Mon, Dec 23, 8:50 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: Place an Object in a figures hand?


uncle808us ( ) posted Tue, 04 April 2017 at 10:07 AM · edited Mon, 02 December 2024 at 9:11 PM

I have an object I want to place in a figures hand. How do I find the coordinates to do so? Or is there a simpler way? Also is there a light to use when posing that lights the entire scene? Thank you.

MacBook Pro OSX El Capitan Ver 10.11.6


EClark1894 ( ) posted Tue, 04 April 2017 at 10:15 AM

The easiest way to place anything in a figure's hand is to do it BEFORE it's been posed.

  1. Load your figure. A default "T" pose is usually best.
  2. Load your object.
  3. Using the dials, move the object along the "X" axis line until the object is in the hand of the figure. You may need to adjust the "Z" and "Y" axis dials to get a better fit.




uncle808us ( ) posted Tue, 04 April 2017 at 11:28 AM

I was wondering how to find the coordinates the hand. How do I do that, the dials area bit too hit and miss at the beginning of placement.

MacBook Pro OSX El Capitan Ver 10.11.6


SamTherapy ( ) posted Tue, 04 April 2017 at 11:59 AM

AFAIK, there ain't a way to do that directly. Maybe there's some workaround but it's not something I know of.

Moving the prop should be straightforward enough. Assuming the thing you want your figure to grasp loads in at zero, and assuming you use Inches as your units, type 30, 48, 0 into the x y z respectively of your prop translation. That should get you in the ballpark.

IMO, using the dials themselves is a waste of time; you're much better typing values in.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


EClark1894 ( ) posted Tue, 04 April 2017 at 12:11 PM

uncle808us posted at 1:08PM Tue, 04 April 2017 - #4301560

I was wondering how to find the coordinates the hand. How do I do that, the dials area bit too hit and miss at the beginning of placement.

Well, the co-ordinates will always be moving, but just select the palm of the hand and write down whatever the dial tells you for x,y,z. Problem solved. Ask me something harder.




RedPhantom ( ) posted Tue, 04 April 2017 at 12:49 PM
Site Admin Online Now!

[EClark1894] but just select the palm of the hand and write down whatever the dial tells you for x,y,z. Problem solved. Ask me something harder.

The hand doesn't have x, y and z coordinates unless you have the IK on. And there's no guarantee that placing the dials there for the prop will match. A zeroed figure will have hands listed at 0,0,0 put a prop in those spots, and it'll most likely be on the floor.

What I find easiest is to have the figure in zero pose and use a 4 port layout (Under Display>camera layout) and include top, front, left (or right) and hand cameras. Then I use the direct manipulation tool.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


uncle808us ( ) posted Tue, 04 April 2017 at 12:57 PM

Four port layout is a good tip Thanks guys.

MacBook Pro OSX El Capitan Ver 10.11.6


uncle808us ( ) posted Tue, 04 April 2017 at 12:57 PM

Thank you all for your help.

MacBook Pro OSX El Capitan Ver 10.11.6


ghostship2 ( ) posted Tue, 04 April 2017 at 1:23 PM

for the light what you want is a few infinite lights set up around your scene and then use this for their material no render light.jpg Set up this way, the light will light up your scene in the preview so you can work but will not render. You want to mix this with other lights that do render or use these when using a sky dome for final render lighting.

I have a set of these with my P11 light set http://www.sharecg.com/v/86639/browse/11/Poser/Studio-Portrait-Lights-for-Poser-11-Poser-11-Pro

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Kendra ( ) posted Tue, 04 April 2017 at 2:51 PM

Once you have it in the correct place you can parent the item to the hand and then save it as a smart prop. Then when you load it again, load the saved smart prop and it will automatically show up in the hand.

...... Kendra


bwldrd ( ) posted Wed, 05 April 2017 at 8:40 AM

Might want to have a look at 3DCheapskates SmartPlus Helper. For placing items in hand later.

SmartPlus Helper

--------------------------------------------------------------------------------

Consider me insane if you wish, but is your reality any better?


raven ( ) posted Thu, 06 April 2017 at 12:55 PM

I use a fantastic script by ockham called snap-to. You load the item, then with it selected run the script and then click on where you want it to be and it places it there. You would have to do some final manipulation to properly place it in the hand though. http://ockhamsbungalow.com/Python/



3Dave ( ) posted Thu, 06 April 2017 at 3:35 PM

raven posted at 9:20PM Thu, 06 April 2017 - #4301804

I use a fantastic script by ockham called snap-to. You load the item, then with it selected run the script and then click on where you want it to be and it places it there. You would have to do some final manipulation to properly place it in the hand though. http://ockhamsbungalow.com/Python/

Thank you for the reminder, I've got that in my scripts library, unused. My solution to the problem is to look at the dials for hip position in relation to figure position, if the figure is at 0,0,0 then copy the x,y,z position of the hip and then you're in the right area. Then use direct manipulation tool parent it and save as smart prop as others have already said.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.