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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Nice work. The empty shelves make it extra realistic.
You won't need to bother modelling Toilet Paper, seeing as there isn't any to be found.
Coppula eam se non posit acceptera jocularum.
Well. I spent some of the night and most of this morning making a Dawn size shopping cart for the Supermarket. Just finished it really. Okay Good News/Bad News. Like I said, I finished it and as you can see, I imported it immediately into the supermarket model I'm working on. Bad news is that when I did, I forgot to save everything I spent all morning working on. So, the cart was imported, but the wheels are gone.
ghostman posted at 1:50PM Sun, 22 March 2020 - #4384207
Nice work.
Thanks, Ghostman.
It does strike me though that this is a pretty large model, and even though I'm trying my best to conserve polys where I can in modeling, I'm concerned about what the limits of Poser are. Can Poser handle a large number of Polys? What determines whether Poser can handle it, the software or the computer it's on?
The computer it's on
"Dream like you'll live forever. Live like you'll die tomorrow."
Aye @ghostman.
Actually, it's the RAM size that matters, because that's where all data must be stored.
Poser itself might become a problem if it comes to handle all this data during posing or moving cameras, but in case Poser slugs down you can still resort to making elements which are not not needed right now invisible. That helps a LOT when posing in complex scenes!
Also, always remember to check "Multi-threaded Bending" in your "General Preferences" if you have a multi-core processor. This will use all the processor cores for bending / moving, etc, instead of just one, while the others sit idle.
K
Well, I've discovered that I will definitely have to make several sections of the Store Wall invisible so the cameras can be set up to look inside. The way everything is modeled now, it's just one big prop. I'm thinking about cutting it up into Quarters. That way, when loading, people can load either the front of the store, the left, the right, or the back. Each side will have a different section of the store, like the Meat and Poultry section, the Frozen Foods, Produce and the Delicatessen.
Cutting it up into quarters will also make it easier to model. I spend a lot of time trying to find a decent vantage point to model from so I can see what I'm doing.
You never know, when everything is done and dusted, you may need to use it to make training videos, teaching people about the strange concept of "going shopping". :)
Going to be a weird few weeks here; I'm one of the "at risk" people who has to stay inside for 12 weeks.
Coppula eam se non posit acceptera jocularum.
Love the supermarket and the trolley in particular but it is all good. Size wise I didn't think you have an issue when you see what the marketplace has for example Truforms City must be up there in size.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Along with the null toilet paper, you also need to non-make a whole non-freezer full of null frozen vegetables.
Poser has provisions for null props, so you can save a lot of modeling and texturing this way!
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Still working on the cereals for now, but almost finished with the row. Still have 18 cereal textures to go. I have a good idea on how to do the produce though. It'll be a lot like how you do a bowl of cereal in fact. Then I think I'll work on the meats and freezers. One nice thing about this. I suck at texturing, but I'm getting a lot of practice.
I agree that texturing often is the hardest part, especially making valid UV maps.
I'm still learning that too, so for the most part I still use procedural maps.
One thing that came to my mind:
Your shelves are all stocked to the brim with packages. What might give it a more realistic look would be to also show some packages missing from the rows because customers actually took some off the shelve/shelf (sp?). It may not be a grand problem to model a base prop with some packets missing, though it might become a bit more problematic texturing them.
But I think it might add a great amount of realism, because all other 3D supermarket shelves I've seen hitherto look like "send in the clones", and the merchandize looks as if they were placed using a caliper.
Maybe you should have a look at @3dcheapskate's "Morphing Book Rows" for inspiration? OK, for a grand panorama this may be overkill and simple textured cubes will do. However, for closer-up renders, it might look a lot more realistic.
Just a thought... and great work thus far, no doubt!
K
@EClark1894 you should talk to 3dcheapskate about amusing alternative titles for your product packaging, to avoid any legal entanglements His bookshelf titles are a riot
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Whew! Okay finished stocking the cereal aisle in the supermarket for now. Made a few texture improvements like color of the shelf and floor. And giving the shelves a bit of a metallic sheen. I think I actually need to shrink the height of the shelves a bit and reduce the cube size of the boxes a bit more. These things appear to be dwarfing Dusk.
I've just worked out why that last image looks so weird. There's no perspective. The shelf further away appears exactly the same height as the closer end. Makes it look like it gets bigger the further away it appears. Optical illusion.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
an0malaus posted at 4:56PM Sun, 29 March 2020 - #4384752
I've just worked out why that last image looks so weird. There's no perspective. The shelf further away appears exactly the same height as the closer end. Makes it look like it gets bigger the further away it appears. Optical illusion.
Here's a perspective view of the aisle for you.
Thank you. Brain no longer complaining
Is that the cereal killer you have in your crosshairs?
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
Well, I'm continuing to create products to stock my store model with. Of course, they're low polymodels because I'm going to need a lot of them. I did something this time that I didn't last time, but ultimately, I'm still going to have to go back and re-texture these models. But here is a sample of what I'm working on now. Three brands of bodywash from the hygiene and first aid aisle in the supermarket. I'm doing some rethinking about the size of the supermarket, too. I'm thinking I may shorten the width of the building and thus the aisles. I'd need less products, equals less models, equals less memory. We'll see. One of the things I've been doing during spending time locked in my house is watching television. I didn't have anything else to do so I subscribed to Disney Plus. So while I was binging, I happened to watch one of the movies, I think it was ToyStory 4, and they happened to be in a supermarket. I couldn't help but notice the products on the shelves, and no you couldn't make out any brands or anything close to looking like one. They were completely generic looking. So, I'm going to have to go back and make all these products completely generic looking.
Stop right there.. stocking done... At least that how the shelves at the stores around here are looking right now with the Coronavirus in effect. Please note this is meant a TIC (tongue-in-cheek) comment. :)
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Consider me insane if you wish, but is your reality any better?
"Wash day, no clothes." EClark1894 posted at 1:31PM Fri, 10 April 2020 - #4384776
an0malaus posted at 4:56PM Sun, 29 March 2020 - #4384752
I've just worked out why that last image looks so weird. There's no perspective. The shelf further away appears exactly the same height as the closer end. Makes it look like it gets bigger the further away it appears. Optical illusion.
Here's a perspective view of the aisle for you.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
I don't know if I'm more confused by the fact that he's nekkid, why he's holding his arms like that, or why he chose to do so in the cereal aisle...
Looks like the supermarket sniper is about to take out his toes though.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
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Oh... I get it now.
"YOU THERE, NUDIST! THIS IS THE SUPERMARKET SNIPER! I HAVE YOU IN MY SIGHTS! ASSUME THE T POSE OR I WILL BE FORCED TO REMOVE YOUR TOES!"
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
EClark1894 posted at 8:39PM Sun, 12 April 2020 - #4385899
Good progress! Keep them coming.
I think this image looks the most like an actual supermarket shelf: Different products, different packaging formats, and different sizes.
B.t.w., don't worry for product names and textures right now: You can always modify those - what really matters is to create stocks of products that don't look like a factory store!
You should focus on making your shelved products look as individual as possible, and not like a row of 20.000 boxes the same size, as it was in the beginning.
You have a smartphone I suppose?
Visit your local supermarket tomorrow and take photos of the shelves.
There's nothing better than having actual photos as prototypes! I use this method all the time, and it's extremely helpful, because the photos show you how the RealWorld (tm) actually looks, and not like you think it looks like.
(a problem frequently encountered in 3D models - They think it should look like what they're modeling, but actually: it isn't!)
-K-
<EDIT Also remember that people won' buy a whole collage of the same product (except for toilet paper at these times ;D ), but rather buy a single package! If you could add this as an extra (e.g. via geometry swapping), it would add just that bit of realism that the 100-items-bundles look still lacks.
K
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Some of you may remember about a year or so ago, I started modeling a supermarket. I stopped because I got busy and, well real life intervened. Anyway, I have a LOT more time now, and I recently went to the Supermarket near me and they had been cleaned out by people who were buying everything that wasn't nailed down. So anyway, that Kind of reminded me of my Supermarket prop, so thought I'd work on it some more. I just added a few touches here today. I'm using Dawn as a scale to base the prop on. But you can barely see her. I pointed her out with an arrow. I need to figure out how to make a shopping cart. I've already done some of the other things like cash registers and counters. even some food stuff which I'll add later.