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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Poser Has a New Base Figure!!


jartz ( ) posted Sat, 16 March 2019 at 1:17 AM

Okay, thanks.

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Asus N50-600ย - Intel Core i5-8400 CPU @ 2.80GHz ยท Windows 10 Home/11 upgrade 64-bit ยท 16GB DDR4 RAM ยท 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x


Glitterati3D ( ) posted Sun, 17 March 2019 at 5:39 AM

Laces.jpg


Varnayrah ( ) posted Sun, 17 March 2019 at 6:17 AM

Are perhaps alternative teeth morphs in one of the packages that i haven't found yet? I love La Femme, but sometimes I'd prefer smaller teeth, perhaps anyone can help me there? I know there's a teeth gap morphI believe in the base package and fangs in fabiana's package, but other than those?


-Timberwolf- ( ) posted Sun, 17 March 2019 at 8:23 AM

La Femme is an amazing figure for Poser. When you make content for her, make sure, she'll get the promo renders she deserves. Just saying.


qaz ( ) posted Sun, 17 March 2019 at 9:51 AM

-Timberwolf- posted at 9:47AM Sun, 17 March 2019 - #4348199

La Femme is an amazing figure for Poser. When you make content for her, make sure, she'll get the promo renders she deserves. Just saying.

Which is the point I have been making since the beginning. That is why we have project Ulrika. To render a vaguely human figure. If this figure cannot produce faces as attractive as V4 - it has failed.


Varnayrah ( ) posted Sun, 17 March 2019 at 11:10 AM ยท edited Sun, 17 March 2019 at 11:13 AM
  1. attraction is a very subjective thing. Not everybody has the same taste. This is just my personal opinion, but Ulrika, while good-looking, does not strike me as very attractive. And many many character packs for V4 (and genesis) have far too generic faces in my opinion to be really attractive or even natural. I wish you'd stop to impose your taste on others.
  2. Looking at the chars produced so far for La Femme, I'd consider many of them attractive. In addition there are morph presets by bisquits and fabiene, and, while I personally prefer the more natural faces bisquit provides, I'd always consider fabiene's faces as very classic beauty.
  3. Dial-spinning can produce any number of looks...I'd not consider the images in my gallery as non-attractive at all.
  4. Yes, you're right. Not all promos show her in the best light. But that's true for any figure. I could show you any number of not-so good promos for V4, including my own older ones. Doesn't mean it's not possible to do better. It is absolutely possible to produce attractive faces with La Femme. But forgive me saying so - she is a very new figure still. Perhaps people still need some time to get used to her and learn her ways. Might just be possible.

Sorry.... I'm just tired of reading the same thing over and over...


-Timberwolf- ( ) posted Sun, 17 March 2019 at 11:34 AM

Bad promo renders are not subjective and cannot be excused. Even default Poser render settings gives a better rendering, than what I've seen in some promos.


Varnayrah ( ) posted Sun, 17 March 2019 at 11:37 AM

Yes, but they're not the fault of the figure.


qaz ( ) posted Sun, 17 March 2019 at 11:39 AM

I am not going to get into an argument over this. Ulrika is not meant to be attractive, she is meant to be average, Its a base. Attraction is NOT a subjective thing. Daz knows how to create attractive figures, and that is what La Femme must be compared with. If I cannot produce a La Femme figure at least equal to my V4 figures, its garbage.


Varnayrah ( ) posted Sun, 17 March 2019 at 11:45 AM

Have it your way.

Just to repeat my question about the teeth morph ere it gets lost...?

(Are perhaps alternative teeth morphs in one of the packages that i haven't found yet? I love La Femme, but sometimes I'd prefer smaller teeth, perhaps anyone can help me there? I know there's a teeth gap morphI believe in the base package and fangs in fabiana's package, but other than those?)


-Timberwolf- ( ) posted Sun, 17 March 2019 at 11:50 AM ยท edited Sun, 17 March 2019 at 11:52 AM

Varnayrah posted at 5:50PM Sun, 17 March 2019 - #4348208

Yes, but they're not the fault of the figure.

You're correct and I did not say that. I am talking about promo renders, not about the figure or its characters.


Varnayrah ( ) posted Sun, 17 March 2019 at 11:52 AM ยท edited Sun, 17 March 2019 at 11:53 AM

My statement above was more an answer at qaz. I'm sorry if you missunderstood, because I quite agree with you about some promos.


-Timberwolf- ( ) posted Sun, 17 March 2019 at 11:53 AM

Varnayrah posted at 5:52PM Sun, 17 March 2019 - #4348212

My statement above was more an answer at qaz.

... just to make sure ;-)


Glitterati3D ( ) posted Sun, 17 March 2019 at 11:55 AM

Varnayrah posted at 12:53PM Sun, 17 March 2019 - #4348206

  1. attraction is a very subjective thing. Not everybody has the same taste. This is just my personal opinion, but Ulrika, while good-looking, does not strike me as very attractive. And many many character packs for V4 (and genesis) have far too generic faces in my opinion to be really attractive or even natural. I wish you'd stop to impose your taste on others.
  2. Looking at the chars produced so far for La Femme, I'd consider many of them attractive. In addition there are morph presets by bisquits and fabiene, and, while I personally prefer the more natural faces bisquit provides, I'd always consider fabiene's faces as very classic beauty.
  3. Dial-spinning can produce any number of looks...I'd not consider the images in my gallery as non-attractive at all.
  4. Yes, you're right. Not all promos show her in the best light. But that's true for any figure. I could show you any number of not-so good promos for V4, including my own older ones. Doesn't mean it's not possible to do better. It is absolutely possible to produce attractive faces with La Femme. But forgive me saying so - she is a very new figure still. Perhaps people still need some time to get used to her and learn her ways. Might just be possible.

Sorry.... I'm just tired of reading the same thing over and over...

Thank you, Varnayrah. I agree with you completely.

We can also add that some folks are adjusting to Superfly as well.


qaz ( ) posted Sun, 17 March 2019 at 1:39 PM

Varnayrah posted at 1:37PM Sun, 17 March 2019 - #4348210

Have it your way.

Just to repeat my question about the teeth morph ere it gets lost...?

(Are perhaps alternative teeth morphs in one of the packages that i haven't found yet? I love La Femme, but sometimes I'd prefer smaller teeth, perhaps anyone can help me there? I know there's a teeth gap morphI believe in the base package and fangs in fabiana's package, but other than those?)

What's wrong with using the scale settings on the teeth ?


Varnayrah ( ) posted Sun, 17 March 2019 at 2:10 PM

Seems they can't be scaled, or at least when I scale the upper teeth part the whole jaw region is scaled. But I achieved a smaller look by translating them upward somewhat. Noneteheless, amorph to make them smaller and more delicate (if that's the right word for it) would be appreciated.


A_Sunbeam ( ) posted Sun, 17 March 2019 at 3:21 PM
Online Now!

As well as testing Ulrika I've tried creating some morphs - you'll find them in the Free Stuff - and have had no feedback even though they've been downloaded often. A couple are reasonable, I think, and all I'm aiming at is producing one that looks real. (The early ones are a little bit too alien ...). All comments and suggestions welcome. I shall also be working on some poses for LaFemme for the Free Stuff section.


qaz ( ) posted Sun, 17 March 2019 at 3:56 PM

Varnayrah posted at 3:55PM Sun, 17 March 2019 - #4348229

Seems they can't be scaled, or at least when I scale the upper teeth part the whole jaw region is scaled. But I achieved a smaller look by translating them upward somewhat. Noneteheless, amorph to make them smaller and more delicate (if that's the right word for it) would be appreciated.

I have created a morph that will reduce the teeth size in the y axis. Is that what you want ?


qaz ( ) posted Sun, 17 March 2019 at 4:27 PM ยท edited Sun, 17 March 2019 at 4:28 PM

Before and after. I'll send you a link if you are interested

one copy.jpg


movida ( ) posted Sun, 17 March 2019 at 5:07 PM

qaz posted at 5:01PM Sun, 17 March 2019 - #4348209

I am not going to get into an argument over this. Ulrika is not meant to be attractive, she is meant to be average, Its a base. Attraction is NOT a subjective thing. Daz knows how to create attractive figures, and that is what La Femme must be compared with. If I cannot produce a La Femme figure at least equal to my V4 figures, its garbage.

I have kept my big mouth shut so far, but I do take issue with the statement that DAZ knows how to create attractive figures. DAZ sells sex and volume. Some are attractive, but it's the PA not DAZ - unless they give parameters for figure creation. I get really sick of supposed adult female characters posing with their fingers in their mouths in the promo's. Some of them are so cookie cutter that I laugh to myself and consider them the wal-mart of figure producers. Blujaunte is exceptional (to me anyway), If you can't produce an attractive figure with LaFemme why is it the fault of the figure?


operaguy ( ) posted Sun, 17 March 2019 at 5:49 PM

Bad characters and promos are not the fault of DAZ, Rendo, or SmithMicro. If you are offering a model of the human person for sale, it is your responsibility to provide the tools and power to let the user find truth. Just the tools.

I just took a look at Blujaunte at DAZ. Yep, those characters and the promo renders are special. They evoke reality. I fell in love with Lyra.

Salute!

:: og ::


Glitterati3D ( ) posted Sun, 17 March 2019 at 6:51 PM

operaguy posted at 7:50PM Sun, 17 March 2019 - #4348241

Bad characters and promos are not the fault of DAZ, Rendo, or SmithMicro. If you are offering a model of the human person for sale, it is your responsibility to provide the tools and power to let the user find truth. Just the tools.

I just took a look at Blujaunte at DAZ. Yep, those characters and the promo renders are special. They evoke reality. I fell in love with Lyra.

Salute!

:: og ::

Can we have just ONE thread about La Femme, please? This is not about DAZ, V4, promos or anything else. Just La Femme.

For someone who didn't want to inject V4 into the La Femme thread, you sure are doing a lousy job of it.


operaguy ( ) posted Sun, 17 March 2019 at 6:55 PM ยท edited Sun, 17 March 2019 at 6:59 PM

Sorry Glitterati3D, you are way off base. I didn't say anything about V4. I am only commenting about promos. It applies to V4 and La Femme. The conversation drifted onto the general topic of "base default vs using the tools to make great characters from them." If you objection is about that drift, so be it. But don't accuse me of the wrong thing.

Please explain why you are taking exception. Please read my next post for confirmation


operaguy ( ) posted Sun, 17 March 2019 at 6:56 PM

[start opinion ...]

The two enemies are: 1) raccoon eyes; and 2) symmetry.

  1. A woman is not a raccoon, or panda. She is not born with heavy black eyeliner top and bottom. Yet promo renders relentlessly perpetuate raccoonism. Here's why: the lack of complexity in the mesh and skin map around the eyes of all default figures, if not hidden, is a dead give-away that you are viewing a dead doll, not a person. Human beings key on eyes when encountering others.

Rather than solve this by complicating the mesh and/or skin map, vendors cover it up. Like .... a mask! The window of the soul should not look dead.

I once interacted with a 'famous' vendor here about this, and she finally admitted that the eyeliner must be there, because now customers expect it, and think 'something is wrong and missing' without it. Sales go nowhere.

  1. symmetry. I should say unrelenting, rigid, fascist symmetry. Thou shalt not show an unbalanced expression. Yes, I know, there is a meme that 'attractive' faces are the ones with high symmetry. Well guess what? Not perfect perfect perfect symmetry computer-generated identical left/right. If you look closely at an attractive face, man or woman, yes, there is a high degree of symmetry, but the tiny, teasing, cute little 'faults' cinch home the delight.

[end opinion]

P.S. Luckily, these faults can be easily defeated in all our figures, including V4 and La Femme. Close your eyes if a default shows up in your pose window ... dial a morph, quickly, so you don't damage your aesthetic sensibility.

::::: Opera :::::


operaguy ( ) posted Sun, 17 March 2019 at 7:00 PM ยท edited Sun, 17 March 2019 at 7:01 PM

Frankly, you have a person posting in this La Femme thread who is the one pulling the subject off topic, and it is not me.


operaguy ( ) posted Sun, 17 March 2019 at 7:05 PM

I'd say Biscuits has the best example of showing authenticity in promos for La Femme with the package "Biscuits Faces & Features for La Femme".


qaz ( ) posted Sun, 17 March 2019 at 7:10 PM

movida posted at 6:37PM Sun, 17 March 2019 - #4348238

qaz posted at 5:01PM Sun, 17 March 2019 - #4348209

I am not going to get into an argument over this. Ulrika is not meant to be attractive, she is meant to be average, Its a base. Attraction is NOT a subjective thing. Daz knows how to create attractive figures, and that is what La Femme must be compared with. If I cannot produce a La Femme figure at least equal to my V4 figures, its garbage.

I have kept my big mouth shut so far, but I do take issue with the statement that DAZ knows how to create attractive figures. DAZ sells sex and volume. Some are attractive, but it's the PA not DAZ - unless they give parameters for figure creation. I get really sick of supposed adult female characters posing with their fingers in their mouths in the promo's. Some of them are so cookie cutter that I laugh to myself and consider them the wal-mart of figure producers. Blujaunte is exceptional (to me anyway), If you can't produce an attractive figure with LaFemme why is it the fault of the figure?

Daz originals are Daz aren't they - Victoria 8, Bridget 8 etc. I agree with you it is cookie cutter, pretty pretty. And you know why ? Sex sells. Why on Earth are Hollywood actors ridiculously attractive ? Well who wants to pay good money to sit for a couple of hours to watch ugly people. Cheaper to just look in the mirror. Sex sells. That is why the slut wear is piled a mile high. That is what people are buying. I get the impression that the guys on the forum would rather render figures that you are more likely to see in Roswell than on a cat walk. Well good luck with that, sorry, but you are completely unrepresentative of the paying public. Some of the better Genesis figures are due to good textures and HD morphs, as well as good artists. I think its a little early for La Femme to compete there, but I guess in principal that is possible.


Afrodite-Ohki ( ) posted Sun, 17 March 2019 at 7:28 PM ยท edited Sun, 17 March 2019 at 7:29 PM

Can we please, please keep in mind that this figure has only been released for like over a month and content creators are, at the very least, still learning her kinks and features? I for instance spent two days trying to rig a conforming bra only to realize there were actual bones for her breasts that I'd forgotten to import when I started the rig - and then I had to load the obj, load the bones in the setup room all over again, then copy every weight map that I'd already painted into this new figure one by one, because I didn't know how those pose chips work.

And then I immediately went "ooooh!" and now it's a breeze again. I'm loving to work with her. But some of us were, until now, stuck with using tools that date back to Poser 6 - because we were still attempting to make things that would port well to DS.

I loaded default LaFemme, chose some nice lights, clicked the face camera and hit render and she made me gasp in awe. That's more than I could ask for from a base figure already.

- - - - - -ย 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


Glitterati3D ( ) posted Sun, 17 March 2019 at 7:29 PM

operaguy posted at 8:29PM Sun, 17 March 2019 - #4348249

[start opinion ...]

The two enemies are: 1) raccoon eyes; and 2) symmetry.

  1. A woman is not a raccoon, or panda. She is not born with heavy black eyeliner top and bottom. Yet promo renders relentlessly perpetuate raccoonism. Here's why: the lack of complexity in the mesh and skin map around the eyes of all default figures, if not hidden, is a dead give-away that you are viewing a dead doll, not a person. Human beings key on eyes when encountering others.

Rather than solve this by complicating the mesh and/or skin map, vendors cover it up. Like .... a mask! The window of the soul should not look dead.

I once interacted with a 'famous' vendor here about this, and she finally admitted that the eyeliner must be there, because now customers expect it, and think 'something is wrong and missing' without it. Sales go nowhere.

  1. symmetry. I should say unrelenting, rigid, fascist symmetry. Thou shalt not show an unbalanced expression. Yes, I know, there is a meme that 'attractive' faces are the ones with high symmetry. Well guess what? Not perfect perfect perfect symmetry computer-generated identical left/right. If you look closely at an attractive face, man or woman, yes, there is a high degree of symmetry, but the tiny, teasing, cute little 'faults' cinch home the delight.

[end opinion]

P.S. Luckily, these faults can be easily defeated in all our figures, including V4 and La Femme. Close your eyes if a default shows up in your pose window ... dial a morph, quickly, so you don't damage your aesthetic sensibility.

::::: Opera :::::

Please start you own thread about promos. THIS thread is about La Femme.


Glitterati3D ( ) posted Sun, 17 March 2019 at 7:33 PM

Content Advisory! This message contains nudity

Afrodite-Ohki posted at 8:30PM Sun, 17 March 2019 - #4348254

Can we please, please keep in mind that this figure has only been released for like over a month and content creators are, at the very least, still learning her kinks and features? I for instance spent two days trying to rig a conforming bra only to realize there were actual bones for her breasts that I'd forgotten to import when I started the rig - and then I had to load the obj, load the bones in the setup room all over again, then copy every weight map that I'd already painted into this new figure one by one, because I didn't know how those pose chips work.

And then I immediately went "ooooh!" and now it's a breeze again. I'm loving to work with her. But some of us were, until now, stuck with using tools that date back to Poser 6 - because we were still attempting to make things that would port well to DS.

I loaded default LaFemme, chose some nice lights, clicked the face camera and hit render and she made me gasp in awe. That's more than I could ask for from a base figure already.

Exactly, Afrodite! This is my first ever render with La Femme within an hour of unzipping her files. Please excuse the nudity, I was trying to get a feel for her bends, movement and overall use.

FirstRender.jpg


unrealblue ( ) posted Sun, 17 March 2019 at 8:45 PM

operaguy posted at 12:15PM Mon, 18 March 2019 - #4348086

I got that you were being funny. No problemo. I hope you know my render with both of them was in fun.

"Working with La Femme, I find myself arranging her dials ..."

Are you using Custom Parameters Palettes? {I don't know in what versions of Poser these are supported}

pallet.jpg

You can have as many as you want, and pull dials onto each from any parts of a figure, and even dials from various figures and props.

pallet2.jpg

::::: Opera :::::

I didn't even know such a thing was possible! Seriously learning heaps in this thread.

In answer to your question: not until now :D


unrealblue ( ) posted Sun, 17 March 2019 at 9:11 PM

In a complete thread aside: it would be nice if forum threading was more like branching, with side conversations branching off and a nice magic GUI that made that easier to navigate. I'm a graphic representation person. I enjoy the side conversations, the opinions, debates, related topics, esoteric stuff, bugs, tech stuff, etc. Good stuff, but it can take over and grind a thread down. Especially for people coming late to the thread (hand raised, here) where going though 25 pages take a while. Nice for the main trunk to stay on topic (patches, releases, tutorials, renders, related products, etc.) . But I also like to see the side conversations. Much learning and, in fact, socializing there.

We now return you to your regular thread, already in progress.

La Femme (actually, all custom characters)... question. I followed the method of dialing in my own custom character. Exported the mesh as OBJ. Loaded it back as a morph. Then I had a little weirdness with the eyes. If I moved them up-down, there was minor poke through in the face. Then I re-read some stuff and clicked the "match centers to morph" which corrected the problem, but now things don't parent exactly right. I notice it with the cornea objects.

Am I not doing this correctly? Since the character is a collection of existing morph dials (and one minor shaping morph I made), wouldn't the better way be to just save those settings, along with the injection necessary for each morph? Is there a way to do this in poser without editing or using external programs? I'd prefer that.


operaguy ( ) posted Sun, 17 March 2019 at 11:25 PM

Glitterati3D posted at 11:21PM Sun, 17 March 2019 - #4348255

"Please start you own thread about promos. THIS thread is about La Femme."

I didn't start that drift, i just joined in, but I'll desist.

[sharp comeback about my "lousy job" redacted]

::::: Opera :::::


unrealblue ( ) posted Mon, 18 March 2019 at 1:24 AM

operaguy posted at 5:11PM Mon, 18 March 2019 - #4348273

Glitterati3D posted at 11:21PM Sun, 17 March 2019 - #4348255

"Please start you own thread about promos. THIS thread is about La Femme."

I didn't start that drift, i just joined in, but I'll desist.

[sharp comeback about my "lousy job" redacted]

::::: Opera :::::

What about La Femme promos? On thread of not? o.O

Could the vendors please slow in releasing la femme products? My bank called and asked me to go easy. And my WL is stacking up. Holy smokes, just saw Maya La Femme. Day-am! Ok, deep breath. Soon, she'll be all mine. mwahahahaaaaaa. To loop this back to not really on thread: now that's a promo picture. (Pups nagging... walkie time.)


A_Sunbeam ( ) posted Mon, 18 March 2019 at 3:37 AM ยท edited Mon, 18 March 2019 at 3:38 AM
Online Now!

operaguy posted at 8:36AM Mon, 18 March 2019 - #4348241

I just took a look at Blujaunte at DAZ. Yep, those characters and the promo renders are special. They evoke reality. I fell in love with Lyra.

She is quite something. They are all well crafted.


Varnayrah ( ) posted Mon, 18 March 2019 at 9:13 AM

qaz posted at 9:12AM Mon, 18 March 2019 - #4348236

Before and after. I'll send you a link if you are interested

one copy.jpg

Thank you, that would be awesome.


Glitterati3D ( ) posted Mon, 18 March 2019 at 1:02 PM

Cry.jpg


rokket ( ) posted Mon, 18 March 2019 at 7:12 PM

Glitterati3D posted at 5:12PM Mon, 18 March 2019 - #4348297

Cry.jpg

Beautiful work!

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


Glitterati3D ( ) posted Tue, 19 March 2019 at 9:41 AM

rokket posted at 10:39AM Tue, 19 March 2019 - #4348324

Beautiful work!

Thank you! I converted the V4 Crying Time materials for Poser to Superfly.


qaz ( ) posted Tue, 19 March 2019 at 11:07 AM

Playing with textures

ulrika 6 small.jpg


movida ( ) posted Tue, 19 March 2019 at 12:01 PM

she looks good qaz :)


qaz ( ) posted Tue, 19 March 2019 at 12:43 PM

movida posted at 12:38PM Tue, 19 March 2019 - #4348369

she looks good qaz :)

Thanks, improvements bit by bit. By the way if anyone knows, I cannot render OOTs Sanni hair in superfly at all. Crashes poser every time. Even if the hair is the only prop loaded - CRASH ! Anyone seen this or knows solution ?


movida ( ) posted Tue, 19 March 2019 at 1:52 PM

Glitterati3D posted at 1:51PM Tue, 19 March 2019 - #4348355

rokket posted at 10:39AM Tue, 19 March 2019 - #4348324

Beautiful work!

Thank you! I converted the V4 Crying Time materials for Poser to Superfly.

It looks really good


SamTherapy ( ) posted Tue, 19 March 2019 at 2:43 PM

Apropos nothing really, I just noticed one of the banner ads for FF - the one with the tape around her - has a somewhat unfortunate positioning of the letters, so the text reads "Fat Alf". Oopsie. ๐Ÿ˜

Coppula eam se non posit acceptera jocularum.

My Store

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Eric Walters ( ) posted Tue, 19 March 2019 at 7:18 PM

Renders fine for me. I am not using graphics card rendering as my card is not capable. Here is Ulrika with Sanni Hair.

qaz posted at 3:34PM Tue, 19 March 2019 - #4348371

Edit :I cannot render OOTs Sanni hair in superfly at all. Crashes poser every time. Even if the hair is the only prop loaded - CRASH ! Anyone seen this or knows solution ?

UlrikaSannihar.png



qaz ( ) posted Wed, 20 March 2019 at 5:51 AM

Eric Walters posted at 5:48AM Wed, 20 March 2019 - #4348391

Renders fine for me. I am not using graphics card rendering as my card is not capable. Here is Ulrika with Sanni Hair.

qaz posted at 3:34PM Tue, 19 March 2019 - #4348371

Edit :I cannot render OOTs Sanni hair in superfly at all. Crashes poser every time. Even if the hair is the only prop loaded - CRASH ! Anyone seen this or knows solution ?

UlrikaSannihar.png

Nice picture. Its something to do with the graphics card, but I updated the driver and it didn't help. Anyone else have problems superflying this hair with graphics card ?


DCArt ( ) posted Wed, 20 March 2019 at 9:20 AM ยท edited Wed, 20 March 2019 at 9:21 AM

It might be related to the setting for time delay recovery being too low. For that you need to add or edit a couple of entries in the registry. I have a GeForce 1080 and increasing these values helped with a couple of programs (including Poser).

Here are some good instructions for how to do that.

GPU drivers crash with long computations



A_Sunbeam ( ) posted Wed, 20 March 2019 at 1:56 PM
Online Now!

Eric Walters posted at 6:55PM Wed, 20 March 2019 - #4348391

Renders fine for me. I am not using graphics card rendering as my card is not capable. Here is Ulrika with Sanni Hair.

qaz posted at 3:34PM Tue, 19 March 2019 - #4348371

Edit :I cannot render OOTs Sanni hair in superfly at all. Crashes poser every time. Even if the hair is the only prop loaded - CRASH ! Anyone seen this or knows solution ?

UlrikaSannihar.png

The mouth looks wrong - I have the same problem with the character.


qaz ( ) posted Wed, 20 March 2019 at 2:24 PM

Eric, you are on Ulrika 4. I'm up to Ulrika 12 !. Yes the mouth is a nightmare. I have morphed the top teeth. I am working on a smile, but it is getting better. ulrika 12B.jpg


qaz ( ) posted Wed, 20 March 2019 at 8:19 PM

And ...... She smiles. This was difficult. A smile is a major distortion of the face. Don't attempt this with face chips ! I've remodeled the upper teeth a bit. The superfly teeth shader is courtesy of BagginsBill. For fun, I did a spot of color correcting in Photoshop.

ulrika 12c small.jpg


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