Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Official Smith Micro YouTube videos for Poser by Poser Community here: https://www.youtube.com/watch?v=pNt0U7suD3w&list=PLynyD-7entJ0jAg0pYmWNoLkFiVsjUnkA FREE
Eternal Hobbyist
Renderosity and Smith Micro both have Poser and Poser 11 video tutorials. Some are on youtube, and some are hosted here in the tutorial section. The Superfly Cycles render engine is a pretty big addition as well as Area lights and more. Poser 11's manual is accessible through the Help menu, and actually is a good long one covering many topics. There are a lot of video tutorials and some written ones on several websites and forums. Just google Poser 11 tutorials. There are also some paid ones available for sale.
The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.
@LadyFilesse A great deal has changed since Poser 3, but if you at least vaguely recall P3 then you will have some basic grounding.
Most clothing is now conforming, meaning that the clothing mesh is bone-rigged to follow the doll's movements. To tidy up any poke-through imperfections, the clothing may also have some morphs, which are pre-defined displacements of the mesh's vertices.
Some clothing will be dynamic, and Poser runs a simulation to drape/flow the cloth mesh over the doll and any other collision items (chair, floor, etc). Dynamic is becoming more popular; it gives better results.
The dynamic simulation will be done in the cloth room; that is a specialized UI with cloth sim control panels. There are other "rooms" with modified UIs to help with other tasks.
The (advanced) material room will be new to you. Your familiarity with Blender will be helpful because Poser uses a similar node system, and P11 introduced a specialized version of the Cycles render engine which can read both Poser and Cycles material nodes.
P4 introduced the Firefly render engine, which is still in use, and the new Cycles hybrid engine is called Superfly. There are also sketch and preview render engines.
If you have P11**Pro**, you can use other computers on your home network as render slaves to speed up animation rendering (or run a batch list of stills). It is 32/64bit, so you can exploit all of your RAM.
As for Pro2014 (P10 would be the contemporaneous non-Pro version) tuts, P11Pro will have all of that plus Superfly and some new rigging features and morph brush, etc. If the tuts are "What's new in Pro2014", then they will assume that you already know everything up through Pro2012/P9.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
I would recommend this youtube vid
https://www.youtube.com/watch?v=XZrhQ_f8Q28
Although it is for earlier versions of Poser the basics still apply as the interface hasn't really changed. (there's no longer a content room, you install content via the file menu.) From there you can just look up new features as you decide you need them.
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Hi, Renderosity! I just got Poser 11 and I am so confused when I open it up. But I thought it was cheeky of the company to charge another little fee to teach you how to use the program! Renderosity's tutorials come up on Youtube for Poser 2014 - how much different is it, will those tutorials serve me well with Poser 11? Is there a better starting set of tutorials somewhere?
I have some experience with Blender (and Poser 3, a looong time ago!). My current goals are to use these tools to illustrate some Twine/Sugarcube stuff, so, for small animations and stills.