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Subject: Bug DynCreator


Writers_Block ( ) posted Tue, 29 March 2016 at 7:35 AM · edited Sat, 14 December 2024 at 10:46 AM

https://www.renderosity.com/mod/bcs/dyncreator-for-dazstudio/113516

T-Shirt.jpg

I've noticed a bug with the new release of the script, anyone else getting it?

The top shirt in the image is the imported .obj file.

The left shirt is created using the latest script.

The right shirt was created with the original script.

The settings on the two shirts are the same.

Note: To confirm I did NOT use the shrink controls.

Some items when converted will shrink a lot. The two shirts were fitted to the same figure; the right one adjusted to fit correctly, the left (new script) one just kept shrinking; it would have shrunk more but the figure did not allow it.

It doesn't happen on every object, only on some, but so far, more than not.

The bug appears in 4.8 and 4.9 beta build 4.9.1.30 - which is the latest (atm).


Writers_Block ( ) posted Tue, 29 March 2016 at 9:10 AM

Oh and while I remember; although it shrinks the item as specified above; sometimes it will, however, increase the items size.


KristiS ( ) posted Tue, 29 March 2016 at 11:34 AM

Hi Writers_Block,

Please contact the vendor directly for product support and/or refund request.

To contact the vendor please click the "contact" link next to the vendor's name on the product page, or use the site mail system by clicking on the little envelope in the top right hand corner of the page, then click on the word “compose” enter only the vendor’s username in the “to” box.

Please allow 72 hours for a response from the vendor. If you have not heard from the vendor in that time frame, please let us know so we can contact them on your behalf.

Thank you and have a wonderful day,


Kristi

Community Relations Specialist

This is your life - your platform - your stage - your story  


Writers_Block ( ) posted Tue, 29 March 2016 at 2:38 PM

Have done. Sorry I should have said.


KristiS ( ) posted Wed, 30 March 2016 at 10:08 AM

Were they not able to help you or did you not hear back from them?


Kristi

Community Relations Specialist

This is your life - your platform - your stage - your story  


Writers_Block ( ) posted Sat, 02 April 2016 at 10:50 AM

No I've had a response, and have replied so awaiting another one.


KristiS ( ) posted Sun, 03 April 2016 at 7:38 PM

Thank you for letting me know...please keep me posted 😄


Kristi

Community Relations Specialist

This is your life - your platform - your stage - your story  


AineC ( ) posted Sun, 01 May 2016 at 10:11 AM · edited Sun, 01 May 2016 at 10:13 AM

I've been experimenting with this, too, on a variety of items. For mysterious reasons some work great, others decide they need to shrink themselves to extremes, and yet others become incredibly loose (like scale 200% or worse!).

By accident, I found a solution. The critical thing is immediately after running the DynCreator save the item as a Dynamic Cloth Asset, then delete if from the scene, then re-add it from your saved file. As long as you do that, when you drape it will respect the geometry properly. If you don't, it seems to be utterly confused about the "rest" position.

A second workflow thing...

If I start with a clothing item that is a conforming one, then convert it to a prop, sometimes the object will simply refuse to react to the DynCreator script. If you export that item as an obj file (format doesn't seem to matter...I use Blender), delete it from the scene, then re-import your saved obj, the script works fine (although after running the script you have to save it as the Dynamic Cloth Asset first, then delete, then load your saved one). Often you need to do this export step to clean up/connect parts anyway so it's not that big an issue.

Perhaps not the most efficient workflow, but at least it works.


KristiS ( ) posted Mon, 02 May 2016 at 4:40 PM

Thank you AineC, I am hoping we hear back from them soon.

I hope you have a wonderful day 😄


Kristi

Community Relations Specialist

This is your life - your platform - your stage - your story  


AineC ( ) posted Tue, 03 May 2016 at 12:59 PM

Unfortunately some further experimentation shows that my "fix" above doesn't always work. It also mysteriously sometimes seems to lose the fabric zone (even though it retains the material definitions) and when I was trying to work on something yesterday my saving a new one as an asset somehow overwrote a previous save in addition to making a new one. I'm pretty new to all of this so I'm undoubtedly doing something wrong so I guess I'll just keep on experimenting until at least I can get consistent, predictable behaviour. Some feedback from the vendor would definitely be nice, though.


lola69 ( ) posted Wed, 04 May 2016 at 9:46 AM · edited Wed, 04 May 2016 at 9:51 AM

Dears

Normally the updated script add the flowing functionalities:

  • Create a more compatible dynamic cloth with Optitex by adding an OptiTex UV map. Since the cloth should be more compatible, maybe it should work with paid version on Mac. But to be tested (I don't have a mac. sorry)
  • The new Optitex UV Map add possibilities with shink%x and shrink%y options (was not working before)
  • The new Optitex UV Map is used as a tailor cut in the garment for the dynamic cloth simulation. Since my script use the texture UV map to create the Optitex UV map, you can try to modify the texture UV map of your cloth (before to use my script) to change dynamic cloth simulation and to have a better fit on the figure.

Therefore, your shrink problem is due to your texture UV map. To solve problem, please change your texture UVmap to have something more similar to real tailor cut.

I know that it can be annoying but it can also add more control on your dynamic cloth by adding elasticity on some specific part of the cloth.

To solve the shrink problem you can also try to remove the Optitex UV map create within your dynamic cloth. To do that: Save your dynamic cloth. Open the geometry file used by your cloth. Find the Optitex UV map and remove it.


AineC ( ) posted Thu, 05 May 2016 at 10:36 AM

Thank you for the explanation. That clarifies where the issue is coming from for some of the clothing items since many vendors map for texture convenience and that doesn't always respect the scales of the topology. As you suggested, when I took a piece that was behaving poorly and un-wrapped it to a new UV-map, I was able to get far better results (although of course I then couldn't use the original textures supplied by the item vendor...I had to switch to tiling seamless ones instead). It's not ideal but I understand the necessity.


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