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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 9:50 pm)



Subject: Marvellous Designer Compatibility


Glen ( ) posted Sat, 13 February 2016 at 10:51 AM · edited Sun, 26 January 2025 at 10:23 AM

Hi folks,

I have limited experience using MD and I know that quite a few members of the Poser community have used it to make Poser clothing. I was wondering if there was any direct compatibility with Poser. What I'd like to see is the ability to use MD's physics within Poser, instead of using the cloth room. I've longed for Poser to have the same kind of physics as MD, as the cloth room leaves a lot to be desired. Features such as the ability to manipulate the cloth in real-time are highly attractive.

Thanks,

Glen.

I'm running Win 10 Pro 32GB RAM Intel Core i7-4790K CPU @ 4.00GHz Nvidia GeForce GTX 1660 Ti


My DA Gallery: glen85.deviantart.com/gallery


Peace, love and polygons!


Rosemaryr ( ) posted Sat, 13 February 2016 at 11:06 AM

Unfortunately, nope. Direct compatibility would be nice, but....as you might imagine, the MD team would prefer to keep their robust sim system to themselves. They are a smallish company, and need to continue to get the funds to further develop the program. And, frankly, most of that development comes from their real-world manufacturing side (CLO3D), which has other goals than Poser usage. They do make it fairly easy to import Poser figures into MD, and run the cloth simulation there, then export the finished posed garment (which is what most Poser/MD users like myself end up doing.

RosemaryR
---------------------------
"This...this is magnificent!"
"Oh, yeah. Ooooo. Aaaaah. That's how it starts.
Then, later, there's ...running. And....screaming."


Glen ( ) posted Sat, 13 February 2016 at 12:02 PM

Hmmm, that's a shame, though understandable. If we could import animated figures or use the physics in Poser then that would be awesome, but it seems there's a big gap in the Poser software allowing for realistic cloth dynamics. Maybe I'm just doing it wrong, but I've never managed to get dynamic cloth looking smooth, no matter what I try.

I'm running Win 10 Pro 32GB RAM Intel Core i7-4790K CPU @ 4.00GHz Nvidia GeForce GTX 1660 Ti


My DA Gallery: glen85.deviantart.com/gallery


Peace, love and polygons!


bantha ( ) posted Sat, 13 February 2016 at 6:44 PM

Have a look here: , you may like it


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Glen ( ) posted Sat, 13 February 2016 at 7:05 PM

I DO like it! Those YT videos look pretty good, considering it's still a WIP! Thank you! :)

I'm running Win 10 Pro 32GB RAM Intel Core i7-4790K CPU @ 4.00GHz Nvidia GeForce GTX 1660 Ti


My DA Gallery: glen85.deviantart.com/gallery


Peace, love and polygons!


ErickL88 ( ) posted Sun, 14 February 2016 at 3:31 AM · edited Sun, 14 February 2016 at 3:32 AM

Speaking of MD ... the one thing I never really understood.

I know that you can import crafted and simulated cloths from MD to Poser. But is the other way around possible too? Lets say you already have the (dynamic) cloths (*.obj), but want to use the advanced features and much less time consuming simulation methods of MD, on/with your beloved Vicky-whatsoever in MD, and import the obj's into MD. Is this possible, too?



3D-Mobster ( ) posted Sun, 14 February 2016 at 4:04 AM · edited Sun, 14 February 2016 at 4:04 AM

Hmmm, that's a shame, though understandable. If we could import animated figures or use the physics in Poser then that would be awesome, but it seems there's a big gap in the Poser software allowing for realistic cloth dynamics. Maybe I'm just doing it wrong, but I've never managed to get dynamic cloth looking smooth, no matter what I try.

There are methods of which you can make work arounds for this.

In this image: Cloth

The cloth is simulated in MD, but the cloth it self were designed to fit V4 in a T-Pose, so there are ways to do it, however keep in mind that MD even though its faster, when you are simulating with animated characters the simulation time goes a lot higher, so its not insanely much faster than doing it in Poser. The biggest benefit using MD for simulating i think, is the flexibility meaning you can always adjust your cloth real time or while its calculating. Where as in Poser you have to simulate and then see what the result is like.

But Poser simulates cloth rather well i think and if the cloth is made correctly you can simulate it quite quickly with good results as well. The biggest problems with Poser simulation settings is that a lot of settings are fairly difficult to work with, meaning the values them self doesn't give you a good indication of what they should be for a given type of material.

For instant Cotton, Silk, Leather etc. The only thing you can do is change for instant the fold resistance, but whether it should be 35 or 350 is not very clear.

The second biggest problem i think, is the lack of a way to set a initial cloth state. For instant a person that is sitting down and then get up, the cloth will behave differently than, for instant having to do it so the person starts in the default T-pose then sit down and finally going for the final pose of getting up. Unless you are using a lot of frames for the whole simulation, the forces on the cloth will be wrong. Besides that no one want to simulate 200+ frames for something like this.

Last Poser seems to have a bit of a hard time working with rigid objects in the simulation, so improving on that would be nice as well. But even with these issues, you should be able to get smooth results using dynamic cloth in Poser i think. Otherwise maybe you can make an example showing what issues you are facing?


3D-Mobster ( ) posted Sun, 14 February 2016 at 4:11 AM

I know that you can import crafted and simulated cloths from MD to Poser. But is the other way around possible too? Lets say you already have the (dynamic) cloths (.obj), but want to use the advanced features and much less time consuming simulation methods of MD, on/with your beloved Vicky-whatsoever in MD, and import the obj's into MD. Is this possible, too?*

I don't think that can be done, because in MD you can change the cloth mesh on the fly. So think it would have a hard time knowing what settings to apply to an imported obj file. But might be wrong.


FVerbaas ( ) posted Sun, 14 February 2016 at 5:02 AM · edited Sun, 14 February 2016 at 5:04 AM
Forum Coordinator

3D-Mobster posted at 11:48AM Sun, 14 February 2016 - #4254916

I don't think that can be done, because in MD you can change the cloth mesh on the fly. So think it would have a hard time knowing what settings to apply to an imported obj file. But might be wrong.

You can import objects into MD and simulate them like they were made in MD. You can change the properties of the fabric and apply pressure. In the simulation imported objects interact with avatars, ground and other clothing. What you cannot do is alter them or sew to them. This last thing is the big hurdle right now. You cannot use them easily as 'preform' for armour or bra cups. You cannot use imported objects for buttons, clasps, et cetera.


3D-Mobster ( ) posted Sun, 14 February 2016 at 5:05 AM

You can import objects into MD and simulate them like they were made in MD. You can change the properties of the fabric and apply pressure. In the simulation imported objects interact with avatars, ground and other clothing. What you cannot do is sew to them. This is the big drawback right now. You cannot use them easily as 'preform' for armour or bra cups. You cannot use imported objects for buttons, clasps, et cetera.

Cool didn't know that. But yeah agree that you cant sew them will be a problem. :D


FVerbaas ( ) posted Sun, 14 February 2016 at 5:15 AM
Forum Coordinator

Rosemaryr posted at 12:05PM Sun, 14 February 2016 - #4254799

Unfortunately, nope. Direct compatibility would be nice, but....as you might imagine, the MD team would prefer to keep their robust sim system to themselves. They are a smallish company, and need to continue to get the funds to further develop the program. And, frankly, most of that development comes from their real-world manufacturing side (CLO3D), which has other goals than Poser usage. They do make it fairly easy to import Poser figures into MD, and run the cloth simulation there, then export the finished posed garment (which is what most Poser/MD users like myself end up doing.

I have here and with them proposed a 'player' that can be called from Poser, using the addon mechanism also used for DSON and Snarly's subdivider. MD users would have a huge market potential for selling their definitions and MD can keep their technology for themselves.


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