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Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2024 Nov 17 7:07 pm)

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Subject: POSER 11.2 Update/Runtime Directories & Daz People?


patlane ( ) posted Mon, 23 September 2019 at 5:16 AM · edited Mon, 02 December 2024 at 1:02 AM

Due to the pending update i have a mind to copy the whole of The main Poser Runtime directory located on the C: Drive and move it elsewhere. Will Poser when executed look for the default C: Drive RT Directory, or can this be changed to look elsewhere.

Secondly, My purchases from DaZ are loaded into the Default C: Runtime Dir. I have in the past moved them and created a more user friendly RT directory to live in but find when first loading either V4 or M4 i have to physically locate all the morphs again individually. And some of the requested morphs are not named the same. But with some guess work the Daz Models eventually load. Basically i want to get rid of the iDAZ directory, rename it and follow the Poser file and folder format. Is it possible to do this. Thanks.

Pat :)


3dcheapskate ( ) posted Mon, 23 September 2019 at 5:54 AM · edited Mon, 23 September 2019 at 6:03 AM

Since Poser 8 I've always installed the content to somewhere other than my C drive.

You just need to select the "Other Location" option when you're asked for the "Default Content Location" (screenshot below from 11.1 installer, but 11.2 is the same):

other.jpg

It then lets you select where you want to put it, with the standard path as default...

default.jpg

...to change that simply browse to where you want to put it - I browsed to E:/3D Content/Poser - it automatically adds (and creates) the 'Poser 11 Content' subfolder:

done.jpg

When you later run the support files installer it'll already know that you've changed the default content directory - see this thread.


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



3dcheapskate ( ) posted Mon, 23 September 2019 at 6:27 AM · edited Mon, 23 September 2019 at 6:33 AM

If you want to double check, there are two files to look at:

There'll be a 'DefaultPoser.ini' file in your Poser installation - this is where the default runtime is specified. On my system it's here...

C:/Program Files/Poser Software/Poser 11/Runtime/prefs/DefaultPoser.ini

...and it contains a single line...

CONTENT_ROOT_PATH "F:3D ContentPoserPoser 11 Content"

There's also a 'libraryPrefs.xml' file containing a list of all your runtimes, but that's in a different location. On my system it's here...

C:/Users//AppData/Roaming/Poser Pro/11

...and it contains stuff like this...

crap.jpg


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



3dcheapskate ( ) posted Mon, 23 September 2019 at 6:44 AM · edited Mon, 23 September 2019 at 6:48 AM

Regarding DAZ figures I always had them in my Poser 6 default runtime (which was in the normal place within my Poser 6 installation). I vaguely recall that this was the only way to make the ExP stuff (i.e. morphs) work automatically in Poser, and I never had any problems.

I believe that one of the later Poser versions (not sure which) got around this, and from then on the DAZ figures could be put in any runtime.

When I had Poser 6, 8, 9, PP2014 and Poser 11 all installed side by side (i.e. before last week) they were all happily picking up the pre-Genesis DAZ figures from my Poser 6 default runtime. So were DAZ Studio 3 and DAZ Studio 4.

I no longer have Poser 6 installed (having just deleted all my pre-Poser 10 versions) and I've actually got the DAZ Figures temporarily in a F:/3D Content/Poser/Old eFrontier P6 runtime, and I think they're working fine in both PP2014 and Poser 11 (although I haven't really tested)...


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).



patlane ( ) posted Mon, 23 September 2019 at 8:41 AM

Thank you 3dcheapskate.

after your comments i do now remember installing PP11 'several times' because of making the mistake of choosing the wrong directory for the content on start up and installing the whole RT into the AppData directory.

In my part it was confusion over the location and of the difference between required software system files and of the content runtime library files. And most notably, not reading the installation procedure correctly. On the positive, by painstakingly moving files individually to where i want them it has given me ground knowledge of where files should be, and work correctly.

Unfortunately there seems to be a complication with regards to DazPeople M4 which doesn't follow the same directory structure as Poser Characters/Actors whereby it installs them into its own IDAZ directory. The installation of M4 is permitted to be only loaded to the runtime location of where the Poser.exe is. It is on bringing M4 into Poser that the software is unable to find the path to the groups and channels of M4 so i have to manually show Poser where they are. I save M4 as a new figure 'M4a' and can bring the complete model into Poser there after. (Apart from morphs for the fingers) I believe this is due to Poser asking for groups & Channels that are differently named than to what they are originally called in the IDAZ directory? This is the guessing part i mentioned in my last thread.

Today after reading your reply i copied the IDAZ directory into a different runtime and onto another drive and it works, complete with requirement to find the unmapped groups and channel files and unusable finger morphs. I can work with that, again by saving a new M4 Character. But it does bring into question the initial need for M4 to be installed into a runtime directory under the poser executable on the C: drive? My mind is looking more to the installation of M4 for cause that i may be doing it incorrectly, or missing something.

However now that i know that M4 can be moved and works within a fashion, the 11.2 update will not be responsible for its failure, unless the update causes a more catastrophic termination.

Regards. Pat :)


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