Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 8:37 pm)
CHK2033 posted at 4:35PM Wed, 20 November 2019 - #4370773
What exactly is RTE doing, Is it placing a different UV on , lets say La Femme from, lets say V4 ? or is that texture converter which only lets you fit the textures to a different UV ?
neither; it is an encryption format that requires a key file for decoding. As it's usually used for Poser files, a modified .obj is encrypted against the base. This allows the modified ,obj to be distributed legally since the base is required to decode it. As noted above it 's not difficult to use, but requires some browsing to install a file thus encoded.
As far as " load, conform, make art ", no software is, but the competition is making it easier in some ways. I had occasion just today to switch a figure's UV set to better match textures to a FaceGen head morph. It would be nice to have that capability within Poser, too...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."WandW posted at 4:02PM Wed, 20 November 2019 - #4370803
CHK2033 posted at 4:35PM Wed, 20 November 2019 - #4370773
What exactly is RTE doing, Is it placing a different UV on , lets say La Femme from, lets say V4 ? or is that texture converter which only lets you fit the textures to a different UV ?
neither; it is an encryption format that requires a key file for decoding. As it's usually used for Poser files, a modified .obj is encrypted against the base. This allows the modified ,obj to be distributed legally since the base is required to decode it. As noted above it 's not difficult to use, but requires some browsing to install a file thus encoded.
As far as " load, conform, make art ", no software is, but the competition is making it easier in some ways. I had occasion just today to switch a figure's UV set to better match textures to a FaceGen head morph. It would be nice to have that capability within Poser, too...
But wait, if a license says you cant modify,redistribute for sale or free in whole or part,(as in creating something using that OBJ...even if you dont distribute the original OBJ) wouldn't that still "fit" into that realm of being illegal ? I mean topo and UV's are parts of the creators creation also ? or is thing just for private usage, and yeah I know exactly how easy it is to just , Load UV set, poser should have that, but would that fit into that realm also ? I do it all the time in studio, with my own figures, the figure im using now has 3 different UV on the dropdown making things very easy, But just curious on the actual legal aspect of doing that with content someone does not actually own (copyright to the figure used) and then distributes it for free or sale regardless if they own the 2 figures or not ? I actually never used or heard of that program so just curious .
-----------------------------------------------------------------------
HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
-----------------------------------------------------------------------
@ FVerbaas Ok fair but still, what is the purpose of it ? (other than encrypting it) is/was it a way to transfer morph before people figured out how to do it?
-----------------------------------------------------------------------
HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
-----------------------------------------------------------------------
Nothing to do with morphs. A geometry definition consists of two parts: a geometry definition in xyz space and a texture definition in uv space. To color the n-th polygon of the xyz space Poser uses what it finds in the n-th polygon in uv space.
When remapping you swap the definition in uv space with a new one.
Problem is that in a .obj file the definitions are partly mixed. You cannot distribute the part you made new (the uv space definition) without giving also the xyz space definition the maker is so peculiar about.
It was considered there is no objection to give someone something he already has. The key to unlock the information that is to be protected is a copy of exactly that information itself.
A morph just contains information about relative translations of vertices. The only information about the original geometry it contains is the number of xyz vertices used.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Little_Dragon posted at 3:44PM Wed, 20 November 2019 - #4370800
Got it, thank you
-----------------------------------------------------------------------
HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
-----------------------------------------------------------------------