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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 9:51 am)



Subject: Creating Omni Lighting


webraiders ( ) posted Wed, 10 October 2001 at 1:33 PM ยท edited Wed, 04 December 2024 at 10:35 AM

Hey does anyone have a better way to do omni lighting. I currently have to use 14 different lights to make one good omni light. This is a pain if you are trying to make a torch lit room with multiple torches. I know I can kind a fake it, but it still does not look real. Thanks, for any help!


aleks ( ) posted Wed, 10 October 2001 at 3:44 PM

ehm, what do you mean by omni light? :-)


webraiders ( ) posted Wed, 10 October 2001 at 4:51 PM

What I mean by omni light is a light source that puts off light in all directions. as far as I can tell you have to use multiple lights to make a lightbulb look like a lightbulb. IF you are using more than a few of these types of multiple lights in a render you will need a multi processor system with lots of memory.


jamball77 ( ) posted Wed, 10 October 2001 at 5:53 PM

The default light set is an ambient light set made of 3 separate lights. The lightbulb on the light controlls tells you it's an ambient light. if you click on it you will get the Light Controlls Dialogue Box there you can make it into a spot. This ambient light is still directional and can cast shadows so it isn't like an ambient light in some render engines that cast light evenly in all directions, so in some cases you must use several lights. Also to fake radiosity (bounced light like the sun bouncing off a floor onto a wall) you'll have to use multiple lights. One thing you can also do to cut renders is to turn shadows off. You can also decrease the light's map size, select the light then look at the dials for the light. The larger the map size the more detail in the shadow map it creates but also the greater the render time. Hope that helps. A lot of lights isn't necessairily


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