Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 8:14 am)
Actually removing? You can just make them invisible with the Hierarchy Editor but removing them entirely would take a modelling app. Anything that can load an obj format model will do. I guess you could use Poser's Grouping Tool if you're a masochist but you'd still then have to go through all the other steps to make the new figure poseable again.
Scaling and translation is easy enough if the dials are visible. If not, throw the figure into Cr2Editor, find the relevant dials and unhide them.
Coppula eam se non posit acceptera jocularum.
I'm working on a geograft/retopology toolset for poser.
I really hope you're successful with making this work. I'd pay double for it. There's so many possibilities in content if we had proper geografting in Poser that worked with weightmaps. The current system destroys weightmaps, making it virtually useless.
I'm not clear on what geografting is. ??
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false1 posted at 5:40PM Wed, 01 November 2017 - #4317127
I'm not clear on what geografting is. ??
Adding geometry to existing geometry, and/or swapping existing geometry with some other geometry. Pretty much the only time it's used in Poser is with the native male naughty bits. But that doesn't work correctly with weightmapped figures because when you turn the parts on or off it makes the maps associated with the bodypart its attached to explode, basically. Some people also use it for mechanical parts on different models. If it doesn't need to be weightmapped then it can work well. But if we had a better system in place then it could be used for all sorts of things - like adding horns and tails or other limbs to characters, or swapping feet with claws or hooves. Or swap the sleeves on a shirt or legs on pants from long to short, rolled to straight, etc. Tons of possibilities.
Thanks for the explanation. I hate it when the "naughty bits" explode... um... no, actually I like it :-)
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Poser has "alternate geometry" settings, though I've never used them with weight-mapped figures. Few products ever make use of that and, to be honest, it can be extremely handy. IIRC, one of Hongyu's "Sportbaby" jackets makes excellent use of the alternate geometry function, since it would be near impossible to produce that effect in Poser, otherwise, with good quality, hand sculpted, "life-like" results. (Open/Closed-and-zipped morph, hood up-down, morphs, etc I think) However, it's set with a "Pose" and, IIRC, that was old-tech and alternate geometry can now be keyed to a dial. Though, again IIRC, that will require all the geometry to be loaded in memory when the item is loaded instead of called on demand by the Pose.
I've been quite lucky so far, with basic geograft but it has to be performed offline, with a script. Cannot do it on the fly. Thats the limitation. Would like to make it opensource, but it needs polishing. If anyone with some decent usecase would want to get involved, please msg me. I need some external pressure otherwise the things will never finish :S.. Ideally some cr2 knowledge welcome... I do not know if I interpret everything right... Whats basically working is to refactor a cr2 for a modified .obj, and basic fusing of two .cr2 Some issues left for tris and ngons, quads do well I think. I want to do some partial figure instancing, e.g. so you can have a V4 with 4 arms or such, but recycling bodyparts is very tricky, this needs more brainstorming
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Hi, is there a tool available for