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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 03 8:59 am)



Subject: Daz Fit to and Point At in Poser


kenmo ( ) posted Tue, 19 December 2017 at 6:24 AM · edited Tue, 03 December 2024 at 10:47 AM

I'm a Daz Studio 4.10 user BUT I've had Poser since version 7.0 through to Poser Pro 11.1.

I think it's time I've dived a bit into Poser especially now that Poser has "Toon" and "Comic Book" render options.

Does Poser have anything like DAZ "Fit To" which is handy for fitting clothes onto a character.

I also like the DAZ "Point To" function and I use it to point a character's eyes at the camera.

Anything equivalent to these two functions in Poser Pro 11.1?

Thanks kindly...

Ken


SamTherapy ( ) posted Tue, 19 December 2017 at 6:34 AM

Dunno about the Fit To, but Poser has Wardrobe Wizard built in, which can convert clothes to and from a variety of figures. There are other clothing convertors and for all I know the latest versions of Poser may have something more advanced.

Point At in Poser can be used to make a character's eyes look anywhere. Use to point at a primitive, then move that behind the camera.

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AmbientShade ( ) posted Tue, 19 December 2017 at 9:45 AM

You can also just point them directly at the camera.

In Poser Pro 11 the equivalent of 'Fit To' would be the fitting room. It's not available in the standard Poser 11, and it does require a bit more manual manipulation of the clothing (translation, scale, etc) in order to get decent results.



hborre ( ) posted Tue, 19 December 2017 at 9:51 AM

Unfortunately, Poser does not have an automatic Fit to feature for cross figures like DAZStudio which is a shame. However, Point to has been a standard feature present in several iterations of Poser.


SamTherapy ( ) posted Tue, 19 December 2017 at 11:31 AM

AmbientShade posted at 5:30PM Tue, 19 December 2017 - #4320557

You can also just point them directly at the camera.

In Poser Pro 11 the equivalent of 'Fit To' would be the fitting room. It's not available in the standard Poser 11, and it does require a bit more manual manipulation of the clothing (translation, scale, etc) in order to get decent results.

Using a primitive behind the camera is usually better because it helps eliminate the cross eyed look if the camera is close.

Coppula eam se non posit acceptera jocularum.

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tiggersprings ( ) posted Tue, 19 December 2017 at 1:06 PM

Is "Fit to" D|S equivalent of "Conform to"? It's been so long since I gave myself an ulcer trying to learn D|S and Carrara, I don't remember. Anyway, to get your conforming clothing to stay on your figure, select the clothing and go up to the "Figure Menu." I think there are a couple of other alternate ways to "conform" clothing to figures, using Poser 8 and later. conform.jpg


tiggersprings ( ) posted Tue, 19 December 2017 at 1:07 PM

Point=At is on the Object menu. Select an eye, go to Point-At on the menu. The dialouge comes up to where you can choose a camera. pointat.jpg


RHaseltine ( ) posted Tue, 19 December 2017 at 2:27 PM

Yes, Fit To = Conform To. The other features being mentioned are AutoFit (converting items from another figure, for which the current figure has a clone shape) and Auto Follow (morphs being generated in the fitted figures as they are set on the base figure, if the fitted items don't already have a matching morph).


tiggersprings ( ) posted Tue, 19 December 2017 at 2:46 PM · edited Tue, 19 December 2017 at 2:47 PM

Thanks, RHaseltine, for confirming that. I thought so, but my poor old brain lacks RAM lately (lack of sleep and too much other stuff). LOL


kenmo ( ) posted Thu, 11 January 2018 at 11:32 AM

AutoFit? where is that option in Poser?

Cheers

Ken


Miss B ( ) posted Thu, 11 January 2018 at 11:37 AM

SamTherapy posted at 12:36PM Thu, 11 January 2018 - #4320567

Using a primitive behind the camera is usually better because it helps eliminate the cross eyed look if the camera is close.

Thanks Sam, as any time I've tried it with Point At the camera, I have seen the cross-eyed look. I never thought to use a primitive behind the camera, so this is a very good tip.

_______________

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hborre ( ) posted Thu, 11 January 2018 at 11:52 AM

Autofit doesn't exist in Poser.


SamTherapy ( ) posted Sun, 14 January 2018 at 3:24 PM

Miss B posted at 9:23PM Sun, 14 January 2018 - #4322084

SamTherapy posted at 12:36PM Thu, 11 January 2018 - #4320567

Using a primitive behind the camera is usually better because it helps eliminate the cross eyed look if the camera is close.

Thanks Sam, as any time I've tried it with Point At the camera, I have seen the cross-eyed look. I never thought to use a primitive behind the camera, so this is a very good tip.

Eyes generally do go cross eyed when looking closely but in the normal course of events you wouldn't notice it at the usual distance from a camera.

Coppula eam se non posit acceptera jocularum.

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-Timberwolf- ( ) posted Sun, 14 January 2018 at 5:20 PM

hborre posted at 12:20AM Mon, 15 January 2018 - #4322085

Autofit doesn't exist in Poser.

One of the things Poser urgentley needs.


A_Sunbeam ( ) posted Mon, 15 January 2018 at 4:15 AM

I use a primitive object (the ball) for the eyes to point at; I usually make it invisible and then watch the eyes as I move the ball.


FVerbaas ( ) posted Mon, 15 January 2018 at 12:33 PM
Forum Coordinator

Things like AutoFit work on the basis of predescribed deformations in a standardized system. Therefore it works only for figures that are part of a system like the Genesis series. It does not cater for figures like Dawn, Raffael, or Project Evolution.

Poser natively offers two alternatives, neither of which depends on any system or standardisation and are open to any figure: The Cloth Room offers a 'try-it on' refit method. The shape or size does not change there. On a slender small female a dynamic shirt made for a tall guy will fit like you would expect a large size shirt will hang on a small girl and vice-versa. This may be what you want, artisticallly, but not always. The Fitting Room remodels on the basis of body shape as encountered. Of course here too results depend on the similarity between figures. I developed the Prefitter_CR2, avalable as $0.00 at Content Paradise to provide a form of systematic deformation between popular figures. The Prefitter help to inject morphs that will do the main reshape. In many cases no further adjustment is necessay. With the result, the Fitting Room can do its work more in its comfort zone. The Prefittter system is extendable. For Project Evolution a similar conversion tool with 'mannequins' is available.

The difference with real conversion tools like XDresser and WardrobeWizard is that these applications are geared towards creating 'refits for' that can be stored in the library. Prefitter-Fitting Room are geared to make a conversion 'on the fly' good enough for the project at hand with an occasional smear from the morph brush.when necessary.

The DAZ ecosystem has its advantages (seamless) and disadvantages (not open) , the Poser system and its advantages(universal) and disadvantages (more laborious). No fight intended,.


FVerbaas ( ) posted Mon, 15 January 2018 at 1:30 PM
Forum Coordinator

Correction on the above on Dawn and Dusk. The Autofit system supports Genesis clones for these figures.


RHaseltine ( ) posted Mon, 15 January 2018 at 2:47 PM

AutoFit requires a clone shape for the source figure, so obviously only those figures whose creators approve the creation of a clone will be supported.


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