Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)
It seems like you are using a fairly old model, so getting it very realistic is not easy I think. If you are talking about cloth mesh it self and you have access to changing it, it looks a bit to bulky at the top around the upper arm and shoulders. Also simply by adding textures to the cloth maybe just a uniformed black fabric could help, you can find some just by doing a search on black fabric on google. Also the highlights on the cloth is only something you would see on latex etc, so i if it should be cotton or something you have to remove it.
If you have access to Poser cloth room, I can make you a pair of pants and jacket which you can then simulate if you want?
Anthony Appleyard posted at 4:36PM Sat, 01 April 2017 - #4301158
"something you would see on latex etc": I am after an effect of shiny black leather or PVC, not ordinary cloth.
"using a fairly old model": I still usually use the Poser 4 human models.
Here is something you can try maybe if you tweak it a bit.
You can download the bump map from here:
http://www.evermotion.org/tutorials_old/texturing/leather/leather_bump.jpg
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I made the groove-along-seam effect by: With my mesh-editing program MAKEOBJ that I wrote, make a 2000x2000 pixel texture map of the jacket and trousers, with shapes black and background white. Call twice a function that MAKEOBJ has to make the background invade the shapes by one pixel width. Use the result as a bump or displacement map. Each texture map area will render with a depressed edge. (Make sure that the seams between the texture map areas are where seams would be in a real uniform.)
I welcome all suggestions about how to make the model more realistic.