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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 7:06 am)



Subject: Custom Morphs vs DSON Transfer Active Morphs


colorcurvature ( ) posted Mon, 25 September 2017 at 12:34 PM · edited Fri, 03 January 2025 at 8:10 AM

Hi, when using G3 and a conformed hair figure in Poser and making a custom morph for the G3 head, it seems the DSON morph transfer utility does not work with this new custom morph, it seems to simply ignore it. The G3 Character morphs, for example, are however transferred correctly. Its just my new custom morph that is appearently ignored. Anybody knows why? Does it only operate with DAZ assets? Thanks


adzan ( ) posted Tue, 26 September 2017 at 7:44 AM

hello. I just made a really quick custom head morph using both the G3 male and female to check - converted to TriAx and DSON'd to Poser and the head morphs are transferred.

They show up if I leave them under the default morph category or if I move them under the head category > as shown in the screen cap below - I'm not sure why they are not showing up for you?

pg3m.jpg



colorcurvature ( ) posted Tue, 26 September 2017 at 8:26 AM

Hi, that it is not what I mean, can you make such a morph within Poser and have DSON push that morph into a dson_managed hairfigure with dsons transfer morph funtion? E.g. if you load g3, fit a g3 hair to it => ok change g3 morphs, you see the hair does not follow => use DSON transfer active morphs => hair should be good again but it does not work for morphs on G3 head that I create in poser... I wonder why not


adzan ( ) posted Tue, 26 September 2017 at 12:25 PM · edited Tue, 26 September 2017 at 12:29 PM

Sorry no idea - I did try a few G3 hairs in Poser - the few that actually loaded into Poser without errors or crashing poser wouldn't transfer custom morphs created either in Poser or via Goz.

If I set up the custom morph in Daz the DSON transfer active morphs do work on the hair, I can only surmise that when you set up the morph in Daz Studio the extra info added by Morph Loader is used by DSON some how. - I was able to add the Morphs using the Poser 'Copy Morphs From' command as a last resort when I was totally annoyed by it, lol.

I didn't try changing the dependencies or try 'post transform morphs' all of which could come into play

I've started to avoid DSON as much as possible now and prefer to import the object files - especially Hair and Props



Male_M3dia ( ) posted Tue, 26 September 2017 at 1:58 PM

colorcurvature posted at 2:47PM Tue, 26 September 2017 - #4314898

Hi, that it is not what I mean, can you make such a morph within Poser and have DSON push that morph into a dson_managed hairfigure with dsons transfer morph funtion? E.g. if you load g3, fit a g3 hair to it => ok change g3 morphs, you see the hair does not follow => use DSON transfer active morphs => hair should be good again but it does not work for morphs on G3 head that I create in poser... I wonder why not

No. In order for the morph to be read, it has to be saved back to the DSON format (aka a file within the data directory). Poser itself doesn't have a function to save DSON format files (thus you can not do content development in it, only make materials), and the the DSON importer only emulates functionality and reads morph information from the file structure that is loaded into poser, not what you have loaded external to that. You would need to load that morph within DS and save it or use a utility to save it. I know Dimension3D had a utility to load morphs without using DS (though it's not free)... there may be another utility that also exists.


colorcurvature ( ) posted Sun, 08 October 2017 at 9:22 AM

hm ok. so I need to bring the morphs to daz somehow. i assume injection poses can no longer be used for that?


Male_M3dia ( ) posted Sun, 08 October 2017 at 4:43 PM

colorcurvature posted at 5:33PM Sun, 08 October 2017 - #4315576

hm ok. so I need to bring the morphs to daz somehow. i assume injection poses can no longer be used for that?

No. Genesis doesn't use injection files. You would use the Morph Loader Pro utility in DS to load the morphs in then save as a morph asset (which would put it in a dsf file) or obtain Dimension3D's utility to load the morphs, which does the same thing.


estherau ( ) posted Wed, 11 October 2017 at 8:44 AM

the DSON loader script by the late and great D3d has always been free, and is still available here:- http://d3d.sesseler.de/index.php?software=poserpython&product=dson_loader

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Male_M3dia ( ) posted Wed, 11 October 2017 at 1:44 PM · edited Wed, 11 October 2017 at 1:45 PM

estherau posted at 2:40PM Wed, 11 October 2017 - #4315773

the DSON loader script by the late and great D3d has always been free, and is still available here:- http://d3d.sesseler.de/index.php?software=poserpython&product=dson_loader

That's not how you load morphs into Genesis. That script loads already created DSON content that doesn't have the poser facing file (but may not load the content depending on how it's made).You don't develop content with it. Dimension3D has a product called DSF Toolbox that loads morphs into genesis, in addition to other tools and that product is discounted right now at DAZ.


estherau ( ) posted Wed, 11 October 2017 at 5:23 PM

oh I see. I didn't know that. Sorry.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


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