Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 22 12:41 am)
It's a method of applying texture maps to bodyparts separately using a Pose file Hack similar to MATpose files. The best way to learn how to create one is to purchase the set DAZ brokers for Anton and have a look inside. It does kind of make a mess out of the CR2 when applied, but it works well enough. -JH.
It is hard to clean up if you want to go back to regular materials, I think. Each body part has it's own complete set of material settings, including the ones you don't need, right down to each individual finger segment. I'd really like to see a perfect conforming set of stockings that morph with V2 competently rather then go the route of adding new materials. Also, considering lace is transparent in spots, you may have a clash of skin tone with this technique unless you personally modify the maps. -WTB
no, because the subdividing MAT pose may have changed the "custom material" from 0 to 1 ( or 2, or 3, or ... :) so the original texture is here but in the "channel" 0, so by making a blank subdividing MAT ( pointing to "NO_MAP" for keeping the original maps ) and specifying "custom material 0" to switch back to the original state... in fact, you can make a full body subd MAT pose file in order to clean the whole figure with two clicks :) joelegecko
Just to clarify... If I use a subdivide mat pose I know I cant reapply a texture , but If I make a new subdivide pose file that sets all custom materials back to 0 and apply no map ,this puts it back in order so then I can control things from the material editor again? Looking at the files I notice some of the custom materials are set to different values...not all set to 1 so what do the different numbers specify?
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What exactly are subdividing materials and how do you make them? Or better yet, can someone point me to tutorials that explains these concepts Thanks. azl