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Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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I haven't looked or used this lately, but logic would have me think that essentially, there is a Scene-level setting for Glare, and then each object can have their own that overrides the scene settings: It can override the scene settings (box 1), and if so, it can both do either accept glare (from the scene)(box 2) and it can contribute glare (to rest of the scene) (box 3). Something like that?
What I assumed too. Haven't tested because I'm in the midst of other things. Maybe someone knows definitively...
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Found it...
https://youtu.be/3zIRy0Nb-u8
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
EldritchCellar posted at 6:18PM Sun, 04 April 2021 - #4330324
Found it...
https://youtu.be/3zIRy0Nb-u8
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Hi, With an object selected in the assembly room there's an option called Glare Override in the effects tab. There's 3 tick boxes; override scene settings, accepts, contributes. Any information on these settings?
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG