I find that I have to put things in "mixed media". Photoshop work and traditional 2d works are covered by 2d but sculpture has no place really... (most recent gallery post).
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Great idea Eldritch! I do miss being able to post crafts I do. I'm at an event at my son's DoJo today with my crafts & makeup later this morning. Since we're all sharing, here's some things I've done. The first three are quilts & the last one is a Geisha made completely out of fabric & yarn.
Have a creative day!
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Cool! I always wanted to see a more active discussion of postworking renders. There are thousands of different techniques and tips. And even something as simple as loading a render into GImp or Photoshop and adjusting the contrast/levels or curves will improve many renders dramatically. :)
Alas, much of my postworking relies on a series of PS plugins. Everything they do can be accomplished by playing around with layer styles, channel mixing, color selection, and curves adjustment and so on -- which is what I used to do. But it's so much faster to use a plugin, and most probably wouldn't care to experiment for 20 hours on a single image, creating 100 different adjustment layers to test various effects.
Anyway, I will share this: The Photoshop mixer brush (right click brush icon, and it's the last in the dropdown list). With a 0% load (and the clean brush after load option on) and sample all layers checked, you can transfer samples from an underlying layer to a new one. When combined with different brush shapes and different levels of "wetness", this basically lets you "paint" over your render on a transparent layer, and automatically samples the colors from the render below. You can get all sorts of painterly effects this way, and the result does not look like a tacky computer generated painting filter because the brush strokes are created by a human -- you.
You can also use this technique with low levels of wetness and a simple round brush to fix small errors or to smooth out artifacts in skin tone, etc. And because you're painting on a separate layer, you can adjust the opacity to your needs or erase errant strokes without messing up your render. :)
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
Not claiming this as great art -- LOL -- but it's an example of the sort of stuff you can play with. Just a quick, um, impressionistic experiment with a bunch of new brushes. Definitely needs A LOT more attention paid to brush strokes.... but cheaper, less messy, and less smelly than traditional media, in any case. Though, I miss the pungent scent of linseed oil, my hubby cannot stand it.
Combine with FilterForge filters -- I paint over the filtered render. This is more the sort of stuff I like to do: Gun wielding zombie superhero (WIP)...
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
Another tip for any kind of postwork: Export from Poser as an HDR file. You get a 32 bit image, which has a LOT more data to play with in a graphics program. Or for photographs, set camera to save photos to a raw format, rather than JPG. (Depending on your camera, you can get ~16 bit raw files, rather than 8 bits, which lets you adjust a much wider range of exposures and color.)
If you're getting color banding with brushes and gradients when working with an 8 bit image, just changing it to 16 bit and working in a 16 bit color space will eliminate most of those issues. You won't be adding any data to the original image, but your brushwork and gradients will have access to a much wider range of color. Do as much post work as you can in a 16 bit environment rather than limiting yourself to a mere 8 bits of data.
PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.
Please do post these beautiful works of art in the forum below:
https://www.renderosity.com/mod/forumpro/?forum_id=12358
Thank you!!!
Hope Kumor
Editor-in-chief of Renderosity Magazine
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I am the new moderator of the 2d graphics forum โฆ and I know the 2d area is sorely lacking activity. I would like to suggest we start some mini-challenges to the community that depends heavily on 2d software or traditional art creation. Either drawing, photography or a combination. 3d programs CAN be used since that is the core of the site โฆ but if we can emphasis techniques such as heavy post-work โฆ or filters, framing, toon-work, emulating traditional artistic styles even design such as creating a portfolio, brochure of the user's work โฆ these kinds of challenges could breathe some life back into the 2d arena. What do you all think?
I think blending the different techniques and software can challenge us as artists and we can share our new discoveries and gain new creative inspirations.
Boni
"Be Hero to Yourself" -- Peter Tork