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Subject: Manuel Bastoni Lab, a character generating plugin for Blender


pauljs75 ( ) posted Wed, 02 March 2016 at 8:04 PM · edited Wed, 11 December 2024 at 5:38 PM

I figure some people here may be interested in this. It seems to add functionality to Blender for human character generation that parallels that of Poser or Daz Studio. Not too many details on it that I'm aware of, but the demo video looks interesting.

https://youtu.be/X-gSNDBDPM8


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Lobo3433 ( ) posted Wed, 02 March 2016 at 8:27 PM
Forum Moderator

Thank you for posting the info it had been posted earlier last month in the following thread https://www.renderosity.com/mod/forumpro/?thread_id=2898964 but some might not have been aware of it so thank you for reposting the link to the Plug in

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EClark1894 ( ) posted Mon, 07 March 2016 at 4:57 PM

Will it work on any figure or just the Make human figures?




LuxXeon ( ) posted Mon, 07 March 2016 at 6:59 PM

EClark1894 posted at 6:59PM Mon, 07 March 2016 - #4259779

Will it work on any figure or just the Make human figures?

The plugin comes with it's own base mesh characters, which are customized through the plugin's UI interface.

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EClark1894 ( ) posted Fri, 11 March 2016 at 12:50 PM

Will the standard rigify skeleton work on a Poser mesh like V4 or Dawn?




RobynsVeil ( ) posted Sun, 13 March 2016 at 3:37 AM

These figures look pre-rigged... he discusses the difference between MakeHuman figures (of which he was once a participant) and his figures. I struggled with MH figures, but they were too unwieldy and unfixably (I know, not a word, but you get the idea) simian. IOW: ugly with no chance of dialing in nice features.

Sounds to me a bit like the difference between Daz figures (vanilla) vs what Erogenesis has done with them... roughly. Thing is, EroGenesis is using base-V4 mesh, right? but this chap is using original mesh.

Worth having a go, at any rate!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

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EClark1894 ( ) posted Mon, 25 April 2016 at 5:00 PM

Actually, and I could be very wrong, I think Erogenesis said he started over with a new mesh.




RobynsVeil ( ) posted Mon, 25 April 2016 at 5:32 PM

Thanks for that... wasn't sure about the facts there. V4 stuff fits, but the mesh is totally new.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


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