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Blender F.A.Q (Last Updated: 2025 Jan 05 8:38 am)
If you import your obj mesh into poser and then go into the setup room and create a rig where you assign each of the walls to a bone then when the user wants to hide a wall all they need to do is turn the visibility of that bone off and the wall will be hidden.
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keppel posted at 8:21AM Fri, 04 March 2016 - #4259177
If you import your obj mesh into poser and then go into the setup room and create a rig where you assign each of the walls to a bone then when the user wants to hide a wall all they need to do is turn the visibility of that bone off and the wall will be hidden.
Thanks, keppel. I never sold have thought of that solution.
I've sent you a PM with a link to the "Parlour of Mystery" model that I have for sale in the Rendo Marketplace. Play around with it first in Poser so you can see how it has been designed to work then take the main room model into the setup room. That way you can see how I have set up the rig so that each individual wall, roof and floor can be hidden by turning the bones visibility off.
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I just like catchy thread titles. Anyway, I'm building a house in Blender. Of course, I intend to export it to Poser and Studio, but here's the thing. To make it useable inside and out in Poser, I need to be able to make the exterior and interior walls visible and invisible individually, BUT is it possible to group a section of individual walls together so that I can make the wall invisible in one fell swoop or individually at the user's choice?