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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
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pointing at the ground specifically? hrmmmmm.... I think you have to place something either on top of or under it as it has to point at something... and for some obscure reason the ground whilst there in the doc window.. doesn't exist? at least as a prop/figure anyways... what I did was drop a onesided plane on the ground then scaled it to cover... then you point at the os plane? heh heh.. you can even flip it over so the visibility issue isn't one ermmm.. good luck?
The "point at" function looks for the centerpoint of an object Bloodsong. It works fine for me. But I'm using the ProPack. I wouldn't think that should make any difference though. As a control test. Try the "point at" command on a figure's shoulders and see if it works. It does on mine. If it works. There's something about your danglies that is causing the problem. ScottA
heyas; yes, i know things point at the center of the ground, and that makes them a tad sideways if the character is off to the side. but it worked nicely enough for my model. thanks for the center of gravity position tip, though. :) my only problem is, they wont remember to point at the ground. i opened the figure and told them to point at the ground again, and they used the same point at dial they still had. so i memorized the figure and saved it back to the library, but the next time i opened it... they forgot again :/ soul, it depends on how close your camera is to the figure. if it's too close, they'll get all cross-eyed :) they say you should stick a prop (like a box) behind the camera and have the eyes point at that, then parent the box to the camera. you can move the box back (or forward) if their eyes stray about a bit too much. 'course, i dunno how you put the box behind the camera, since you cant SEE the cameras from any other cameras.... now that'd be a trick. can you turn the cameras visible?? (never tried that!)
oh! oh oh oh!!! I think I know this!!! Ok, when you load up a poser scene, you're loading up the default.pz3 into memory, more or less. The default scene includes the lights, camera, any figure you decided to load as your default, and the GROUND. When you load a figure into that scene you load the CR2 up and it pretty much embeds it in the cr2 that's in memory. But the ground isn't saved with the figure, it's part of the pz3 but not part of the cr2. So the next time you load your figure, having arranged the point at thingy, it won't point at the ground because as far as it knows, thats not ITS ground, its some other ground. So to make this work you'd have to save the ground as part of the cr2. You could do maybe do that by saving the whole scene as a pz3 and then renaming the pz3 to cr2 and throwing it in a library--then the cr2 will also load lights and cameras and (maybe) the ground along with the character. But that might conflict with the ground in the (preloaded) scene. Since it's all original geometry you could distribute it in pz3 format and make people open the file--that would load YOUR ground instead of the default pz3's ground. mmmaybe. MaryCanary Basically I think you're out of luck
nuh uh. cuz before i did this with the morphs, it would open each time and they would point at the ground. um... i THINK. no, i'm pretty sure i tested it next time i opened it and they still pointed at the ground. maybe it depends on if the ground is on when i save it. i dont think it depends on if the ground is on when i load it, because i usually have that off to start with. anyway, im gonna try putting the point at back in and saving again.
Okay, I'm pretty much lost as to what your trying to do. Are you trying to save to a cr2 file? If you are I think I know what wrong. In order for Poser to remember what your pointing at it must be in the cr2. The only way that would happen is if you parented the point at target to the figure. Then your point at dail would have a line that says pointAtTarget and the name of the target. The problem is that the ground plane can't be parented. So the pointAtTarget line is blank, when Poser reads the cr2 file in it reads nothing so it points at nothing. In order for this to work, create a prop, point your dangles at it, and parent it to the body. With them parented to the body the prop will only move when the body moves and will not be effected by poses. Making a camera visable can be found on Syyd Ravens site. I hope this all make sence to you John
I think you misunderstand, it's not the missing pointAtTarget line that is your problem, it's the missing geometry that you're pointing at. You need to have the geometry for the object that you are point at in your cr2 file for the point at dail to work when you load your cr2. This is not possible with the ground plane, because it doesn't have any geometry. Writing a pointAtTarget line won't work. You can yell at me now.
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heyas; okay, i have this figure, and it has these dangly bits hanging off the arms. and to make life easier, i told them to Point At the ground. (yeah, i know, i'm supposed to point at a prop placed below the ground at the center of the earth somewhere, but i said i was making life easier...!) okay, now the point at dials are all turned to 1... and the things dont point :/ and i dont know how to fix it. because i looked in the cr2 under the body part, and found the point at dial, but nowhere in there does it say what to point at. perhaps that is what is missing, but i didnt see it in a working pointer-atter. anybody know how this stupid thing works? :/