Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
I'm unsure of your work path here, you exported from Poser via goz. when you Goz'd back into poser didn;t it ask if you to name a new morph for the mods? If so you should have had no reason to copy in a new skeleton. If you saved a new obj and brought that into Poser, there is your problem ZBrush only exports GROUPS not Mat zones so if you used the Material zones options when sending to GoZ in poser your Materials will be converted to GROUPs not mat zones. I usually use UVMapper pro to fix this but you may need to run the obj back thru your modeller to remap the mat zones
Easier to GoZ it back in as a morph (FBM) and save the obj from Poser and re-install, or just set the morph at Min 1 Max 1 which will 'lock" the morph as active.
Thanks very much. I'm a total nube with ZBrush as yet, but I'm going through an online beginners course. I'm still working out the interface and what does what, but what you just explained I managed to figure out and ended up with something better than what I expected.
I was trying export from the file menu in Poser to Zbrush and then export from Zbrush not using the GoZ, but the export button. After your explanation I went back in to Poser, went to the figure tab and saw the GoZ there and remembered seeing it before. Once I did that, I saw the choices you wrote of and sent it to Zbrush. There I made my morph and used GoZ in Zbrush instead of export and it imported the morph with a morph dial right onto the figure I had in Poser. Awesome! I believe this has opened up a very large can of worms or confetti for me.
I now have a way to modify and update some of Dinoraul's older dino models without using just the Poser morph tool. And I now see that's just the tip of the proverbial iceberg. I've tried rigging with some moderate but not complete success, but as I get better at sculpting in ZBrush and rigging I'm seeing the next plateau a little ways above. Thanks for you help.
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Perhaps I'll post this in the ZBrush forum as well. I exported a model, specifically a dinosaur model, to ZBrush to make some mods to it to bring it up to date. This is my first time doing this and using ZBrush, but almost everything worked the way it should. I used GoZ and modified the model in ZBrush satisfactorily then used the GOZ to export back to Poser. Once in Poser again I went to Setup and used the original model to apply the rigging. All that worked perfectly. But when it comes to the texture the only image that shows up is a flat color of the "preview". When in the material room I can see that the other groups appear and have the proper texture applied, but they don't appear on the figure. I'm not at the step of setting up UV maps out of Zbrush yet, so maybe there is something with that?