Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
I don't own Real Skin for V4, I use Snarlygribbly's EZSkin to get a better render. I noticed that your scatter node is not connected to anything on the Posersurface. That may be the problem but I can't be sure. The lingerie looks okay, I question the image texture node plugged into the specular color with no value associated with it. Technically, nothing is happening there to influence your render. Using another image map for both Gradient_bump and displacement does not look right either. Although those two connectors interpret the maps as black & white data, a colored texture map will give a very different value. If that is truly the same map used for the diffuse, I would run it through a math function node set to subtract value 1 = 1 from value 2 = 0, with the node connected to value 1. I can be sure whether that would fix the problem, but a least it will clean up the node arrangement. What Poser version are you using?
On the teeth.. You have a fresnel blend node attached to reflection value.. I believe it should be attached to the refraction/value node. Also the scatter node should probably be connected to the alternate diffuse node (as I'm assuming it should be the SSS and isn't currently connected from the looks of it).
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Consider me insane if you wish, but is your reality any better?
As hborre says, use Snarly's EZSkin. Use Snarly's SceneFixer on other stuff. Superb results.
Coppula eam se non posit acceptera jocularum.
Have you also tried it with SASHA's original shaders?
Since I don't have the "Real Skin for V4" utility, I can't say much about it except that it's not a problem caused by SASHA. As you said, all V4 figures have the same problem, so it must be caused by that particular script.
You might want to try this:
https://www115.zippyshare.com/v/wqKPB3Yn/file.html
Unfortunately Rendo doesn't allow attaching ZIP files, thus I had to upload my own shader for the teeth at zippyshare.
The ZIP contains the shader (as a material collection - .mc5) and the thumbnail. Copy it to anywhere you want in your library.
Maybe it helps to fix your problem.
K
.
NOTE:
Select your figure, go to the Material Room, then click the library thumbnail. The shader will only replace the shaders for the teeth and gums, leaving everything else intact.
ADDITION:
I can already hear people saying that the teeth are greyish - yellowish, and not BRIGHT WHITE.
Well, all those are WRONG!
Take a close look at your own teeth! You'll find out that they are not bright white.
Instead, they are more on the yellowish / brownish or greyish side, or something in between all that. And this has been a thing that had always disturbed me, besides the fact that the teeth of most standard figures look more like piano keys rather that actual teeth...
In dental prosthetics there are 4 basic shapes to choose from, plus a variety of lengths and widths. In addition to that, each single tooth can be modified individually to match them to their future owners physiognonomy.
Only beginners would use full-white, square teeth for a denture, and everyone can see immediately that the person has false teeth. I can see that on almost every render I see today in any gallery, and it freaks me out every time.
.
To prove it to yourself, just make your figure smile, showing her teeth. Then make a portrait render before / after applying the new shader, and compare.
I bet it will convince you...
K
Good to see you back, KK.
Hope things are well in Ukraine these days...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Thanks W&W,
long time no see! Yes, it's all peaceful here, and from what I hear from my friends in Donbas, also the rebels seem to be exhausted to a point where they lost interest in daily fighting :D
Slowly trying to get back on track with Poser still, but I made much progress with my wxPython skills, so there might be some very useful scripts in a few weeks (freebies of course, as always).
Cheers!
K
I can'teven figure out which link on that site is the proper download... my AVG is blocking viruses on each tab.
Edit: Nevermind. It turns out after clicking the big Download next to the file that creates new pop ups, after 5 times and prompting a download not even related to the file, fonally nabbed it.
Remind me to never use that site again >.> but, thank you. This did fix my problem with the teeth. Now to make proper her leotard.
KarinaKiev posted at 4:28PM Tue, 24 March 2020 - #4384216
Have you also tried it with SASHA's original shaders?
Since I don't have the "Real Skin for V4" utility, I can't say much about it except that it's not a problem caused by SASHA. As you said, all V4 figures have the same problem, so it must be caused by that particular script.
You might want to try this:
https://www115.zippyshare.com/v/wqKPB3Yn/file.html
Unfortunately Rendo doesn't allow attaching ZIP files, thus I had to upload my own shader for the teeth at zippyshare.
The ZIP contains the shader (as a material collection - .mc5) and the thumbnail. Copy it to anywhere you want in your library.
Maybe it helps to fix your problem.
K
.
NOTE:
Select your figure, go to the Material Room, then click the library thumbnail. The shader will only replace the shaders for the teeth and gums, leaving everything else intact.
KarinaKiev posted at 6:57PM Tue, 24 March 2020 - #4384216
Have you also tried it with SASHA's original shaders?
The shaders Karina included with Sasha are quite good! If you want to use a different skin texture, I'd just swap out the image maps in his shader and leave the rest alone. Swapping out image maps is easy to do with Netherworks MATWriter Panel or D3D's Extended Shader Manager.
I also highly recommend using EZSkin, but you do need to learn a bit about what it's doing (and what you can adjust or modify) to get the most out of it.
You might also find it useful to set up your preferred mouth and eye materials (as MT5's or MC6's with only the relevant zones selected) so that you can apply those after applying a new character material package, to get them back to the way you want. I used the textures that came with Girl4 to set up my eye and mouth defaults, but if I want a different iris, I just switch out the maps on the Iris and Pupil material zones.
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
You can also do this with a Python script that comes with SASHA-16:
It's in Karina's Toolbox / Python Scripts: "Change Body Texture".
Just double-click it, and a widget pops up where you can select the maps for face, limbs, torso and eyes! Now select the texture maps (and leave blank the ones which you don't want to change).
Click "Make it so!", and you're set.
K
KarinaKiev posted at 2:32AM Wed, 25 March 2020 - #4384461
Click "Make it so!", and you're set.
"Make it so!" LOL - Thank you for that smile!
Thanks for that shader screen ghostship2, looks very good.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
EldritchCellar posted at 10:45AM Fri, 27 March 2020 - #4384600
Thanks for that shader screen ghostship2, looks very good.
You are welcome!
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
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Hello. I am trying to render an image using Firefly. This has been a problem peristing for me beyond V4. My models teeth are rendering pitch black (materials are not edited, at all) and a cloth I am attempting to add transparency to renders with dark blotches. I thought it may have been my map, until i removed it and simply scaled transparency in the materials window to the same affect then noticed the blotches (once) appeared in the sss pass. I had added sss to its materials, noticed the spits did NOT appear in the sss pass but did in the final render, anyways. I would post an image but its NSFW. Any help would be grand