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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Night lighting isn't just about the over all ambient light of the scene ... which is generally achieved with an infinite light set at at a low blue-gray. But I have found you need supplemental lighting element to bring out details set at a complimentary orange. This can be a street light, gas lantern or the light of a flame. I don't know if this helps in your situation, this is just the process I have gone through. I will show examples tomorrow.
Boni
"Be Hero to Yourself" -- Peter Tork
Here I have (In Poser Pro 11 but it can be done in earlier versions) with this construct sampler and a campfire ... that I can't find the source of ... the "sun" is set to dark blue gray and the "background" or dome of the construct is set to an ambiant of 1 and also a blue-gray. The campfire is set as a mesh-light with the flames set at 100 each. Now of course this can be done with torches and streetlights as well. Or lights from windows (like in Kinkaid paintings). (quick render, the mesh light causes some graininess in lower quality renders).
Boni
"Be Hero to Yourself" -- Peter Tork
Xartis posted at 11:28AM Sun, 15 January 2017 - #4295170
Didn't I read somewhere that Poser lights, when set at an intensity value below zero will produce Black light ?
Not so much "Black Light" which is a widely used term for UV light, rather they'll work in reverse and cast a pool of darkness in the area where a positive value would cast light. That was back in the Poser 6 days; no idea how it works now.
Coppula eam se non posit acceptera jocularum.
Here's the result of:
One infinite light, -100%. No other lights.
Coppula eam se non posit acceptera jocularum.
Forgot to add, rendered in Poser Pro 2012. YMMV in other versions.
Coppula eam se non posit acceptera jocularum.
Yes, the negative numbers will produce anti-light even in current versions. It works with superfly too.
While I don't know of any light sets to recommend, I read a photography web page that advised in simulating moonlight, put the light as high as possible and make sure there are some tree leaves casting shadows.
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I use Poser 13 and win 10
Getting back on track, as Boni stated, you need additional lighting, either mesh or actual lights, to render a decent night scene. Trying to cast an infinite, full moon effect will only make the image very monochromatic and low key, losing much detail to the shadows. However, HDRI can provide a good ambient balance which can illuminate the scene without additional lighting. The render below was created in Poser 11 Pro using an HDR image to light the scene. Snarly's EZDome was the only prop necessary for this image, but I'm sure you can duplicate this with BB's EnviroDome.
hborre posted at 10:43PM Mon, 23 January 2017 - #4295225
Getting back on track, as Boni stated, you need additional lighting, either mesh or actual lights, to render a decent night scene. Trying to cast an infinite, full moon effect will only make the image very monochromatic and low key, losing much detail to the shadows. However, HDRI can provide a good ambient balance which can illuminate the scene without additional lighting. The render below was created in Poser 11 Pro using an HDR image to light the scene. Snarly's EZDome was the only prop necessary for this image, but I'm sure you can duplicate this with BB's EnviroDome.
Yeah the way that image looks, look nice.
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I've realized that the hardest renders for me to do are usually night time based. And I was wondering if anyone know of any lights (prefer them to be IBL or HDRI) that are good for night time renders for both outdoors and indoors. I already have one for outdoors, in fact I have a lot of lights that work well for day time settings. Thank you.