Thu, Feb 13, 3:16 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Poser Pro 11 Update


arrow1 ( ) posted Sun, 30 July 2017 at 7:09 PM · edited Thu, 13 February 2025 at 3:13 AM

I noticed there was a new Poser Update in the the SM DM this morning. It is marked (For Win 11.0.06.33625). Am downloading now! I do not know what it does! Cheers

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


arrow1 ( ) posted Sun, 30 July 2017 at 7:18 PM

Smith Micro Software, Inc. and the Poser team are pleased to announce that the Poser 11 Service Release 6 (SR6) is now available for both OS X and Windows. SR6 will update your installation of Poser 11 or Poser Pro 11 to version 11.0.6. SR6 offers several enhancements and addresses known issues present in the following areas: ⦁ General performance and stability updates and improvements ⦁ Content Library improvements ⦁ Material Room improvements ⦁ Final Rendering improvements ⦁ Figure Creation improvements ⦁ Simulation improvements ⦁ Animation improvements ⦁ Import/Export improvements ⦁ Queue Manager improvements (Pro Only) ⦁ PoserFusion improvements (Pro Only) With your registered Poser 11 serial number, you can access and download updates via Download Manager (available at http://poser.smithmicro.com/poserupdates.html). SR6 Enhancements and Fixes, by Category General ⦁ Document window: Drag and drop of content to the Render tab was causing stability problems. ⦁ Enabled notification mechanism. Available notifications will highlight an icon on the top right, clicking the icon accesses notifications. To be used for important messaging only ⦁ Object: Create Text Prop now allows user selection of font. ⦁ Improved control/font size for popup text fields when running with large display scale settings (Windows only). ⦁ Fixed font scale for material room dial popup text fields for system settings with large text sizes ⦁ SreeD document preview: Improved actor and figure circle picking (macOS High Resolution only). ⦁ Fixed condition where some dialogs may draw with visual artifacts upon first access. ⦁ BODY level value parms will now be converted to TargetParms to be containers for subdivision level morphs. Content Library ⦁ Locate of search results when located item in not in selecte Runtime now results in a switch to viewing All Runtimes. ⦁ Now filtering out file names like ._abc.ppz. These dot/underscore files are typically hidden on macOS and are not meant to be viewed. Material Room ⦁ Fixed various Material palette scrolling issues. ⦁ Fixed a problem with rectangle drag-selection of material nodes on Mac Retina displays ⦁ Improved stability of compound nodes when connecting inputs in certain situations. ⦁ Compound shader nodes: Preview now updating more reliably when changing input values. ⦁ Compound shader nodes: Improved expansion of compound nodes ⦁ Improved stability when parsing hand edited compound node mtl files. Final Rendering ⦁ Sketch Render: Improved memory handling and stability when exporting sequences ⦁ SuperFly: Fixed case where combining strand based hair with 3D motion blur would cause instability. ⦁ SuperFly: Improved 3D motion blur performance. ⦁ SuperFly: Cycles performance improvements ⦁ SuperFly: Improved documentation of ScatterVolume. Improved behavior when setting color value to black. ⦁ SuperFly: Now allowing simultaneous use of bump and normal mapping ⦁ SuperFly: Improved glossy shading at very low roughness ⦁ FireFly: Enabled toon outline rendering (non-Pro only) ⦁ SuperFly: Fixed an issue where rendering could get stuck at "Starting" (Windows only). ⦁ SuperFly: Improved Cycles > Vector > Mapping node accuracy when rendering in queue, background or separate process. ⦁ Addressed stability issues associated with rendering in background or separate process. ⦁ SuperFly: Strand based hair now has proper UV coordinates, allowing it to be textured by the surface underneath. ⦁ Render tab: Fixed case where only a portion of the first render would display ⦁ FireFly: Improved stability when rendering hair props Figure Creation ⦁ Hidden parameters are no longer omitted in Figure->Copy Morphs From... ⦁ Preview: Improved SreeD area rendering on Retina displays (OS X High Resolution only). ⦁ Morphing tool Edit mode & Vertex Weight painting: Improved stability in certain situations with subdivision levels >= 2. ⦁ Fitting Room: Create Figure: No longer incorrectly creating control props on body parts that were specified not to be 36170 included in the rig. ⦁ Morphing tool Edit mode: Fixed a problem with Morph Creation when 'Work with current morphs' was disabled. ⦁ Vertex Weight painting: Fixed instability when editing no-geometry bone ⦁ Parameter/Properties palette now exposes 'Master Sync enabled', which allows for a global override of parameter 35288 Master Sync behavior. Selection is stored in General Preferences, along with Display in calculation order and Show hidden parameters. ⦁ Deformer properties: Exposed magnet attribute to make it easier to create magnets that have a better effect on figures. ⦁ Morphing tool/Vertex Weight painting: 'Restrict to' is now obeyed for smallest (single vertex) brush size. ⦁ Fitting room: Improved stability when performing Create Figure... in certain situations. ⦁ Subdivision surfaces: Improved memory handling. ⦁ Morphing tool/Vertex Weight painting: Fixed picking logic that caused jumpy behavior when object had lots of polygons facing perpendicular to camera vector. Simulation ⦁ Bullet Physics: Now posting log message when mesh is considered poor for simulation Animation ⦁ Improved stability when (auto-)saving a scene with a Graph palette after having deleted an object whose parameter was the shown in the palette. ⦁ Graph Palette: Fixed drawing of y-axis labels in High Density/scaled GUI situations. ⦁ Animation palette: Fixed frame number font size in case main scale parameter (size of text, apps and other items) is > 100% (Windows only). ⦁ Many other UI fixes for High Resolution displays Import/Export ⦁ FBX Import: Improved stability when importing files with no materials ⦁ FBX Import: Improved import for some FBX files which previously failed to import. ⦁ FBX Export: Improved saving with Unicode filenames ⦁ FBX Import: Fixed case where import of conforming cloths would fail ⦁ GoZ: Several bug fixes for integration with ZBrush PoserPython ⦁ Made python methods poser.CurrentRoom() and poser.SetCurrentRoom() safer when app is shutting down Queue Manager (Poser Pro Only) ⦁ Now properly recognizing failed render transfers from remote nodes. ⦁ Improved reliability of sending jobs to remote nodes ⦁ Increased master queue stability when remote nodes return invalid frames ⦁ SuperFly: Now using the correct perspective when the active camera is pointed at a figure (e.g. Face camera). ⦁ SuperFly Queue renders on remote machines now respect images in background shaders PoserFusion (Poser Pro Only) ⦁ PoserFusion for Maya now supports Maya2017 ⦁ PoserFusion for Lightwave now supports the Lightwave 2016 Beta Content ⦁ Corrected Paul left eye lid rotation settings. ⦁ Corrected Paul fore arm side-side rotation settings.

SR5 Enhancements and Fixes, by Category General ⦁ Select tool: Now preserving selection upon ending vertex weight painting and scroll-wheel zoom. ⦁ Fixed case where performing Undo then Redo of a Graph or Custom Parameter palette deletion would cause instability. ⦁ Edit > Duplicate Prop now duplicates parented props and their children only, not the parent structure. ⦁ Fixed case where Edit > Duplicate on a magnet with a weight map would cause instability. ⦁ Edit > Duplicate: Modified the way attached deformers (e.g. Magnets) are handled. If a magnet is selected, Edit > Duplicate now duplicates the entire parent prop (including the magnet part). This is to prevent stray deformer parts. ⦁ Now writing auto-save file locations to Message Log palette instead of displaying dialog. ⦁ Delineated last-used path locations for different file types more clearly. ⦁ Enabled High Resolution support, improving experience on Retina displays (OS X only). ⦁ Additional GUI scaling fixes for high resolution displays. ⦁ Improved application stability by addressing some memory leaks. ⦁ Fixed case where lights changed position after changing light color. ⦁ Self-referencing dependencies are handled better. ⦁ Enabled setting of keyboard shortcuts that were already set via 'Clear' without requiring restart (OS X only). ⦁ Improved launch performance when a large number of high resolution images are present in the render cache. ⦁ Now ignoring animation layers when adding objects to or from content library, would cause missing geometry upon adding to scene. Content Library ⦁ Content Library: Library Tree thumbnail and Selected thumbnail sizes now properly remembered and restored between sessions. ⦁ Content Library: Fixed case where Item List view does not reset scroll position after a different folder is selected. ⦁ Content Library: Now initializing more quickly when a large number of high resolution images are present in the render cache. ⦁ Content Library: Corrected scale factor when value other than 1 was configured in General Preferences > Interface > UI Scale (Windows only). ⦁ Content Library: Further improved browsing performance, especially with densely nested subfolders or items. Added a caching mechanism to remember items traversed. ⦁ Content Library: Fixed a problem with using touchscreen to focus search text field. ⦁ Content Library: Various small improvements related to marking items as Favorite. ⦁ Content Library: Fixed problems with files with very long path names (OS X only). ⦁ Searching using category criteria (e.g. 'Figures', 'Pose', etc) now finds folders as well as items. ⦁ Search > Autocomplete setting now remembered and restored properly between sessions. ⦁ Search: Folder filtering of results improved. ⦁ Search: Double clicking folders in search results now locates them in the tree. ⦁ Search: Enabled Sort by: Use Count and Last Used. ⦁ Search: Improved handling of paths containing certain accented characters in Content Indexer. ⦁ Search: Fixed case where indexing extremely deeply nested folders would cause instability (OS X only). ⦁ Cloud search: No longer filtering everything when criteria (e.g. Category: Figure, Pose) are selected. Material Room ⦁ Simple Material palette: Enabled drag &drop of images/movies into image preview slots. ⦁ Advanced Material palette: Enabled drag &drop creation of image and movie nodes. ⦁ PhysicalSurface: Added scatter group support to SSS. ⦁ Texture Manager: Added 'Open in Explorer/Finder' option. ⦁ No longer reading or writing FireFly/SuperFly root selection when processing 'Selected nodes only' material files. ⦁ Fixed problems with node positioning when value other than 1 was configured in General Preferences > Interface > UI Scale. Final Rendering ⦁ SuperFly: Enabled rendering in separate process. ⦁ SuperFly: Enabled rendering in background (Pro Only). ⦁ SuperFly: Rendering in queue, separate process or background now obeys the number of render threads configured in General Preferences and Queue Manager preferences. ⦁ SuperFly: Setup progress/status bar is now more responsive. ⦁ SuperFly: Improved handling of Reflection_Light_Mult option. ⦁ SuperFly: Improved PhysicalSurface diffuse shading with normal maps. ⦁ SuperFly: Improved handling of tangent space normal maps. ⦁ SuperFly: Improvements to interpretation of Math > blender node. ⦁ Improved SuperFly versions of Poser procedural nodes, now behaving more like FireFly versions. Only improved noise is available, not traditional. ⦁ Improved stability when starting renders in rapid succession. ⦁ Enabled final rendering of measurements ⦁ SuperFly: Limitations on the number of textures are removed for Kepler and Maxwell-generation GPUs (Pro only). ⦁ SuperFly: Reduced memory consumption during GPU rendering (Pro only). ⦁ SuperFly: Reduced memory consumption when rendering on Maxwell-generation GPUs (Pro only). ⦁ SuperFly: Improved texture handling during GPU rendering on Kepler and Maxwell architectures (Pro only). ⦁ SuperFly: Improved host memory usage of GPU rendering, now works properly with textures of odd widths (Pro only). ⦁ SuperFly: Optimized launch parameters and memory headroom calculation of CUDA-based GPU acceleration (Pro only). ⦁ SuperFly: Enabled volumetric effects for GPU rendering (Pro only). Quality is limited compared to CPU rendering. Figure Creation ⦁ Parameters palette: Added parameter > Edit Morph... menu item that selects the morph target in the Morphing tool's Edit mode (renamed from Create mode). ⦁ Parameters palette: Added 'Convert to post-Transform Morph' on parameter context menu as complement to 'Convert to pre-Transform Morph' (Pro only). See Known Issues below for details on usage during pre-Transform morph editing. ⦁ Morphing tool: Changed morph editing workflow (Pro-only). Now disabling almost all functionality until morph target is selected or created. When user creates a morph explicitly, only the master body parameter is created initially. ⦁ Morphing tool: Added Rotate action to morph creation. ⦁ Morphing tool: Added 'Apply pre-Transform' option to Save a Copy As.... ⦁ Morphing tool: Now writing last edited morph per object to document. (Pro Only). ⦁ Morphing tool: Now preventing creation of morph targets on non-props or non-body parts (Pro only). ⦁ Morphing tool: No longer drawing vertex highlights in Morph Edit mode when no morph parameter is selected. ⦁ Morphing tool: Corrected value/dependency of morph parameter when painting props parented to a figure. ⦁ Morphing tool: Improved robustness and memory handling during editing. ⦁ Fixed a problem creating morphs on a parented prop. ⦁ Now displaying Grouping objects in Hierarchy selection dialogs to allow choosing figures that are parented to control props (e.g. during Figure >  Copy Morphs From...). ⦁ Subdivision surfaces: Fixed a problem with subdivision involving geometry with degenerate polygons. ⦁ Subdivision surfaces: Fixed case where subdividing large polygons would cause UV distortion. ⦁ Subdivision surfaces: Disabled subdivision level GUI for non-unimesh figures. Non-unimesh figures will always be at level 0. ⦁ Setup Room: Fixed case where non-grouped polygons were not read after saving document with work in progress. ⦁ Vertex Weight Painting: Added single key shortcuts - add, subtract, smooth, weight and brush size now set by 1,2,3,4,5 (Pro only). Simulation ⦁ Fixed case where simulation results were lost after writing document via Save As... or Auto-save. ⦁ Fixed case where adding figure with multiple simulations to library would retain only one simulation. ⦁ Bullet Physics: Now saving simulation setup when adding compound figure to library. ⦁ Hair: Improved memory use when re-calculating existing Bullet simulation. Animation ⦁ Frame range changes are now fully undoable (including those that delete frames). ⦁ Graph palette: Selection Sync now enabled by default on first palette. ⦁ Graph palette: Changed accelerator behavior so that Ctrl/CMd+Shift+G behaves like a toggle (it removes all Graph palettes if there are any). Alt+Ctrl/Cmd+Shift+G will always create a new Graph. ⦁ Graph palette: Added 'Reset Graph Bounds' button and editable shortcut. ⦁ SuperFly: Enabled making movies as OpenEXR or Radiance image sequences. Import/Export ⦁ OBJ Import: Added support for disabling smooth shading via "s off". ⦁ OBJ Import: Corrected smoothing group handling. ⦁ OBJ Import: Improved handling of objects with texture coordinates/elements but no texture sets. ⦁ OBJ Export: Now preventing damage to textures when "Copy textures to destination folder" is enabled and destination matches source location. ⦁ GoZ: Ceased to re-use existing files in GoZ projects folder for new exports (Pro only). PoserPython ⦁ Now ensuring that temp directory exists upon add-on initialization. ⦁ Cycles nodes can now be accessed with poser.kNodeTypeCodeCycles[NodeName]. ⦁ Added actor.MagnetAffectedObjects() and actor.SetMagnetAffectedObjects(). ⦁ Added actor.ZoneVertexWeights() and actor.SetZoneVertexWeights(). ⦁ Updated collectSceneInventory.py script so that it includes altGeom files. ⦁ Print Info > ListFiles script now lists all textures used in shader nodes. Queue Manager (Poser Pro Only) ⦁ FireFly: Now writing Auxilliary render data again when rendering in queue (Pro Only). ⦁ SuperFly: Now correcting processing glossy and reflection nodes for rendering in queue (Pro Only). PoserFusion (Poser Pro Only) ⦁ Added support for 3ds Max 2017 (Pro Only). SR4 Enhancements and Fixes, by Category General ⦁ Re-enabled object origin adjustment from Parameter palette. ⦁ Simulation caches: Enabled support for non-western characters in file path (Windows only). ⦁ Fixed case where deleting morph target would cause deletion of all parameters in a dependency relationship. ⦁ Fixed case where dragging &dropping a file from Finder/Explorer would result in un-resizable user interface. ⦁ Parameters palette: Changed behavior of "value changed" dot, now based on internal value of parameter instead of driven value. ⦁ Improved Subset Selection dialog when saving expressions. ⦁ Improved orthographic camera defaults. Content Library ⦁ Item List view: Improved display performance of folders with many items (up to 3x when navigating into folder with 1000+ items). ⦁ Item List view only: Now displaying top level items immediately. ⦁ Now no longer counting hidden items when displaying Folder Counts. ⦁ Now obeying "Show Folder Counts" setting at top level when "All" is selected in Runtime popup. ⦁ Added "Search" tab in options drawer, allowing to toggle "Autocomplete". ⦁ Library Search: Improved auto-complete usability - now always prioritizing exact match. Material Room ⦁ Material layers: Now refreshing after loading a material that removed the currently displayed layer. ⦁ Now forcing uniqueness for internal node names only, external names can be shared. ⦁ Improved robustness of nested compound nodes. ⦁ Improved robustness of reading shader node popup menu type inputs. ⦁ SuperFly: Enabled Cycles > Shader > Holdout. ⦁ SuperFly: Enabled modulation of Tile node mortar thickness. ⦁ SuperFly: Enabled switching of Texture_Coords from UV to VU for 2D Textures > image_map node. ⦁ SuperFly: P node output now matches FireFly (world coordinates). ⦁ SuperFly: Improved Weave node rendering. ⦁ PhysicalSurface: Added strength multiplier to NormalMap input. ⦁ PhysicalSurface: Added "ColoredTransparency" option. Default is disabled to match PoserSurface's transparency behavior. This option will be enabled when encountering a PhysicalSurface node without it. ⦁ PhysicalSurface: Added TransparencyMode input. Default is "Opacity" to match PoserSurface's transparency behavior. Value will be set to "Transparency" when encountering a PhysicalSurface node without the new input. ⦁ PhysicalSurface: Enabled subsurface scattering (SuperFly only). This uses the Cycles BSSRDF internally, and exposes a reduced set of parameters for simplicity. ScatterDist[R|G|B] are measured in millimeter. Preview Rendering ⦁ Added Style option allowing to control number of Samples. Reduce to increase performance of rendering large anti-aliased final output. Final Rendering ⦁ SuperFly: Now based on Cycles 1.7. ⦁ SuperFly: Orthographic cameras now work correctly. ⦁ FireFly: Corrected shading of PhysicalSurface for lights with disabled shadows. ⦁ Fixed case where drag &drop of library item would cause instability while add-on was active. Figure Creation ⦁ Enabled in-pose morphs via "Convert to pre-Transform Morph" on parameter context menu to better support creation of morph targets such as JCMs. ⦁ Morphing tool: Added "Apply pre-Transform" option to New... morph target dialog. Please refer to 'Known Issues' below for limitations and workarounds. ⦁ Morphing tool: Fixed morph creation painting for certain models when subdivided. ⦁ Split morph now creates new parameters immediately after original in calculation order, fixing problems when the original was post-Transform. ⦁ Restored checkboxes to include objects in morph selection dialogs. ⦁ Object > Copy Morphs From... now only copies the parameters selected in the dialog. ⦁ Setup room: Now retaining morph targets without deltas if they aren't created during morph transfer. ⦁ Fixed conforming of end points when destination figure has animated origins. ⦁ Fixed errors in joint bulges when body parts are scaled (Poser Pro only). ⦁ Rig Symmetry: Now properly handling x value of resetOrigin and/or originalOrigin (Poser Pro only). Animation ⦁ Graph palette: Improved Selection Sync behavior. Import/Export ⦁ Import: Drag and drop now supports multiple files at once. ⦁ OBJ import: Material names no longer truncated at space character. ⦁ OBJ export: Added options for using full texture paths in MTL file and copying textures to output folder. ⦁ COLLADA Export: Fixed case where exporting figures without rigging would cause instability. ⦁ FBX Export: Enabled morph target selection (Poser Pro, Japanese only). ⦁ Alembic export: Enabled support for non-western characters in file path (Poser Pro, Windows only). ⦁ File > Export > Morph injection now includes selected parameters only (Poser Pro only). ⦁ File > Export > Morph injection now uses relative paths if appropriate (Poser Pro only). ⦁ File > Export > Morph injection now includes selected parameters only (Poser Pro only). ⦁ File > Export > Partial scene now supports groupings and their children. (Poser Pro only). ⦁ GoZ: Added "Apply new morphs pre-Transform" option to better support creation of in-pose morph targets such as JCMs (Poser Pro only). PoserPython ⦁ Print Info > List Files now lists all textures used in shader nodes only once. ⦁ Fixed case where ValueOp.GetKey() would return incorrect value. Queue Manager (Poser Pro only) ⦁ SuperFly: Improved handling of anisotropy. PoserFusion (Poser Pro only) · Enabled installation on machines where only Maya 2016 is present (Windows only). · Enabled installation into most recent LightWave versions. SR3 Enhancements and Fixes, by Category General ⦁ Enabled custom shortcuts for Figure > Use Inverse Kinematics main menu entries. ⦁ Fixed case where binary morph injection containing gratuitous commands would cause instability. ⦁ Improved handling of subdivision of geometry with missing UV coordinates. ⦁ Properties palette: Measurements (line and angle) now have a Callout Style option. ⦁ Improved picking of actors when objects have significantly morphed shape. ⦁ Now showing non-visible control props in actor selection menu. ⦁ Now remembering/restoring option for "Include Custom Parameter Palettes" and "Include Graph Palettes" for Add to Library dialog. Both options are now disabled by default. ⦁ Camera Controls: User customizable small camera icon settings are now saved/restored between sessions. ⦁ Thumbnails for poses added to library now render at correct frame if current frame value is greater than 0. ⦁ Now allowing animation and keyframes to be saved in Preferred Scene file. ⦁ Updated Wardrobe Wizard. ⦁ Now preventing 'missing file' from occurring for standard geometries (e.g. com.obj, sphere.obj) when file search policy is set to None. ⦁ General Preferences Library tab: Added new option Indexing > Refresh on Launch. This triggers indexing immediately, as opposed to upon first search, which is the default. Content Library ⦁ Improved launch sequence robustness (Windows only). ⦁ Enabled multiple selection in Item List view via Ctrl/Cmd-click. ⦁ "Add" button is now active for CR2/CRZ files in the Props category. ⦁ Enabled adding of selected figures to Props category. ⦁ Now remembering selected Runtime between sessions. ⦁ Add to favorite dialog tree now shows correctly even when specific Runtime is selected. ⦁ Up/Down cursor keys now behave more intuitively in Item List view. ⦁ Tabbing in Item List view returns focus to Tree view. ⦁ Now computing Item List view width based on fixed Tree view width when resizing Library palette, rather than percentage based ratio. ⦁ Now sorting items alphabetically. ⦁ Added "Show Folder Counts" option to Tree view Options panel. ⦁ Added "Show Folder Thumbnails" option to Item List view Options panel. Disable to accelerate access to folders with many items. ⦁ Fixed problem where search results would sometimes not populate when search query was typed from Library tab. ⦁ Library search: Fixed case where text entry would not respond to Enter key (Windows only). Material Room ⦁ SubsurfaceScattering shader node (Cycles > Shader > SubsurfaceScattering) has been updated to reflect recent improvements in the Cycles codebase. New default method is Christensen-Burley falloff, menu item is called Burley. Please select Cubic or Gaussian to match new nodes with previously existing ones. ⦁ Material palette Advanced tab: Added "Replace" item to material node context menu, allowing to replace selected nodes with those copied. ⦁ Added Cast_Light option to Background shader node. Use in conjunction with EnvironmentTexture for Image Based Lighting effects in SuperFly renders. ⦁ ImageTexture and EnvironmentTexture nodes now save gamma value. ⦁ Now writing material root nodes in such a way that they are more compatible with older versions of Poser if possible. ⦁ Fixed case where modifying internals of a compound shader node would cause instability. ⦁ Disabled layered materials for lights, Background, and Atmosphere. ⦁ Material palette Advanced tab: Fixed case where popup dials would snap to 0 when using commas for display of float decimals. Cloth Room ⦁ Restored ability to exclude body parts of Unimesh skinned figures from simulation. Preview Rendering ⦁ Corrected SreeD Preview of Ambient_Color. Final Rendering ⦁ SuperFly: Improved handling of degenerate meshes. ⦁ FireFly: Fixed case where a roughness value of 0 in ks_microfacet would cause artifacts. ⦁ FireFly: Fixed case where certain irradiance cache computations would cause artifacts. ⦁ FireFly: Fixed case where certain node combinations would cause render artifacts, such as failure to compute subsurface scattering in random spots. Figure Creation ⦁ Morphing tool: Improved morph creation object picking ⦁ Adaptive Rigging: Now transforming control props when parent center is transformed. ⦁ Fixed a problem with Symmetry operations when figure had 'lIndex3' and 'rIndex3' body parts. ⦁ Parameter context menu: Split Morph now handles subdivision level morph targets correctly. ⦁ Falloff graph editing for Zone props is now fully undoable. ⦁ Subdivision level morph targets are now transferred in Setup and Fitting rooms (Poser Pro only). ⦁ Improved automatic selection of recursively dependent morphs in Figure > Copy Morphs From... dialog (Poser Pro only). ⦁ Copy Morphs From... will now try to preserve the valueOperation type (Poser Pro only). ⦁ Copy Morphs From... will no longer create BODY level FBM parameters for morph targets which are JCM only (Poser Pro only). ⦁ Custom scene saving: Added option to File > Export > Morph Injection to create an export specifically for conforming figures such as clothing (Poser Pro only). ⦁ Custom scene saving: Now storing computation order in binary morph injection files (Poser Pro only). Animation ⦁ Animated Origins: Added animatable end points. ⦁ Now able to double-click on Animation palette channels to open new Graph palettes. ⦁ Graph palette now has "Selection Sync" option that keeps a graph in sync when selecting channels. ⦁ Graphs are no longer locked to a single actor, actor can change via Selection Sync. ⦁ Graph palettes are now saved with scene documents and optionally with library items (like Custom Parameter palettes). ⦁ Improved parameter parenting/naming for animated inputs when loading animated materials. ⦁ Fixed case where adding an animated material collection to the library omitted certain parameters, causing instability upon applying. ⦁ No longer adding superfluous light parameter keyframes to scene upon loading when current frame was saved at value other than 0. ⦁ Fixed a problem where light Intensity value change was getting reverted after a render. PoserPython ⦁ Now updating material name display when making selection via SelectMaterial() or SelectMaterialLayer(). ⦁ Now updating list of exposed outputs and inputs when node inside compound node is deleted via ShaderNodeCompoundData.DeleteNode(). ⦁ Fixed case where calling MovieMaker.MakeMovie() would cause freeze (Windows only). ⦁ Now returning created actor for Scene methods CreateLight(), CreateMagnet(), CreateWave(), CreateGrouping(). ⦁ Python Imaging Library: Re-enabled JPEG decoder (OS X only). ⦁ PrintInfo > ListFiles now lists all textures used in shader nodes. Queue Manager (Poser Pro only) ⦁ Enabled SuperFly support. Content ⦁ Added "The Pad 2016'. ⦁ Added "SuperFly Tileable" to Materials library category. ⦁ Added template material to assist with setting up PBR MetalRough physically based shaders from Substance to SuperFly Tileable > Guide > PBR Texture Guide. Documentation ⦁ Project Guide tutorials updated. ⦁ PoserPython Methods Manual updated. Installation ⦁ Now correcting permissions of global configuration directory during updater installation (Windows only). ⦁ Download Manager: Improved robustness of secure connections. This may cause alerts from anti-malware software if such software attempts to intercept SSL/TLS communication. ⦁ Download Manager: Now calculating download speed more accurately. ⦁ Download Manager: Now attempting to resume if connection stalls or fails during download. ⦁ Download Manager: Now pausing all downloads on system sleep (Windows only). SR2 Enhancements and Fixes, by Category General ⦁ Paul and Pauline OBJs are now included for Walk Designer. ⦁ Added Talk Designer visemes for Paul. ⦁ Corrected normal calculation to address shading artifact on Pauline's and Paul's back. ⦁ Direct Manipulation Tool: Enabled translate and rotate for Body actor. ⦁ Fixed case where injecting mismatched targetParm types would cause instability. ⦁ Hidden preference ALWAYS_WRITE_FULL_PATHS now forces absolute paths in documents Content Library ⦁ Library drag &drop: Added info bar to indicate drop targets. ⦁ Enabled drag and drop from search results list. ⦁ Added native drag &drop to enable drop on 3rd party applications (Windows only). ⦁ Enabled preferences slider value display. ⦁ Fixed case where thumbnails were not refreshing properly when replacing an old thumbnail with a new version. ⦁ Library refresh now indexes directories that are updated externally. ⦁ Adding an item to the library now indexes the directory in which the item has been added. ⦁ Adding a runtime triggers top-level indexing so that its items show up in search. ⦁ Enabled prioritized indexing. Now prioritizing indexing of Runtimes which have been indexed the longest time ago (or never). ⦁ Fixed case where Library layout would change after adding new folder. ⦁ Fixed case where selecting subset while adding props to Library would cause instability. ⦁ Improved search results: Now showing found folders. ⦁ Reintroduced "Locate" context menu functionality for search results. ⦁ Search queries can now contain single or double quoted phrases as well as - or ~ for negation. ⦁ Fixed a problem where search results panel wasn't populating fully. This would cause only the top 20 results to show until forcing a resize. ⦁ Fixed case where thumbnails for unselected items were not being shown in Item List view. ⦁ Fixed case where saving figure with strand-based hair would cause instability. ⦁ Re-enabled partner content search (OS X only). Material Room ⦁ Now drawing dotted wires for connections between lighting nodes and non-closure accepting inputs. ⦁ Fixed a problem where animated status of shader node inputs were lost when switching rooms. Preview Rendering ⦁ Improved drawing performance of subdivided objects. ⦁ Improved OpenGL preview of PhysicalSurface node. ⦁ Improved Raytrace Preview robustness. Final Rendering ⦁ SuperFly: Non-branched path tracing now renders with correct alpha channel ⦁ SuperFly: Disabling camera visibility for an object now also makes it invisible when seen through transparent surfaces. ⦁ SuperFly: Now ignoring degenerate triangles in tangent space normal map rendering to prevent freeze. ⦁ SuperFly: Increased robustness when rendering the Edge Blend node. ⦁ FireFly: Now correctly dealing with transparency when there are two PoserSurface nodes in a tree where the inactive one is opaque. ⦁ FireFly: Anisotropic node now a closer match to Poser 10/Pro 2014. Figure Creation ⦁ Fitting room: Fixed case where adjusting vertex weights during fitting would cause instability (Poser Pro only). ⦁ Rig Symmetry: Enabled transfer of Force Limits setting. ⦁ Pose Symmetry: Fixed case where Pose Symmetry > Left to Right did not work when IK was off. ⦁ Copy Morphs From: Fixed case where transferring subdivision-level morphs would cause instability (Poser Pro only). ⦁ Fixed case where scuplting subdivision-level morphs would cause mesh corruption (Poser Pro only). Import/Export ⦁ GoZ: Fixed configuration path folder permissions (Poser Pro only). PoserPython ⦁ Added the following methods to ShaderNodeCompundData type: CreateNode(), DeleteNode(), AttachTreeNodes(), DetachTreeNode(). ⦁ Added isControlProp() method to check if a prop is a control prop. ⦁ Fixed error in Documentation.py. ⦁ Added material.DeleteLayer(). ⦁ OBJ import: Added option kImOptCodeSCALEABSOLUTE. If the kImOptCodeSCALEABSOLUTE option is non-zero, the percentage will be used as an absolute scale, rather than % of Poser figure size. SR1 Enhancements and Fixes, by Category General ⦁ Poser now launches on Windows 8. This OS version remains unsupported. Please update to Windows 8.1. ⦁ Library and Log palette toggle icons are now easier to click. ⦁ Enabled Facebook upload for rendered images (Windows only). ⦁ Fixed case where closing document while viewing it with a non-default camera would cause instability. ⦁ Fixed case where deleting a non-default camera would cause instability. ⦁ Added a dependency between Center of Mass actor and figure. Center of Mass prop can no longer be deleted, preventing instability. ⦁ Now automatically enabling Body actor when loading figure with skinning method set to Poser Unimesh. ⦁ Updated Wardrobe Wizard. Content Library ⦁ Item List panel: Enabled Drag and Drop. ⦁ Item List panel: Sped up library item loading from highly populated folders. ⦁ Now properly omitting folder thumbnail display when no thumbnail is available (Internet Explorer 9 only). ⦁ Better messaging for empty search results when indexing. ⦁ Added support for conforming hair with CR2/CRZ file extensions in Hair category. ⦁ Now preserving divider position between Tree and Item List view panels more reliably. ⦁ Refresh item icon now rotates while refresh is in progress. ⦁ Improved Add to Favorites dialog layout. Material Room ⦁ Fixed a problem with scene preview showing incorrectly after a Copy and Paste in Advanced view. ⦁ Copy and Paste now honors the selected render engine when pasting selections including root nodes. ⦁ Fixed problems where the FireFly root or SuperFly root was not 0th in the Node list. ⦁ Compound nodes: Improved internal wiring robustness. ⦁ Enabled use of more than one Cycles ImageTexture node at one time. Preview Rendering ⦁ Fixed excessive transparency when layered materials are used. Final Rendering ⦁ Saving and loading a turned off light now preserves Cast Shadow flag. ⦁ SuperFly: Improved handling of dark highlights on PoserSurface and PhysicalSurface in branched path tracing. ⦁ SuperFly: Now verifying that light shaders are up to date when rendering. ⦁ SuperFly: Now interpreting material node vector inputs as linear. ⦁ SuperFly: Improved handling of transparency in path tracing on PoserSurface and PhysicalSurface. Figure Creation ⦁ Enabled magnet zone weight painting on Poser Unimesh skinned figures. ⦁ Fixed case where deleting a Full Body Morph while Dependency Editor was enabled would cause instability. Import/Export ⦁ OBJ Export: Corrected "As Morph Target" export path. Now properly using the untransformed vertices combined with active morph and magnet deforms to allow for eventual re-import as morph target in local space. ⦁ GoZ: Fixed case where "." in the object name would cause instability (Poser Pro only). ⦁ Fixed case where loading an MP3 misrepresenting its sample count would cause instability (OS X only). Known Issues · Figure Design: As of 11.0.0, BODY level Full Body value parms will be converted to TargetParms to be potential containers for subdivision-level morphs. · Morphing tool: When creating a new morph target that is intended to be used in pose (editing in non-zero pose), please delay conversion to pre-Transform until you are satisfied with the shape. · Morphing tool: If you are editing a pre-Transform morph target such as an existing JCM, please use the following process:

  1. Choose 'Convert to post-Transform Morph' on the context menu of one of the parameters to be edited
  2. Use the Morphing tool to select and edit the morph target until you are satisfied with the shape
  3. Choose 'Convert to pre-Transform Morph' on the context menu of one of the edited parameters to finalize the morph target. · Morphing tool: Subdivision-level morphs cannot be applied pre-Transform. · PoserPython: PhysicalSurface NormalMap input is now of type kNodeInputCodeFLOAT instead of kNodeInputCodeVECTOR. · Queue Manager: Progress indication currently non-functional when rendering with SuperFly. TRADEMARK &COPYRIGHT NOTICE Poser, Poser Pro, the Poser logo, and the Smith Micro Logo are trademarks and or registered trademarks of Smith Micro Software, Inc. Poser copyright © 1991-2016 All Rights Reserved. All other product names are trademarks or registered trademarks of their respective holders.

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


hborre ( ) posted Sun, 30 July 2017 at 10:45 PM

The new download version is 11.07.33999, not the one you posted. That version already shows up as installed on my system, however thanks for the heads up on the SR.


raven ( ) posted Mon, 31 July 2017 at 4:06 AM

It was 11.0.7.33971, and they updated it a day later to 33999.

From jmartins, an admin @ the SM forums when I asked about the version number change:

"You are actually seeing a new release number, as the Apple certificates changed, but weren't in vigor in time for the release, and there were some warnings, so we released a new build with updated certificates. Nothing more was added."



Kazam561 ( ) posted Mon, 31 July 2017 at 5:29 AM

Thank you for this info. Am downloading now.

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


ThunderStone ( ) posted Mon, 31 July 2017 at 5:42 AM

👍 for the heads up!


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


vitachick ( ) posted Mon, 31 July 2017 at 8:33 AM

Still has that forever indexing in progress :(

Win10  Poser 2014/Poser 11 Daz3D


rokket ( ) posted Tue, 01 August 2017 at 10:32 PM

Hmmm. There must be too many people online trying to get it. I can't connect to the server, but I can see the update there...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


rokket ( ) posted Wed, 02 August 2017 at 7:14 AM

Unavailable. Host Unreachable. Why am I getting that???

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Kazam561 ( ) posted Wed, 06 December 2017 at 4:13 PM · edited Wed, 06 December 2017 at 4:13 PM

I just got a Poser 11 update with no notes... anyone else seeing notes?

11.08.34338

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


Kazam561 ( ) posted Wed, 06 December 2017 at 4:15 PM

ha... Jurn's website details the following. Many thanks Jurn!

Poser 11’s service release patch is out, the eighth such. To get it, launch your Smith Micro Download Manager, switch to the Updates tab. There you’ll see 11.0.8…

There appears to be no accompanying Content update pack this time, as there has been in the past.

If you run a 64-bit instead of a 32-bit install of Poser, then you need to make sure to uncheck the 32-bit check-box when the installer runs. Otherwise it may look for both 64-bit and 32-bit installs of Poser, and may then get confused when it can’t find the 32-bit.

Changes with the new patch:

  • Queue Manager Installer now works on Windows 32-bit.
  • Sketch Render no longer crashes or hangs when using Make Movie.
  • Master Control light burning issues were solved.
  • Graph Editor opens with last window size. [meaning: the Graph Editor no longer opens at a tiny size].
  • Area Render fixes.
  • Direct Manipulation Tool is now being rendered as intended.
  • PNGs with alpha are now supported. The alpha is discarded, and the PNG is looked as a 24 bit image. [Poser can already output alpha-masked PNGs, so presumably this has to do with input of PNGs].

http://www.jurn.org/dazposer/?p=8122

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


ironsoul ( ) posted Wed, 06 December 2017 at 8:14 PM

Master control light burning issue were solved! Er what does that mean?



Kazam561 ( ) posted Wed, 06 December 2017 at 8:22 PM

I think it's related to the Master Control Program from Tron. :) loool

The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.