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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 07 7:13 am)



Subject: what causes this?


RedPhantom ( ) posted Fri, 03 April 2020 at 2:46 PM · edited Sun, 25 August 2024 at 1:15 PM
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And how can I fix it? I made this cabinet and UV mapped it. When I started adding texture in poser, I saw this.

preview.png

This is the firefly render.

firefly.png

It probably doesn't matter much because it renders right, but it does prevent useing a preview render. Especially with as big of an area. What cases it and how do I fix it, or at least keep it from happening again?


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ockham ( ) posted Fri, 03 April 2020 at 3:03 PM

The preview often maps textures wrong, even in a simple setup without fancy shaders. As long as the Firefly is right, there's probably nothing wrong with your model.

I don't think there's much you can do about it.

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seachnasaigh ( ) posted Fri, 03 April 2020 at 3:19 PM · edited Fri, 03 April 2020 at 3:19 PM

If an image map is tiled, scaled, or has U or V offset, it won't preview correctly unless the preview render settings have hardware shading enabled.

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RedPhantom ( ) posted Fri, 03 April 2020 at 3:20 PM
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That's what I was afraid of. Thanks


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RedPhantom ( ) posted Fri, 03 April 2020 at 3:21 PM
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No, the map isn't scaled or offset. It's just an image map plugged into the diffuse node for now


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caisson ( ) posted Fri, 03 April 2020 at 4:02 PM

What does the UV map look like - does it have some padding around the UV islands?

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RedPhantom ( ) posted Fri, 03 April 2020 at 5:58 PM
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Base.jpg

Here's the template. The offending face is part of the first rectangle that is divided in 2 in the top row.


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infinity10 ( ) posted Sat, 04 April 2020 at 12:26 AM

Perhaps there is a double sided item protruding through the surface from the back. Maddening as it can be in preview mode, I agree that it is not a significant issue if it renders out correctly. Perhaps try to Force Hide Backfacing Polygons in the paramter dial tab ??

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PandaB5 ( ) posted Sat, 04 April 2020 at 2:40 AM

It looks like your image is being tiled - you can try to change the settings to alpha or clamped or None (where you plug in the texture - under image mapped.)

But a way to mask it is to make the background of your texture the same wood colour - so it picks up wood colour and not white.




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Miss B ( ) posted Sat, 04 April 2020 at 3:38 PM

This is why I always add about 15px around each island for bleeding when using the UV map to create textures. That said, I also make sure there's enough room around each island so that the extra pixel size of the texture doesn't intersect with any of the other islands.

Whether or not this would help you in this instance, I don't know. You'd have to try it out for yourself.

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