Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
You didn't qualify the question with any cost limitations, so I'd say yes there is. Spend $79 or so and get an alpha-mapped smoke movie or animation which you can use as a billboard in your scene.
I have one in mind but I believe we are not allowed to link to commercial sites.
So here are some clues:
There is a site with shutter and stock in the name. Once there search for "missile launch dynamic smoke".
Or directly search Google for "missile launch dynamic smoke footage".
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
HI again. Just for grins I thought I would animate volumetric smoke without anything else in the image, and a blank background for an alpha channel. (almost sounds like I know what I'm talking about) Anyway, interesting thing, the smoke starts small of course (starting engine) and gets bigger vertically and horizontally. (blasting out of the engines). I'm putting it out as PS images 300dpi. Started out very fast, 8 frames in 1 minute. Then as the smoke gets bigger (makes sense) it's taking a lot longer. I'm on frame 72 of a 180 frame animation and it took 3 minutes on a I7 6core machine using FF. If it turns out okay, I'll see if I can post the finished PSD file (all in one) to the freebie section so people can play with the tint and color etc. Thanks again.
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I have some volumetric smoke that is really great. It can be animated nicely, but when rendering in FF it TAKES FOREVER. I can't imagine how long an animation will take of 600 frames or more will take, gulp. Is there a way to create a smoke effect (engines of rocket during take off) that won't kill my CPU? I don't want to wait days for a render of 10 seconds of animation.
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