Sat, Feb 15, 11:41 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)



Subject: Opinions requested...


Exotica ( ) posted Sun, 21 October 2001 at 2:55 AM ยท edited Mon, 05 August 2024 at 5:17 AM

Attached Link: http://www.renderosity.com/softgood.ez?Who=pd11761

file_224020.jpg

I have a set of hi-res eyes for Mike & a set of "fantasy" hi-res eyes for Posette. I'm thinking of doing another set but was wondering if people prefer a set for a specific character (ie; Posette, Mike, Vicki) complete with MAT pose files or a set that can be cut & pasted for the character of your choice. Here are a few images of the set I would be using. They're hi-res (2500x2500) taken from photos, with color alterations done in a paint program. What do ya think? The link is to my store.


Mesh_Magick ( ) posted Sun, 21 October 2001 at 3:52 AM

mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,mEOW ,mEOW,Meow. Very Nice:)


wgreenlee1 ( ) posted Sun, 21 October 2001 at 4:26 AM

um ah...i have a question?why is this thread so wide?.....cheers!


Exotica ( ) posted Sun, 21 October 2001 at 5:34 AM

I think it was the cat person.


Papu ( ) posted Sun, 21 October 2001 at 6:06 AM

wow, never seen such a wide thread! Cool!!!! (not)


Exotica ( ) posted Sun, 21 October 2001 at 8:37 AM

I seem to be getting more comments on the width of the thread (Mesh's work, not mine) than on the eyes.


shadowcat ( ) posted Sun, 21 October 2001 at 11:24 AM

Mesh couldn't have done it, all he has are words, and they would wrap wouldn't they? Maybe it's a glitch?


Cin- ( ) posted Sun, 21 October 2001 at 12:30 PM

I like to see eye textures already placed that can be applied with a MAT pose... it saves a step, and if you're only changing the color of the eyes, why bother going into photoshop, opening up your head texture, opening up the eye texture, cutting it out from the eye texture, and pasting it into the head texture... when you can just apply the MAT pose, and get the same thing right inside of poser... besides if you wanted to cut and paste it, you still can, it's less work to cut and paste an eye texture into a head texture than it is to create a MAT pose to apply the eye texture. Now ideally, and without looking at the templates right now, I'm not sure how feasible it is... an eye texture set would have the eyes placed so that one texture could be used for more than one character... for example... I know on the P4 fem, that the eyes are in the upper left part of the template, and for Victoria, they're near the bottom... so why not put the eyes in both places, and create 2 different MAT pose files... one for Victoria, and one for Posette that apply the same eye texture from the same texture file? See what I mean? As far as the width of the post... I've seen weird stuff like this happen before... dunno why... but I think (and I could be wrong), that mesh copy->pasted the meows, and for some reason it's treating it as one REALLY long word, and not breaking it up into more lines... who knows.


soulhuntre ( ) posted Sun, 21 October 2001 at 3:18 PM

MAT files. Basically, I don't use anything that doesn't have a MAT file anymore, texture wise. Since I don't use the P4 guy or fem anymore - only Vicky and Mike and SMMV it's fine with me if the MAT files are for only Vicky and Mike.


Papu ( ) posted Sun, 21 October 2001 at 9:59 PM

I like the way the eyes look, sure, but maybe you could consider not using the exact same texture for both of them? a little variation :)


hauksdottir ( ) posted Mon, 22 October 2001 at 7:25 AM

I'm not interested in anything with a highlight already applied. Carolly


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.