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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Really going to try your patience... glass in Superfly


SamTherapy ( ) posted Wed, 28 March 2018 at 2:56 PM · edited Wed, 12 February 2025 at 1:42 AM

Don't care if it's a thread, tutorial, link to SmithMicro's forums or a premade material but I'd love to know if there's a best way to do this.

On a similar subject, are all BagginsBill's lovely materials now defunct in Superfly?

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Boni ( ) posted Wed, 28 March 2018 at 4:15 PM

BB's shaders do need a little tweaking to be sure ... but did you try Ghostship2's "Uber Shaders"?

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Boni ( ) posted Wed, 28 March 2018 at 4:18 PM

Here is a fun thead that discusses an earlier version of the shader. Have fun!! "Coffee for Boni"

Boni



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SamTherapy ( ) posted Wed, 28 March 2018 at 4:20 PM

Boni posted at 10:19PM Wed, 28 March 2018 - #4327021

BB's shaders do need a little tweaking to be sure ... but did you try Ghostship2's "Uber Shaders"?

Gottem, ain't tried 'em yet. Silly me. 😃

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Boni ( ) posted Wed, 28 March 2018 at 4:23 PM

Sam ... you silly man ... you actually commented on page three of the linked thread!! Have fun!!

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SamTherapy ( ) posted Wed, 28 March 2018 at 4:26 PM

I am indeed an extra large, economy size plum.

As LaurieA says, you just can't fix stupid. 😁

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Boni ( ) posted Wed, 28 March 2018 at 4:27 PM

Dear fellow, we all have our moments! If we were perfect the world would be boring!!

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SamTherapy ( ) posted Wed, 28 March 2018 at 4:32 PM

And if I was running things, the world would be in total chaos.

Oh, wait...

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Boni ( ) posted Wed, 28 March 2018 at 4:39 PM

LOL ... ain't the truth!!!

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3D-Mobster ( ) posted Wed, 28 March 2018 at 5:55 PM · edited Wed, 28 March 2018 at 6:01 PM

//Don't care if it's a thread, tutorial, link to SmithMicro's forums or a premade material but I'd love to know if there's a best way to do this.

On a similar subject, are all BagginsBill's lovely materials now defunct in Superfly?//

I don't know if its the best way to do it :D But at least its the way I like to do it.

I normally use two different setup, which depend on the type of glass. If its for windows i use one of the following.

Render_1.jpg

I think there are benefits with both. The cycle setup is based on the glass shader, which include refractions which you would expect in glass. However I think its easier to customize the glass using the physical setup as you have more dials to adjust without having to add a lot of extra cycle nodes. And in this example as its thin glass like in a window, there is not a huge benefit from the refraction in the glass shader, as thin window glass have near to no refraction, just as a windshield etc. Also I think its easier to add dirt to the glass when using the physical setup compared to a cycle one.

If you have thick glass like in this example. Render_4.jpg

the cycle shader is a lot better as now the refraction really shows. But again the physical setup can be useful if you for instant have to make a light bulb and dont want to model it with thickness etc.

So at least to me it depends on what type of glass im after or working with. I think both give good results with very basic setups.


SamTherapy ( ) posted Wed, 28 March 2018 at 7:49 PM · edited Wed, 28 March 2018 at 7:50 PM

Thanks!

I would have replied sooner but Renderosity was broken. I think Boni got drunk and kicked the plug out, or something. ;)

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rokket ( ) posted Thu, 29 March 2018 at 1:48 AM

SamTherapy posted at 11:48PM Wed, 28 March 2018 - #4327042

Thanks!

I would have replied sooner but Renderosity was broken. I think Boni got drunk and kicked the plug out, or something. ;)

Again?

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hborre ( ) posted Thu, 29 March 2018 at 8:19 AM

Surprised???


Miss B ( ) posted Thu, 29 March 2018 at 12:27 PM

Not really. 😄

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SamTherapy ( ) posted Thu, 29 March 2018 at 11:08 PM

Content Advisory! This message contains profanity

Yer know whut? I got this here Ubershader thingamajig and I ain't got the gardamn faintest idea whut ter do wid it. I may as well stick it up me arse for all the good it does me. Cain't think of nuthin I can do with them there metals, glasses, stuff things and nother things. Please take pity on an old guy... tell me whut the buggering fuck I gots to do with all these things. Do I plug the Refraction whutsit onto the Diffuse hoojamaflip or the rectiliniar thingamiwhatsit onto the Need_More_Cowbell?

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hborre ( ) posted Fri, 30 March 2018 at 8:01 AM

ST, there are some glass Superfly shaders in the Poser 11 Pro Material Room you can try.


RedPhantom ( ) posted Fri, 30 March 2018 at 9:09 AM
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For help with the uber shader, this image came with it.

Shader Guide.jpg

For glass, I like bagginsbill's shader here https://forum.smithmicro.com/topic/1585/super-fly-coloured-glass/20. He adds a few nodes later in the thread so don't look at just the one picture here. This only works for glass with thickness. If it is one-sided, this works.

flat glass.JPG

That's based on some glass ghostship posted in the smithmicro forums.

And keep in mind, with glass, or any layered transparencies, you may need more bounces in your render settings.


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seachnasaigh ( ) posted Fri, 30 March 2018 at 9:15 AM · edited Fri, 30 March 2018 at 9:26 AM

I would categorise glass in three cases:

1] does not have thickness, i.e., single-sided, as with many window-in-building models.

2] has thickness (double-sided), thin wall, such as a window

3] has thickness, and is deep, such as a crystal ball or glass block construction

As for the construct (ground plane and skydome), the reason it's the default is that Superfly needs to see something as a raytracing backstop.

Another consideration is the number of samples/bounces. If you give Superfly insufficient transparency bounces, glass will show blackened areas. If the glass is refractive, then it will also need sufficient transmission bounces. Err on the side of more bounces; Superfly will only use as bounces as it takes to complete a raytrace. Zeroing the clamps for light samples unclamps them completely. These settings would give full rein to Superfly for glass:

glass demo render settings.PNG

This render is rough; workstation Urania was already rendering in Queue -along with my servers- so I didn't want to run this second instance of FFrender64 for too long.

Claymore III test 03.jpg

The light bulb is in the freestuff. The Claymore lightsabre is not the same one as in the freestuff; this is the MkIII, which opens from a single dial, and has animated lightning crackling along the blades. Not released yet, but will be.

Sigh. Had a nice wireframe GIF showing the Claymore opening, but the forum just shows it as a static image.

Material of light bulb glass; it's bagginsbill's tricky glass with the GE logo added. This is good for thin double-sided glass: glass of unlit light bulb.PNG

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seachnasaigh ( ) posted Fri, 30 March 2018 at 9:51 AM

light bulb hiQ.jpg

Light bulb sitting in the construct.

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SamTherapy ( ) posted Fri, 30 March 2018 at 2:15 PM

Thanks, people.

RedPhantom: I have the graphic but being without my thinking head today, I have no idea what to connect to where. I'm guessing the metals go to the Glossy Color part but beyond that I don't have the faintest clue what to set where for the best results for, well anything.

seachnasaigh: Thank you for the examples. I'll give things a try later.

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seachnasaigh ( ) posted Fri, 30 March 2018 at 3:08 PM

The light bulb has metal. Download it and just copy the material to your materials library.

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SamTherapy ( ) posted Fri, 30 March 2018 at 4:06 PM

Will do, and thanks.

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JohnDoe641 ( ) posted Sun, 01 April 2018 at 8:38 PM

Sam, I am just as lost in the material room as you are, maybe even more so. I tried the free ghostship things at one point but I couldn't figure out what went where even with the image that labeled everything. I found a Superfly material package that was basically what ghostship was offering but it's a paid package on daz and it's a simple click setup where everything is in the library. Not having to deal with the stupid material room was the main reason why I took the chance on it and I'm glad I did because it's made applying materials for SF 1000000% easier.

I don't know rendo's TOS here so I'm not gonna post a link to it in the public forum, but you want, I can pm you a link if you're interested in the product.


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