Tue, Jan 7, 4:17 AM CST

Renderosity Forums / Blender



Welcome to the Blender Forum

Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon

Blender F.A.Q (Last Updated: 2025 Jan 05 8:18 pm)

Welcome to the Blender Forum!


   Your place to learn about Blender, ask questions,
   exchange ideas, and interact with the other Blender users!


   Gallery | Freestuff | Tutorials

 

Visit the Renderosity MarketPlace. Your source for digital art content!

 





Subject: Export character with bone from blender to DAZ


atpo ( ) posted Sun, 24 March 2019 at 6:04 AM · edited Tue, 07 January 2025 at 4:02 AM

Excuse me! I want to Export character with bone from blender to DAZ so that I can do figure set up.But I try it several times fruitless. Thanks.Untitled.jpgUntitled.jpg


infinity10 ( ) posted Sun, 24 March 2019 at 10:01 AM

What format are you exporting as ?

Eternal Hobbyist

 


Lobo3433 ( ) posted Sun, 24 March 2019 at 10:22 AM
Forum Moderator

Exporting from Blender with bones to Daz is rather difficult from other comments I have seen it seems easier to export from Blender and do the bone set up in Daz itself

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



atpo ( ) posted Sun, 24 March 2019 at 6:16 PM

Thanks. Oh, infinity10, obj,but I don't know that how to let obj with bone?Because it needs obj in DAZ figure set up.


Lobo3433 ( ) posted Sun, 24 March 2019 at 8:39 PM
Forum Moderator

Bones as far as I know do not get exported with OBJ usually need FBX to include bones in a model but Blenders bones do not import well into Daz Studio that is why it is easier to create the bones with in Daz Studio here is a short rigging tutorial of a prop in Daz Studio Rigging a Simple Prop in DAZ Studio


Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



infinity10 ( ) posted Mon, 25 March 2019 at 6:37 AM

If you use FBX you can bind the bones to the geometry and it will be a usable file in most other 3D software, UNFORTUNATELY, I have found that DS does not import FBX properly no matter what fixes I give it (this includes FBX from Autodesk Character Generator).

I think it may truly be easier to simply import the OBJ and let DS rig it for you.

Eternal Hobbyist

 


atpo ( ) posted Mon, 25 March 2019 at 7:04 AM

Thanks guys.image.png Yes,I ever try FBX into DAZ but ugly and distort. And infinity10 ,"If you use FBX you can bind the bones to the geometry " ,which it means that to use bone constraint or parent?


3Drendero ( ) posted Sun, 12 May 2019 at 12:43 PM

Have you tried the Blender addon for Daz Studio?

http://diffeomorphic.blogspot.com/p/daz-importer-version-13.html?m=1


3Drendero ( ) posted Sun, 12 May 2019 at 12:51 PM

Another plugin, more about material export then bones.

https://sites.google.com/site/mcasualsdazscripts4/mcjteleblender3


Miss B ( ) posted Sun, 12 May 2019 at 5:04 PM · edited Sun, 12 May 2019 at 5:05 PM

I've always been under the impression that you can "group" your object in Blender, but Blender's rigging doesn't work in DS or Poser, so importing into DS or Poser a grouped object, and then use either software's rigging process, would most likely be best.

3Drendero, as far as the DAZ importer plugin you linked to, that seems to export from DS and import into Blender, not export from Blender, and then import to DS, which I believe is what atpo wants to do, or am I reading that incorrectly?

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.