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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 9:45 am)



Subject: Physical Surface Root- Hair


ypvs ( ) posted Wed, 28 August 2019 at 4:25 AM · edited Fri, 31 January 2025 at 11:30 AM

After following the excellent PSR Skin thread I thought I'd play around with a hair material.

After a trip down an SSS blind alley this is the best I could come up with. I've stayed with PSR as on my system full CylcesRoot materials show white in preview- a translucence node would be ideal.

PSR Hair.jpg

PSR Shader.jpg

Render settings are quit coarse

PSR RS.jpg

Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu,  16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060


Boni ( ) posted Wed, 28 August 2019 at 6:39 AM

Nice!! Thanks for sharing!!

Boni



"Be Hero to Yourself" -- Peter Tork


Afrodite-Ohki ( ) posted Wed, 28 August 2019 at 11:24 AM

I'm pretty sure Cycles root materials show white in preview for everyone, which is a shame and one of the reasons why I went looking for how to do things in the Physical root too 😅

That's looking pretty good, and now I want to tinker.

I remember Bagginsbill saying that correct hair materials need two speculars - I wonder if there's any way to do that in a Physical root, as I've noticed that any form of specular node turns black in PhysicalSurface.

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Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


ypvs ( ) posted Wed, 28 August 2019 at 7:16 PM

I can be impatient so not being able to see a proper preview is very frustrating for me. After Ghostship pointed out my mistake about SSS I saw your post that mentioned using no specular and roughness only. I gave it a try but it didn't look right so I added a little specular.

A couple more examples with less specular and a higher roughness. Lighting is a single area ight

psr hair 2 bk.jpg

psr hair 2.jpg

PSR Shader 2.jpg

Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu,  16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060


ypvs ( ) posted Wed, 28 August 2019 at 7:20 PM

Looking at the coloured hair maybe I should try hooking the texture map into the specular

Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu,  16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060


Afrodite-Ohki ( ) posted Wed, 28 August 2019 at 7:32 PM

If you're looking for realism, you're in trouble with that texture and bump maps - they have built-in highlights, which will always be fake.

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Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


ypvs ( ) posted Wed, 28 August 2019 at 8:13 PM

Unfortunately, yes I know :( . Most of my fave hairstyles do, including the two for my go to characters- DAZ gel hair and Koz Ponytail. I have tried several to get rid of burnt-in highlights but failed miserably.

Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu,  16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060


Afrodite-Ohki ( ) posted Thu, 29 August 2019 at 5:25 PM

You could try making your own to replace them, maybe.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


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