Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
This was already discussed before because many disliked that "disembodied" head. It was just another bad idea of SmithMicro, and totally useless. But it has been solved already!
Problem is - I just can't remember HOW because I don't render with SF, thus I still have the classic preview in the material room.
It only shows if you set your render to Souperfly, iirc.
Maybe someone else can chime in with the solution?
K
Ever notice that floating head kinda looks like bagginsbill's forum avatar? (long silence)
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
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In the Material Room, at the bottom of the main PoserSurface node I used to have a flat display of the final result that was going to be applied to the model. Now I have a disembodied head with the texture applied. How do I get it back to the flat display?