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Subject: do group


atpo ( ) posted Tue, 28 August 2018 at 6:56 PM · edited Mon, 04 November 2024 at 2:10 PM

Excuse me! I want to do group so that I can do shader in daz ,which the constructure is same

as in DAZ.Because it shows "None" if I don't do group. Thanks. z.jpg


Cybermonk ( ) posted Tue, 28 August 2018 at 10:25 PM

If you are talking about material groups.

Assign mats.png

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Lobo3433 ( ) posted Wed, 29 August 2018 at 9:09 AM
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Thanks for answering this one Cybermonk because I was not sure on this one my self

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Cybermonk ( ) posted Wed, 29 August 2018 at 9:14 AM

No problem Lobo. Hopefully this is what he was looking for.

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Lobo3433 ( ) posted Wed, 29 August 2018 at 9:20 AM
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Hopefully he will let us know if it is not

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atpo ( ) posted Wed, 29 August 2018 at 6:25 PM

Thanks .But not group material .My meaning is that I want to do group same as that underwear group in daz. Well I'd better ask daz forum.


Lobo3433 ( ) posted Wed, 29 August 2018 at 7:47 PM
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Might be a good idea since Daz renders with IRay and there are probably differences in how it is done

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FrankT ( ) posted Thu, 30 August 2018 at 1:41 PM

Could you use a Vertex group?

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atpo ( ) posted Thu, 30 August 2018 at 8:08 PM

Thanks .And FrankT ,Vertex group I used but not what I want.


atpo ( ) posted Sat, 01 September 2018 at 7:00 PM · edited Sat, 01 September 2018 at 7:00 PM

Thanks laser,material groups. is useful. mtlsc.jpg


atpo ( ) posted Sat, 01 September 2018 at 7:07 PM · edited Sat, 01 September 2018 at 7:08 PM

But to use same uv layout to do texture for cba,cbb,cbc,cbd,cbf,cbg,which that causes texture fit error. And only I do one face uvlayout and then to do texture,which texture fit well. I don't whether issue is on blender or daz? Thanks.mtlsb.jpg


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