Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
In the hierarchy, I'd have the patella as a child of the tibia, rather than the femur. That way all that needs to happen joint wise is a little bit of posterior rotation to maintain distance from the femur during knee flexion. Looking at your examples, you may not even need that, except that the curve at the bottom of the femur where you have the patella inset, is not true to life, if you look at both of @quietrob's example images.
All of that said, however, I can't see anything that would stop me modifying the figure to my own stringent personal requirements with morphs. At least with a skeleton there's zero need to worry about joint zones and weight maps! Woo hoo! ;-) [Unless you want to bend cartilage]
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
With Mort the patella, tibia and fibula are all in the same group and have a single bone with Bend as the only (visible) control. Originally I had a more complex setup but it played havoc with IK.
There is some weight mapping in the axial skeleton - the spine is a single mesh item from c2 to pelvis. If I was building this again - and in a few years time I might - I would keep each vertebrae and disc as a separate mesh. Then again, there are bunch of things I would do differently - design decisions at an early stage tend to reverberate!
Anyway, back to writing the user guide ...
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Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
Mort is now live here as well :D
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Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
Heh. Because some of it is using auto retopo from Zbrush, specifically the spine and pelvis as it started from a sculpt. By the time I decided I should have done a manual retopo I was so far along that I'd have had to redo an awful lot of work - at least several days worth. The mesh was working well enough in Poser that I couldn't take that kind of pain ;)
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Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
Not at the moment, I'm embarked on a couple of projects I want to try to finish before Halloween. Mort could really use a hooded robe, scythe and glowing eyes prop for a start :D
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Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
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Thanks for the refs and input!
Screenshot below shows the knee bend in action - it's one of the joints I had to remodel after I'd started the rigging. I'm aiming for believability rather than realism (always a great excuse ) and while Mort isn't medically accurate hopefully it's not too far out.
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Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.