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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
hborre posted at 2:33PM Mon, 16 September 2019 - #4362144
Do you mean load multiple figures in a scene?
No, this was basically part of the Game Dev introduced in PP2014GD. It actually deletes unseen polygons, and can decimate a model to triangles, reducing the polygon count for games.
Using the beta version I have on my machine right now, it deleted all the covered (by clothing) parts of the model and then decimated the entire set to under 10K in polygons. But all figure polygons hidden under clothing were gone and only the clothing remained.
I don't have the beta and was able to test both combining figures and reducing polygons. Both worked for me. However, do be careful if you delete polygons, you can mess up your UV maps with it. Here is my test result. I combined figures and let it automatically delete the unseen polygons. It didn't do a good job with picking what to delete. There are spots in the eyebrows, back of the neck, and sole of the boots that are exposed but gone. And a good portion of the torso is still there. You can see the uv maps
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quietrob posted at 3:52PM Thu, 03 October 2019 - #4365689
I understand decimation and deleting polygons is self explanatory but I still don't understand what you mean by combining models. Do you mean conforming cloth to a model?
Combine models will delete all unseen polygons. So, for example, if you have a shirt on your figure and you choose combine models, the shirt will replace the polygons of the figure everywhere the shirt intersects with the figure polygons. You are left with a "holey" figure if you remove/hide the clothing.
You have combined the figure and the clothing into a single figure.
Hi quietrob!
The "Combine Figures..." menu command in Poser (in the Poser "Figures" menu), will let you merge 2 figures, such as a character and their clothing. This will result in one model with the figure and clothing merged into one geometry file for exporting. You can remove polygons which I assume are the ones covered by the clothing. The Poser Reference Manual lightly covers this on pages 979-985. Probably something similar was in Poser Pro 2014 Game Dev for "baking" figures/clothing/etc. together into one model and reducing polygon count for games.
That's my understanding of it.
Lee
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All it does is it hangs and locks the program up every time. I have saw this feature work before in Posergamedev 2014 if not mistaken that was when that feature first came to be. I just don't understand why I can never get it to work in Poser pro 11 with highest current update.
Any help is appreciated, thanks!