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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Adjusting the start time?


Danakinobi ( ) posted Fri, 24 August 2018 at 6:12 PM · edited Wed, 12 February 2025 at 1:07 PM

I am using Poser 11 Pro... I animated a character with cloth animation. The first 200 frames are for the cloth to settle on the character. The rest of the frames are of the character sitting. In all, there are 1200 frames.

I want the animation to always start at frame 200 or make frame 200 the initial frame... For example, make it zero. So that when it repeats, it doesn't start at the very beginning when I am positioning the character. Is there a way to do this in Poser Pro?


Richard60 ( ) posted Fri, 24 August 2018 at 8:29 PM

Not quite sure what you hoping to do. The cloth sim only runs once through the time line and there after is just a replay of what was done. If you are going to export as a movie you can tell the render engine to start at frame 200. You could also make a morph of the cloth at frame 200 save that morph and also the pose of the character, so that you could reload the items at frame 1 and apply the pose and the morph and have everything is the starting position to run another sim on the cloth. That way you will loop back to frame 1 from frame 1000.

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13


3D-Mobster ( ) posted Fri, 24 August 2018 at 9:14 PM · edited Fri, 24 August 2018 at 9:17 PM

There is no way to do what you want without doing some workaround. But I do agree that being able to set an initial starting frame would be very handy.

I have to say that either you have a fast computer or are very patience using that many frames for a cloth simulation :D You have to remember that (Frames / FPS = seconds) So using 200 frames for the cloth to settle is almost 7 seconds at 30 FPS, anyway just wanted to let you know, in case you weren't sure how to calculate it, but that might be what you need.

But to make it start at frame 200, you have to do the following.

  1. Simulate the first 200 frames.
  2. When its done, export the cloth as OBJ at frame 200 (Single frame)
  3. Make sure that your character is fully keyed at frame 200 and shift the frames so the frames at 200 is now on frame 1 so its the new start position.
  4. Import the cloth you exported in step 2 and copy the material from the old one to the imported one, and delete the old cloth.
  5. Setup the cloth simulation again using the imported cloth.

As far as I know its the only way to do it.


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