Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
I don't think the cloth room have received any changes from 2014, at least not from what i have seen in any feature presentations. Unfortunately i don't think there are any "normal" software on the market, that will simulate cloth fast. How long time it takes to simulate depends on a lot of things, quality and complexity of the cloth seems to be the main things. But also what motion you are simulating plays a huge part. But I wouldn't expect shorter simulation times in P11 compared to P2014 at least, so if thats your main or only reason for considering to upgrade, I wouldn't do it.
Regarding chains and such ain't the bullet system more for that? haven't really used it my self.
Well, that's just it. Iclone's cloth simulations are pretty darn good --but there are drawbacks to using Iclone and so I'm trying to wrap my head around whether or not switching to Poser is going to be worth it. Basically, with Iclone it's easy to do all of the physics effects with the physics toolbox and then you have all the particle effects like rain and stuff. It's just that the character animation aspect of Iclone is killing me because you have to keep switching back and forth on the stupid puppet controller and you can't directly access the bones in the face and you can't load morphs without having to fake the system out. A lot of things I can do without, but I'd really like to be able to control the facial performances so that I don't get the wooden looking speak. However, I do not want to go back to conforming clothing for things like dresses and the like if I can help it.
The control points of Poser 11 solve that issue nicely with Genesis 3 being able to be imported in now. So I'm faced with the option of whether or not I need to look at something else to do the clothing animations and import them or seeing if cloth animation in Poser is usable. When It boils down to it, I would rather have the ability to use physics for things like capes and ropes with the character performances. If I have to Give up my speedtrees and weather --I'm fine with that. I might just buy the export license for the trees and then do the character animations in Poser and if it boils down to it, do the garment animations in Marvelous Designer --but I'd like to know what my options are.
VirtualWorldDynamics
See the sticky I put up at the top of the forum ... this will not only do what you want, but in real time. It is at the end of tests I have been told and will be n the marketplace here at Renderosity very soon. IMHO, the other new features of PP11 are so advanced it is still worth your efforts to purchase it as well.
Boni
"Be Hero to Yourself" -- Peter Tork
will2power posted at 3:23PM Thu, 03 March 2016 - #4258870
Well, that's just it. Iclone's cloth simulations are pretty darn good --but there are drawbacks to using Iclone and so I'm trying to wrap my head around whether or not switching to Poser is going to be worth it.
Hi there I'm a hybrid animation-focused user like yourself. Relate to your chief concerns, soft clothing, face rig animation, interactive morphing and less jumpy workflow. IClone's clicky jumpy puppet control panels I can put up with, it is the single expression track for the entire head that boggles the mind...
With my Poser noob research still clear in my head, some key issues you may wish to know... Genesis figures, as far as I know, need some hacks to work in Poser lipsync (Talk Designer). I've had success with Genesis 1 viseme hack but not jaw bone. Not sure if this new Genesis3 for Psoer's now functioning face bones will do Poser auto-lipsync too. I've since decided to not fight the system and settle for Poser native Pauline (also has face bone rig which seems to be your thing too).
For hybrid animation-focused users like us, the dynamic cloth workflow difference will be "realtime" sim vs traditional drape sim. Poser has a nice soft clothing rigging system (also more nuanced and refined fitting/ conforming process than DS). A new plugin VWD (DS/Carrara/Poser compatible) is also under way which add to more options for the soft dynamic enthusiasts.
Animating in Poser is not as spontaneous or edgy as in iClone or even DS with its still-fabulous Animate2 and efficient Puppeteer. See the Poser wish list for clues on what to expect. If you've been using iClone a long time, you'll find the lack of realtime play-record mouse action limiting. But Poser has all the basics, native multiple NLA tracks for every body parts and all the key frame tracks for every bit of the face controls.
Hope that helps...
Thanks, Boni. I'll certainly keep that in mind going forward. The Demo was very convincing and it's helping me wrap my mind around things. At the end of the day I want to be spend more time animating and less time looking for tools to go back and forth for clothing animations. Just out of curiosity, the program you're talking about --does it work with conforming clothing or are you bringing the clothing in as a welded mesh OBJ or something like that?
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I haven't seen anything on this part of Poser 11 and I'm curious about it. I've never liked conforming clothing and back with 2014 I tried dynamic draping and the results were too time intensive to be of use when animating clothing during something like a walk cycle. Have there been any improvements to cloth simulations in Poser 11? I'm looking at the pro version again since the workaround to get genesis 3 into Poser but I don't want to take the leap if I'm not going to get the dynamic clothing I'm after. I'm also interested in knowing more about dynamics for things like chains and cars and ropes --stuff like that. Has anyone done anything along those lines so far that can give me an idea of what it's like?