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Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2024 Dec 17 11:57 am)

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Subject: Strand hair renders blue


VolcanicMink ( ) posted Mon, 16 March 2020 at 1:24 AM · edited Mon, 23 December 2024 at 11:49 AM

I didn't have this problem until I loaded the newer version of PP11, but now the strand hair almost always renders blue, regardless of lighting, render engine, or texture used. I got it fixed on another character, but whatever I did is having no effect on a new one. My very first render of this one came out fine, using the defaults. I darkened the color and it messed up. I tried a different texture and tried going back to the default. Even went back to an earlier save before the hair was finished. Windows 7 V4 figure L 02.PNGL 02 B.PNG


infinity10 ( ) posted Mon, 16 March 2020 at 1:37 AM · edited Mon, 16 March 2020 at 1:38 AM

Please may we see your nodes in the Material room.

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VolcanicMink ( ) posted Mon, 16 March 2020 at 9:55 PM

I grew new hair on a fresh model and it rendered light brown like the my first render above. I checked the nodes and they exactly the same as what I have here that are rendering blue.nodes_def.PNG


ThunderStone ( ) posted Tue, 17 March 2020 at 4:51 AM

Turn off diffuse and specular by changing the diffuse value to 0 and the specular value to 0. Just to check it out in rendering.


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VolcanicMink ( ) posted Tue, 17 March 2020 at 3:50 PM

No change.


VolcanicMink ( ) posted Tue, 17 March 2020 at 3:53 PM

Only the hair is doing this. Skin, cloth, and jewelry are fine.


RedPhantom ( ) posted Tue, 17 March 2020 at 5:54 PM
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not to sound condescending, but are you sure you're fixing the right hair group. I to that all the time, think I'm working with one group and can't figure out why nothing is changing when I test the render.


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VolcanicMink ( ) posted Tue, 17 March 2020 at 9:00 PM

Yeah, I've changed them all. Even tried other textures, then changed them back. I am so frustrated.


VolcanicMink ( ) posted Wed, 18 March 2020 at 4:24 PM

I guess I'm down to dumping the program and reinstalling it...


ironsoul ( ) posted Wed, 18 March 2020 at 5:06 PM

CHMedia had a problem with blue highlights and reported in a thread (https://www.renderosity.com/mod/forumpro/?thread_id=2943691). The two issues might be related.



VolcanicMink ( ) posted Wed, 18 March 2020 at 10:09 PM

That's not it, but I appreciate the suggestion.


VolcanicMink ( ) posted Wed, 18 March 2020 at 10:18 PM

I changed the texture to one from Biscuits that worked well on an M4 figure, and got the very same result. I have seen it suggested to turn off Branched Path Tracing, but only made it grainy.nodes_biscuits.PNG


ironsoul ( ) posted Thu, 19 March 2020 at 12:46 AM

If changing the shader has no effect then one possibility is the hair is using another material group. The shader could be set to pure white and the hair would still render blue if that's the case. This is grasping at straws but one thought is to use the group editor to create a new material for that hair group and apply the shaders to it. This could be destructive so maybe work off a copy if you decide to try.



VolcanicMink ( ) posted Thu, 19 March 2020 at 1:45 AM

That sounds like the closest possibility so far. One thing I did find is that the hierarchy looks different in the export window than the parenting window, and re-parenting the hair groups is not fixing it. It's almost 3 a.m. here, so I'm off tonight. Try again tomorrow. Thank you!


nerd ( ) posted Thu, 19 March 2020 at 5:50 PM
Forum Moderator

SuperFly? It does things differently. There's a really cool hair shader that accidentally got pruned in the Bridge version of Poser. Right now it's in the legacy content. Down load that stuff and look in the Materials under SuperFly Basics > Advanced Hair Shader.

These materials contain a custom compound node to make working with strand hair in SuperFly less confusing. See if that helps.


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