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3D Modeling F.A.Q (Last Updated: 2025 Jan 05 8:10 pm)

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Subject: How to assemble primitaves to make a foot?


benwhe ( ) posted Tue, 08 November 2016 at 11:10 AM · edited Wed, 08 January 2025 at 7:31 AM

I am writing cgi script to create humanoid figure. I have assembled primitive objects into a stick figure, using openscad, blender, contextfree. My blender script is at http://www.pasteall.org/73878. I would like math formulas and such, to modify each primitave, for a more realistic body part. The best reference I found was the book "Figure drawing for all it's worth, by Andrew loomis". It shows some proportions, but I need more than this book. Or another way to ask this question is, how to assemble primitaves to make a foot?


LuxXeon ( ) posted Tue, 08 November 2016 at 4:41 PM

Good work so far. Is there a reason you chose to use cylinders instead of boxes for the body parts? When I run the script currently, it generates the figure from cylinders as expected, although the scale seems extraordinarily large and some clipping occurs in the viewport.

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benwhe ( ) posted Tue, 08 November 2016 at 6:12 PM

Thank you for your comments on the script. I use cylinders because they require the most exact control, like rotation. It is difficult to tell if a box is rotated or simply changed width and height. If a cylinder works, everything else will work also. I know there are some problems with the blender script. If you would like to help with that, tell me and I will update with some fixes I have. But my origional question was about mathematical anatimy, not blender python programming.


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