Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2025 Jan 05 8:18 pm)
Exporting from Blender with bones to Daz is rather difficult from other comments I have seen it seems easier to export from Blender and do the bone set up in Daz itself
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Bones as far as I know do not get exported with OBJ usually need FBX to include bones in a model but Blenders bones do not import well into Daz Studio that is why it is easier to create the bones with in Daz Studio here is a short rigging tutorial of a prop in Daz Studio Rigging a Simple Prop in DAZ Studio
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
If you use FBX you can bind the bones to the geometry and it will be a usable file in most other 3D software, UNFORTUNATELY, I have found that DS does not import FBX properly no matter what fixes I give it (this includes FBX from Autodesk Character Generator).
I think it may truly be easier to simply import the OBJ and let DS rig it for you.
Eternal Hobbyist
I've always been under the impression that you can "group" your object in Blender, but Blender's rigging doesn't work in DS or Poser, so importing into DS or Poser a grouped object, and then use either software's rigging process, would most likely be best.
3Drendero, as far as the DAZ importer plugin you linked to, that seems to export from DS and import into Blender, not export from Blender, and then import to DS, which I believe is what atpo wants to do, or am I reading that incorrectly?
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OK . . . Where's my chocolate?
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Excuse me! I want to Export character with bone from blender to DAZ so that I can do figure set up.But I try it several times fruitless. Thanks.