Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)
Umm - wow What a headache - here goes -
if you made a morph - then yes you could use that in the pmd injection file.
if the PS-Eve Collection allows their morphs to be injected into a figure and then made into a new PMD injection pose file - then yes you could use those in a pmd injection file - hopefully it would say in the tutorial what uses are allowed ? or you'd need to contact the artists.
if any of the morphs from the PS-Eve Collection use a Daz injection morph as mentioned on the advert then those cannot be used in the pmd - so you would need to create the Daz INj/REM files for those morphs as per the PS-Eve Collection instructions.
You could add the links manually to the .pz2 for any Daz morphs that may be used but I'm dizzy just thinking about it
Sorry I couldn't be more help
I was under the impression that the instructions from the Eve collection are outdated as no longer necessary as PP11 will do these steps automatically and you can distribute the files without editing the cr2 any more. I'm trying to figure out if character creation for distribution (becoming a vendor) is just a few clicks away now and none of the documentation or explanations have made that clear to me.
i. e. the Eve collection was used as an example of the previous process, that I thought no longer needed.
Boni
"Be Hero to Yourself" -- Peter Tork
Unfortunately if you are using Daz made injection morphs in your character then Poser isn't able to do what you want.
The Morph Injection format that Poser uses stores the morph data in the PMD file and as far as I'm aware Daz haven't changed their EULA on sharing morphs they've created for Victoria 4.
You would still need to create Daz Inj and Rem pose files using either :
or
I think the Poser Morph Injection format was made so that you can share or sell morphs created for the Poser figures with the morphing tool or zBrush.
Just want to clarify that in Poser Pro 11, we can export an INJ morph and save it into the Pose subfolder, and it actually gets a PZ2 written at the same time. So PP11 produces the PZ2 file with the PMD file. There is no need for end user to cope with the PMD file, just apply the pZ2.
Eternal Hobbyist
You can still use the export morph injection if you disable external morphs in preferences, but you'll have to edit the resulting pz2 file and set the values for each morph manually via a text editor or PFE. If you leave morph injection enabled then the resulting pmd file will be what the pz2 calls for, not the original daz morphs.
Another script, such as ColorCurvature's PML, may be better suited. Seems Poser 11's export morph injection was mainly intended for use with pmd files.
Hello
Any dial spun Character that you create that uses one of the Daz Morphs bought from the Daz store cannot be used with the Poser Morph Injection feature.
The pz2 created by the Morph Inject feature would only give you a list of the Daz morphs used and their dialled value - which in Poser 11 you can now get just by saving a pose - the Poser Morph Injection feature does not give you the readScript list that is required to load Daz morphs.
These would be the auto type programs for making Inj/Rem pose files for the Daz Morphs
Injection Magic - https://www.daz3d.com/injection-magic
or
INJection Pose Builder 1.5 - https://www.daz3d.com/injection-pose-builder-1-5
Both are quite old - and are pretty much the same
The Victoria 4 morphs need to be installed in the Poser Runtime
I've used both - they are Nerdy but ok
Boni posted at 9:23PM Fri, 25 August 2017 - #4312944
What will NOT conflict with the EULA? IF you set up a pmd ... would that be "cheating" and essentially violating the EULA? AND, does Daz have a "tool" they sell to do this for you so it isn't against the EULA?
The pmd that Poser creates, essentially combines all the active morphs into one pmd file. So you would have to distribute that pmd file with your pz2 file in order for the morph to load onto the figure, because it would be referencing the pmd file and not the original morph data. That's why it violates the daz eula. Also, it would make your morph incompatible with clothing because that clothing does not have its own pmd file to reference that matches your custom pmd file.
I tested Poser's morph injection on a blank M4 earlier and it does inject the correct morphs from the morphs++ package - (if you turn off external binary morphs in preferences, so that it doesn't also generate a pmd file) - but it doesn't set the values for each morph, so you would need to edit the pz2 file manually in order for it to set the values when you load it onto the figure. You would also have to create your own rem file. Injection channels do not need to exist in a cr2 prior to injecting a morph from a pz2 file in Poser 11. The injection channel(s) are created automatically.
Or just use the pose builder script adzan linked to. Would probably be the easiest route.
The INJ files and INJection builder utilities are a pain in the bum to be honest,
you either have to spend ages typing out the .pz2 files by hand or you use one of the utilities and hope you set it up right, lol
If someone could convince Semidieu (ShaderWorks - Basil Gass) to come back to Poser - all this would be simple again >
He had a utility at RDNA called Advanced Figure Randomizer - It could write the Inj and Rem files in 1 click
Just saying :$
Dimension3D's Poser File Editor I believe can also create inj/rem files.
As can his tool collection for Poser which is a bit cheaper. But PFE is pretty much an essential utility for any poser content creator.
https://www.renderosity.com/mod/bcs/poser-file-editor-3/62322/
https://www.renderosity.com/mod/bcs/tool-collection-for-poser/37406
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Ok ... I've asked this elsewhere as well ... but let me clarify. Say theoretically I've done the following:
New Character creation:
IN PP11 what is my next step? I keep hearing I don't have to go into the DAZ deltas and copy dials to cr2 files etc. I am not talking about pmd files (or am I?) I am confused and need to have clarification here. I know the traditional technique via " PS Eve: Collection " PDF instructions ... but have been informed that this new feature will replace that. I've done the tedious looking up all the dials and copying them from one file to another in the cr2 ... I've been lead to believe that I don't have to do this any more ... PP11 does it for me. True? Sort of true ... I need clarification. A step-by-step because I learn best that way.
Thank you.
Boni
"Be Hero to Yourself" -- Peter Tork