Wed, Nov 27, 3:02 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 2:10 pm)



Subject: Rendering with wireframe visible?


AnneWertheim ( ) posted Tue, 15 March 2016 at 6:51 PM · edited Wed, 27 November 2024 at 2:55 PM

Is it possible to render a scene and have the wireframe still be visible? And if so, how do I set it up?

Thanks for any help

Anne


Boni ( ) posted Tue, 15 March 2016 at 6:55 PM

Fairly easy actually. First set up your scene in wireframe display, then switch your render drop down to preview and render, then it renders what is in the preview window.

Boni



"Be Hero to Yourself" -- Peter Tork


SamTherapy ( ) posted Tue, 15 March 2016 at 8:01 PM

Or...

Apply the UV map as a texture. This has the advantage that you can put your figure in a normal scene and render as usual. You can also use the UV map to drive Ambience, Transparency and various other insane effects.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


EldritchCellar ( ) posted Tue, 15 March 2016 at 8:05 PM

I find that smooth shaded lined or hidden line yields better looking results with the preview renderer. The edgeflow of the model is often confusing with the see-through wireframe display. If the shading present on the smooth shaded lined display detracts from mesh detail I've also found changing ambient color to white and modest settings in ambient value works well to modulate this non shadow shading. Also experimenting with diffuse color and wire display color can yield interesting results. You can modify the wire thickness and antialias your preview render in Render Settings/ Preview Renderer.

claw GIWire.jpg

rawhead wire.png



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




EldritchCellar ( ) posted Tue, 15 March 2016 at 8:20 PM · edited Tue, 15 March 2016 at 8:21 PM

You'll need a very high quality uv template in order to take good advantage of SamTherapy's advice. Depending on the resolution of the reference mesh, composition or framing of your render, texture filter and minimum shading rate settings, and inevitable aliasing that is usually present on templates (unless you take the necessary steps and prepare your own quality templates), milage may vary with the template technique. If done properly very nice results can be achieved, if done improperly results will be far inferior to preview style renders. Depends on how much fussing you are willing to do. Good wireframe renders are quite beautiful and an art in themselves IMO. Fortunately Poser has many options in this regard. Compositing, Layer Styles (such as layer property: multiply), and other post techniques also open up additional possibilities...



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




SamTherapy ( ) posted Wed, 16 March 2016 at 4:36 AM

Well yeah, I did mean to do it "properly". Not much point, otherwise. :)

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


EldritchCellar ( ) posted Wed, 16 March 2016 at 5:45 AM

I'll be more vague. ©



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




SamTherapy ( ) posted Wed, 16 March 2016 at 7:18 PM

:lol:

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.