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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: How to save figure body poses with hand poses: Help


shed_e ( ) posted Sun, 07 January 2018 at 7:49 AM ยท edited Mon, 23 December 2024 at 9:26 PM

At first I thought of creating this help thread on new poser user, but since I'm not really new to it, I figured this is best. I've done several poses & my first market product is also a pose bundle. I've seen a lot of poses here where the separate hand posing was not required to create them, but I've no clue as to yet how it's done. Searched in several help forums with no avail in finding this specific subject. So anyone out there who can guide me to how a body pose can be created with hand pose without using the hand poses? Along with time, it actually would save a load on the poser library too :) Thanks.


AmbientShade ( ) posted Sun, 07 January 2018 at 8:54 AM

Not sure what you're asking for exactly, but it sounds like you're trying to create a partial body pose.

You can edit the pose file to remove any body part(s) from it that you don't want affected by the pose. So in this case you would remove the hand pose info from the pz2 file.

There are also a few scripts out there that will do it for you, just can't remember which ones at the moment.



shed_e ( ) posted Sun, 07 January 2018 at 9:29 AM

AmbientShade posted at 9:25AM Sun, 07 January 2018 - #4321772

Not sure what you're asking for exactly, but it sounds like you're trying to create a partial body pose.

You can edit the pose file to remove any body part(s) from it that you don't want affected by the pose. So in this case you would remove the hand pose info from the pz2 file.

There are also a few scripts out there that will do it for you, just can't remember which ones at the moment.

Sorry if that was bit confusing. But no, I'm not referring to partial body posing. I know how to create partial poses already. What I'm looking for is a full body pose where the hand poses are also included. Is there a way to do it without using any scripts of sort? Perhaps there is a way to include it in the body pose edits pop-up/window. It does include hands & all fingers as selection. But I can't figure out anyway to have the pose saved with the finger movements created. Thanks


AmbientShade ( ) posted Sun, 07 January 2018 at 9:37 AM ยท edited Sun, 07 January 2018 at 9:41 AM

Do you mean an animated pose?

Or do you mean pose controls, like spread fingers, grasp, etc.,? Those are done by creating ERCs and master parameters.



shed_e ( ) posted Sun, 07 January 2018 at 9:47 AM

Not an animated pose. Just a body pose is what I need. For eg: I want to create a body pose with a figure holding a baseball bat. But unless I separately save a 'hand pose' to the 'hand pose' library, it does not save with the body pose. Basically I'm looking for a 2 in 1. I know there is a way, maybe it requires a script, but perhaps there are other options.


AmbientShade ( ) posted Sun, 07 January 2018 at 9:49 AM

The hand pose should save with the rest of the pose. It always does for me. What figure are you using?



shed_e ( ) posted Sun, 07 January 2018 at 9:49 AM

Ok correction. I have to load the saved 'hand pose' separately to complete that pose :)


shed_e ( ) posted Sun, 07 January 2018 at 9:53 AM

I'm using Victoria 4. Actually in some cases it does save with the hand pose. But not all the time. Maybe it's because in some poses I've used partial and hand poses created by another artist. I just can't figure out what I'm doing wrong that the hand part is not loading with the body pose.


AmbientShade ( ) posted Sun, 07 January 2018 at 9:54 AM ยท edited Sun, 07 January 2018 at 9:58 AM

You can load the hand pose and then save it out with the rest of the full body pose and it should save fine and you should be able to reload the entire pose from the library. I've never heard of hand poses not saving with full body poses unless there's a problem with a specific figure.

It may be an issue with the pose dials. If the hand poses were created using the pose control dials, then I'm not sure that those dial settings will get saved with the rest of the pose. The pose file may need to be edited manually for that.



shed_e ( ) posted Sun, 07 January 2018 at 10:04 AM

AmbientShade posted at 10:01AM Sun, 07 January 2018 - #4321777

Do you mean an animated pose?

Or do you mean pose controls, like spread fingers, grasp, etc.,? Those are done by creating ERCs and master parameters.

I missed the last bit earlier, regarding creating ERC's and master parameters. So how is that done exactly? A simple tutorial perhaps. Thanks again


shed_e ( ) posted Sun, 07 January 2018 at 10:08 AM

Okay, I guess it's probably something with the pose dials then. Let's see. I don't think it's an issue with figure. Thanks for all the pointers. I'm hopeful I will figure what's the deal now sooner or later :)


AmbientShade ( ) posted Sun, 07 January 2018 at 10:16 AM

I dont do a lot of posing with pose dials, so my memory is sketchy on the issue. I think Poser treats them like morph dials, so in order to get them to save with a pose you might need to check the 'include morph channels' option on the save dialog box. But that will also include any morphs that you have on the figure that are set to greater than 0, or it could also cause problems with applying the saved pose to a morphed figure, as it would set all the morphs to whatever is included in the pose file. So you'll have to do some testing with that.

To set up ERC controls you need one of the pro versions, or you have to edit the cr2 manually. Poser Pro includes the ability to create master parameter dials so you can create dependencies from inside poser to control joints, morphs, scales, most anything you want it to control.



shed_e ( ) posted Sun, 07 January 2018 at 10:33 AM

I use Poser Pro. But I understand what you're saying regarding parameter dials. Like you specified earlier also I'm sure there are ways to do this by using a script. Guess I need to cover more ground on the capacity/possibilities of the parameter dials. Though you may feel sketchy of the subject, you've been of enormous help. I'd be sure to mention here what I was missing, once I figure out it out. Thanks. Cheers


shed_e ( ) posted Thu, 11 January 2018 at 3:10 PM

AmbientShade posted at 3:02PM Thu, 11 January 2018 - #4321787

I dont do a lot of posing with pose dials, so my memory is sketchy on the issue. I think Poser treats them like morph dials, so in order to get them to save with a pose you might need to check the 'include morph channels' option on the save dialog box. But that will also include any morphs that you have on the figure that are set to greater than 0, or it could also cause problems with applying the saved pose to a morphed figure, as it would set all the morphs to whatever is included in the pose file. So you'll have to do some testing with that.

To set up ERC controls you need one of the pro versions, or you have to edit the cr2 manually. Poser Pro includes the ability to create master parameter dials so you can create dependencies from inside poser to control joints, morphs, scales, most anything you want it to control.

So I still haven't figured out the problem. Regarding saving with morphs, yes it does work if you're including the morphs in your save, otherwise it does not. I couldn't find anything thing that tells you how to save your hand pose with body pose yet. The pose dials does not really clarify how to save the hand and fingers with the single body pose you're including it in. This is the only thing I close to what I'm looking for, but that's for DAZ only http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/assembling/tutorials/pose_control/start I think I'm looking for a similar way but for Poser pro. It sounds like there is an easy solution for this, which makes it more frustrating that you can't figure it out. But I can't seriously find anything based on this issue/how to do it.


shed_e ( ) posted Thu, 11 January 2018 at 3:13 PM

Apologies for the typos


Digitell ( ) posted Thu, 11 January 2018 at 5:25 PM

Hello Shed_e..When saving your pose, do you have the "Body" of your figure selected when saving your pose? The whole pose, including the hands, should save. See image..

SavePose.jpg

I hope this helps!




shed_e ( ) posted Thu, 11 January 2018 at 7:28 PM

Hello, Yes I've always done that before saving, but it just doesn't seem to load with the hands & fingers. Hand/fingers always needed to be saved separately through 'hand pose'. Below is an example. Left images shows pose I created & saved. Right one shows how it looks when loaded from the library.POSER.jpg

Thanks


Digitell ( ) posted Thu, 11 January 2018 at 7:33 PM

That is very strange...I have never run into this issue..I have no idea why your hands would not save ...I hope maybe someone else can figure out why..




shed_e ( ) posted Thu, 11 January 2018 at 8:03 PM

digitell posted at 7:57PM Thu, 11 January 2018 - #4322109

That is very strange...I have never run into this issue..I have no idea why your hands would not save ...I hope maybe someone else can figure out why..

Yea it sure is. All I figured out is that it's an issue with creating a pose. I tried using some hand poses from a pose collection I've purchased & then use it in my pose & it does work! But if I create one of my own and save it, the hands doesn't load as how I've created & saved. So I know the issue lies somewhere there. Just can't figure out what I am missing or doing wrong. Thanks


shed_e ( ) posted Wed, 17 January 2018 at 3:13 AM

Hey guys, So as it turns out, the 'unsaving' hand poses only seem to be happening if I use hand pose from Morph+++, i,e- select right-hand/left-hand > Morphforms > Morphs++. If I'm using those dials, the only way to save the hand parts is by saving them separately in the 'hand pose' library. Otherwise the hand poses saves just fine. Now I know where the issue lies but it just doesn't make much sense, because those morphs++ dials saves you lot of time and effort in creating your desired hand posing. Surely there must be a way around this. Thanks


SamTherapy ( ) posted Wed, 17 January 2018 at 4:30 PM

Ah. Morphforms... yes, it requires a bit of hoop jumping through to get those to save in a regular pose dial. Can't for the life of me remember how it's done, though. I know it can be done because another member here made a pose set using them and ISTR it's a bit of a faff.

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shed_e ( ) posted Thu, 18 January 2018 at 9:34 AM

SamTherapy posted at 9:31AM Thu, 18 January 2018 - #4322435

Ah. Morphforms... yes, it requires a bit of hoop jumping through to get those to save in a regular pose dial. Can't for the life of me remember how it's done, though. I know it can be done because another member here made a pose set using them and ISTR it's a bit of a faff.

How I wish you can remember. Still it's a relief to get that clarified, despite it being a bit tricky as you've described. Thanks :)


KarinaKiev ( ) posted Thu, 18 January 2018 at 2:51 PM

Hello shed_e, use the "Pose Writer Panel" by PhilC. It comes with Poser and can be found under the "Scripts" menu. Make sure to have read the (really good) manual to understand the basics (esp. about the location to where the poses are saved.)

Unlike Poser, PWP does include bends induced by master parameters like the "Morphforms" for the hands (and torso too b.t.w). That should solve your problems.


Explanation: In Poser a dial for e.g. limb bend can have two values:

  • The "main" value (which is set by directly spinning the dial or moving the body part.
  • The "dependent" value which is set by master dials like e.g. the "Morphforms" dials for the fingers, hands and torso.
  • The "total value" is the sum of the "main" and the "dependent" value.

Unfortunately Poser does ignore any "dependent" values and only saves the "main" value when writing a pose. PoseWriterPanel writes the pose with the correct "total" value.

HTH Karina


shed_e ( ) posted Thu, 18 January 2018 at 5:56 PM

KarinaKiev posted at 5:54PM Thu, 18 January 2018 - #4322484

Hello shed_e, use the "Pose Writer Panel" by PhilC. It comes with Poser and can be found under the "Scripts" menu. Make sure to have read the (really good) manual to understand the basics (esp. about the location to where the poses are saved.)

Unlike Poser, PWP does include bends induced by master parameters like the "Morphforms" for the hands (and torso too b.t.w). That should solve your problems.


Explanation: In Poser a dial for e.g. limb bend can have two values:

  • The "main" value (which is set by directly spinning the dial or moving the body part.
  • The "dependent" value which is set by master dials like e.g. the "Morphforms" dials for the fingers, hands and torso.
  • The "total value" is the sum of the "main" and the "dependent" value.

Unfortunately Poser does ignore any "dependent" values and only saves the "main" value when writing a pose. PoseWriterPanel writes the pose with the correct "total" value.

HTH Karina

Going through the PWP manuals now. You made my day.

Thanks a lot! Cheers :)


bopperthijs ( ) posted Sun, 21 January 2018 at 9:52 AM ยท edited Sun, 21 January 2018 at 9:54 AM

Perhaps a bit superfluous, but did you use select subsets? Poser by default doesn't save the hand settings. What I always do is: select subset, click the universe to uncheck everything and click victoria or any other modell you are using and every part within the model is selected including the hands.

Pose settings.JPG

I always save without morphs and without world translation.

-Don't use the morph++ dials of Victoria in the hands like spread and grasp, they aren't saved with the pose.

-Uncheck IK.

Good luck.

Bopper.

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shed_e ( ) posted Sun, 21 January 2018 at 11:58 AM

bopperthijs posted at 11:48AM Sun, 21 January 2018 - #4322676

Perhaps a bit superfluous, but did you use select subsets? Poser by default doesn't save the hand settings. What I always do is: select subset, click the universe to uncheck everything and click victoria or any other modell you are using and every part within the model is selected including the hands.

Pose settings.JPG

I always save without morphs and without world translation.

-Don't use the morph++ dials of Victoria in the hands like spread and grasp, they aren't saved with the pose.

-Uncheck IK.

Good luck.

Bopper.

Hello,

Thanks for replying. Yes I've tried that, but unfortunately it's not working for me. I don't know why though. I use 'select subsets' plenty, since I do partial poses and morphs too. Using the PoserWriter Panel from Scripts does work perfectly. I must be missing something or changed a default setting somehow then. Although PWP is still a great alternative, hand poses working in the actual pose dials makes more sense & is much convenient.


shed_e ( ) posted Sun, 21 January 2018 at 12:11 PM

shed_e posted at 12:06PM Sun, 21 January 2018 - #4322685

bopperthijs posted at 11:48AM Sun, 21 January 2018 - #4322676

Perhaps a bit superfluous, but did you use select subsets? Poser by default doesn't save the hand settings. What I always do is: select subset, click the universe to uncheck everything and click victoria or any other modell you are using and every part within the model is selected including the hands.

Pose settings.JPG

I always save without morphs and without world translation.

-Don't use the morph++ dials of Victoria in the hands like spread and grasp, they aren't saved with the pose.

-Uncheck IK.

Good luck.

Bopper.

Hello,

Thanks for replying. Yes I've tried that, but unfortunately it's not working for me. I don't know why though. I use 'select subsets' plenty, since I do partial poses and morphs too. Using the PoserWriter Panel from Scripts does work perfectly. I must be missing something or changed a default setting somehow then. Although PWP is still a great alternative, hand poses working in the actual pose dials makes more sense & is much convenient.

Ok so I missed a major point you mentioned. My apologies. About not using the morph++ of V4 hands - But actually that's kind of the major point here, maybe you didn't know. I want to use the morph++ with the body pose dials. PWP does that :) But I'd like to know how or if you manage to create the poses without too much hassle when you're not using the V4 hands morph++. I you're good with body dynamics you can still do it, but the morph++ actually saves you a lot of time & helps it posing fingers realistically.

Cheers


shed_e ( ) posted Sun, 21 January 2018 at 12:14 PM

Sorry for the typos, believe it or not my wireless keyboard loves messing with me lately.


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