Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 10:34 am)
ZeroBase, The rest of us who have Dina have been morphing her more or less with a few exceptions. Diane Guthrie has some very nice face and body morphs on www.thegrc.com and I have some here in free stuff along with some eye textures and faces (search for Daffy34). She doesn't look all that great in default, I'll agree, but she's really easy to morph. If you have any problems let me or one of the other Dina owners know and we'll try to get you going :). Laurie
Zero, A couple of pointers about Dina (and any other figure you might be using). First off, don't use Posers default camera setting. 35mm just doesn't do anything for any of the characters. Try 50mm at least or 85mm. Especially if you do a close up with the face camera. Why CL chose those lens settings as default, I will never know. Second, try some different light settings. Same thing. The Poser defaults pretty much make everything ugly. They are too bright and have too much green in them. Third, turn on anti-aliasing when you render. Dina takes a bit of getting used to, but even in her default state with the right hair and lighting she looks great. PS - I am playing with the new shoulder settings to make sure that they work through the whole range of motion.
A lot of it is a matter of taste. I like Dina. I think her mesh is more satisfyingly realistic than the hyper-fantasized characters you more commonly see in poser. I see a lot of attractive renders with the fantasy femmes, but I find I'm very impressed with what can be done with Dina. If you do a search on Dina in this forum, you'll find a lot of debate on her. A lot of wonderful renders, too. You'll also find a link to the website of the very sexy lady who's body was used to make Dina.
Yikes! I don't blame you for feeling a little dismayed, Zero. Dina's default looks just like the kid who played middle linebacker on my high school football team, but with huge boobs. I don't think you can blame the camera setting or the lights; woof! Remco's render looks good (nice moles; has she had them checked?)--but he sure went to a lot of trouble hiding Dina's enormous shoulders. Call me conventional, but I'd rather spend my money on a figure that looked good out of the box (Saluda comes to mind), or at least came loaded with the necessary anti-ugly morphs, so I didn't have to go hunting all over the internet for them. M
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Attached Link: http://www.thegrc.com
OK. I've been playing with the shoulders myself and I've tweaked Jim's settings a little. I need to try it on the clothes and let Dan see what he thinks, but I think it works pretty well. And I've refined Cherry some more, too. (NO postwork on this image) Still not sure if all the magnets I used on her will apply to the clothes. That's next.That's getting MUCH better! The texture is nice and the abdomen is starting to look more like a persona nd less like a cylinder. For me the shoulders are still a problem area (they look like the ares are kind of sown on like a dolls... there is too deep a crease for my tastes) and the breasts. Still this is getting better all the time.
i have yet to see a post by someone mentioning it......i could be wrong, but i think this has yet to be said....my only gripe with Dina is simply this: you could park a Mack truck between her breasts.......if we could close that gap just a bit, we'd really have something......i completely agree that she has unmeasurable potential, and is more than likely worth the purchase......but the gap thing......i dunno...i mean, it's a common look among those who have implants, but in my experience, breasts have quite a bit less space between them......just my opinion, you understand ;)
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