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MarketPlace Showcase F.A.Q (Last Updated: 2024 Dec 01 6:06 pm)
^Just to clarify: that should read "**most **of the props have texture maps but they're designed to take shaders too"
This is designed to be light on resources while still looking good (each promo took about 6-10 minutes on a GTX1080 (not Ti)). Depending on your system, you might need to remove props that are out of camera shot.
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My new product is just released: Fantasy Street Market - SW
It includes the market street, stalls, merchandise, a pedestal for the town crier, and a guard-stand. The props are low-poly but designed to take sub-d if you need them closer to the camera. The material zones are designed to take shaders as well as some using texture maps where necessary for detail.
(More props included than shown here)
https://www.renderosity.com/mod/bcs/fantasy-street-market---sw/139736/
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