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Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2025 Jan 26 5:56 am)

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Subject: Help with saving face morph


AmethystPendant ( ) posted Sat, 28 January 2017 at 4:00 AM · edited Sat, 08 February 2025 at 2:54 AM

Hi,

I've been doing quite a lot of face morphs recently, mainly dialled but also external changes to the head obj. I've been saving them as characters to my library, but that means I have to know which character and which version I need when I load her (V4 BTW)

As I'm using P11 I know I can export the Morph Injection, however as I have moved the eyes and upper and lower jaws, when I apply the injection to a base V4 these items are not in the right place. I unhid params on the eyes and saw the "upper" value for xtran was not zero. So I created an fix pose that set it. But that of course sets the "lower" value. So I was wondering if I could in someway tie the xtran value to my face morph extracted fir the injection, so if I set the value to say 0.5 the xtran would also set at half the value?

Also, as the value is in the upper I can't get its exact value as I can only see it to 3 decimal places (I set my units to mm to get the best value then divided it by 2,621.280127 to convert it to PNU for the fix pose. Is there a way of viewing what the PNU value actually is? I can use Python if that is required.

Amanda


AmethystPendant ( ) posted Sat, 28 January 2017 at 5:37 AM

Okay I've sorted the bit about the PNU value, obviously I can make this less specific but it works for now :)

import poser scene = poser.Scene()

def main(): fig=scene.CurrentFigure() if not fig: poser.DialogSimple.MessageBox("Please select a figure.") return eye=fig.Actor("rEye") xt=eye.Parameter("xtran") print xt.Value()

main()


AmethystPendant ( ) posted Sat, 28 January 2017 at 6:12 AM

I used the depenacy editor on my face morph and trained it ti set the same named morphs on the neck and upper and lower jaws. Also the xtran and ztran on eyes and Jaw I the exported the morph injection. Loading the morph and setting the head morph to 1 did set the morphs top 1 on the jaws and neck, but it didn't set the xtran values. Any help really appreciated!

Amanda


AmethystPendant ( ) posted Sat, 28 January 2017 at 10:12 AM · edited Sat, 28 January 2017 at 10:14 AM

Okay, issue closed. I just needed to add

actor rEye:2
    {
    channels
        {
        translateX xtran
            {
            valueOpKey
                Figure 2
                head:2
                Deanna
            strength 1.000000
                beginValueKeys
                    valueKey 0 0
                    valueKey 1 -6.56083e-005
                endValueKeys
            }
        }
    }

to my INJ pz2 file

Don't you just hate threads where only one person posts :)


donnena ( ) posted Sat, 28 January 2017 at 7:36 PM

I'm glad you got it sorted!!

;>

Andy!


kol_2005 ( ) posted Thu, 23 February 2017 at 8:26 PM

that's what amazes me about problem solving on these poser forums, its much the same as the runtime forum where you ask a question and you get either no answer or somebody points you to another thread, which gives you the answer but does not show you how you get to resolving the problem. So I guess everyone has to solve there own problems lol But seriously AmethystPendant how did you find your solution of using an editor to rectify your problem and what part of that code made it happen, I ask as I would like to delve into the base coding of a figure to resolve any issues I may have, like did you go to another website to find out?


AmethystPendant ( ) posted Mon, 27 February 2017 at 4:39 AM

@kol_2005 I just looked at some INJ / REM poses I had in my runtime, I was already aware of the general format of the poser files as I've been doing this sort of stuff for a long time now, though not morphs, mainly creating props in Blender and then importing them in to Poser and sometimes tweaking the file ( I did this to prepopulate cloth zones using vertex groups that didn't necessarily consist of whole polys )


kol_2005 ( ) posted Mon, 27 February 2017 at 9:33 AM

thanks for the reply :)


FantastArt ( ) posted Thu, 04 May 2017 at 6:05 AM

Ok, I have a problem close to this. In the past I always created my INJ/REM files with little helpers like INJ Pose Builder. Now I tried the export In Poser11Pro. But the morph is not loading. It's only showing the parameter dials, and the settings are at 0. I tried to fixed it in EditPad like I always did in the past, but nothing happened. Can you tell me how to fix this correctly?


kol_2005 ( ) posted Sat, 20 May 2017 at 7:07 AM

I had that problem, although I did not find a permanent fix as it would involve coding the files and I have not the patience for doing that, the reason it might not work could be that you need to make sure all the morphs in your original V4.2++ are included in your new V4 figure as in facial expressions etc, also a word of note there maybe a few morphs you was not aware of that may have been added to your figure via a set of Poses, these have caused me problems with actual posing of a figure and no doubt would not work in your new figure or cause cross overs with the original morphs regarding arm and head movements?


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