Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 6:08 pm)
Auto conforming - Super conforming - Crosstalk (go on swear ya know want to :P), it's called different things depending on software and age.
Basically the valueParm sections in the outfit has to exactly match the names of the valueParm sections in the base figure, one example from the MidiSweater.cr2 is "valueParm PBMGlutesSize", this is identical in name to the valueParm in V4, as a result V4's valueParm dial will take control over the valueParm in the outfit once it's conformed to the figure.
Problem is that Poser has a really crap way of identifying the components of each item you load into a scene, they get added into the CR2 when you save it back to the library, these identifiers will stop the item "auto conforming" if they don't match, they are also the direct cause of Posers dreaded CrossTalk.
Quote from OP:
"I tried editing another CR and made comparable changes (removing the :#) but there is no effect when conforming. They both use the same .obj. Does anyone have any idea what am I missing?"
Am I assuming correctly that you modified the CR2 to point to a different OBJ that you want to create an auto-conformer for? If so, the reason that the morphs don't work is they were created for a different OBJ. You would have to recreate all of the morphs to be compatible with the new piece of clothing because the morphs have to have the same geometry, polygon count, and vertex order as the clothing you are using.
@ tguncss, auto conforming is something most non DAZ vendors go to great lengths to avoid, because if you want to avoid CrossTalk then you can't have more than one figure in a scene.
The problem is the ERC code (valueOpDeltaAdd, Figure, BODY, PBMThighsTone) you listed, it basically points to the figure with the internal identifier of 1. So if you have 2 V4's in your scene then they both have the identifier of 1 (it's in the CR2), with the first one loaded taking priority. So any auto conformers loaded onto the first V4 will take the dial settings from that figure, but any auto conformers loaded onto the second V4 wont take the dial settings from that figure, instead it takes it's settings from the first V4, which is why it's called CrossTalk and why most users curse it's very name.
In a nutshell, Posers figure handling system and it's internal identification system, are garbage and should have been tossed in the trashcan at least 15 years ago.
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Hopefully someone can give me some guidance in answering a question I have had for some time. I have a couple of pieces of conforming clothes that fit any size/proportion character just by choosing conform. With most clothes it takes a good deal of effort to fit the standard to a morphed character. It isn’t perfect, but pretty darn close. And with one click only! One example is indoda’s skirt and sweater. He/She calls it “Auto Conforming”. In the set below there are two examples of the top and skirt, both conform, but the “Auto” one fits any modified V4 figure.
http://www.sharecg.com/v/11575/browse/5/3D-Model/Midi-Skirt-and-Sweater-Set-for-Victoria-4 I have diffed the CR file and the only differences are that there is a number setting for BODY and what looks like the Morph target.
Comparing files AutoCMidiSkirt.cr2 and MIDISKIRT.CR2 There are multiple instances of the example below, with different targets. ***** AutoCMidiSkirt.cr2 valueOpDeltaAdd Figure BODY PBMThighsTone ***** MIDISKIRT.CR2 valueOpDeltaAdd Figure 4 BODY:4 PBMThighsTone
I tried editing another CR and made comparable changes (removing the :#) but there is no effect when conforming. They both use the same .obj. Does anyone have any idea what am I missing?