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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 28 2:24 pm)



Subject: Better way to change texture Maps


maur_2005 ( ) posted Mon, 13 May 2019 at 1:14 PM · edited Sun, 08 December 2024 at 1:24 AM

Hello,

I'm trying to create my own textures for V4, but sometimes the textures don't look pretty well so I have to make changes... I open the material room and I change the new texture to each part of the figure: face, torso, hands, feet, etc.

Does anyone know any better way to do it?


SamTherapy ( ) posted Mon, 13 May 2019 at 7:23 PM

Whatever material zone you choose, if another part uses it, right click, copy all, go to the next zone, right click, paste.

Or, make a complete material collection and overwrite the files with new versions. Whenever you load the collection, the latest textures will show up on render. They may not show up in Preview, though.

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infinity10 ( ) posted Tue, 14 May 2019 at 2:05 AM · edited Tue, 14 May 2019 at 2:06 AM

well, if you go the commercial product route, there is Dimension3D's Shader Manager for Poser, which is available in the Renderosity Marketplace. I find it helpful for what you are describing.

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Boni ( ) posted Tue, 14 May 2019 at 5:40 AM

Although the whole of the script doesn't work in P11/PP11, Snarly's EZmat has a similar feature that does the same thing as D3D's product.

Boni



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maur_2005 ( ) posted Sun, 19 May 2019 at 2:21 PM

Thank you all for your answers, I'm using P11 now so I'll consider it


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