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New Poser Users Help F.A.Q (Last Updated: 2025 Feb 01 1:53 am)
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There's an "Export Poser Cameras and Lights" script that saves Poser's current camera co-ordinates in XML data, and which is available free at ShareCG. That might help a little.
It might help if you could say what the CAD software is. Someone might know the needed scaling settings for a Poser import.
Learn the Secrets of Poser 11 and Line-art Filters.
I’m using Rhino, but I guess my question is a little more fundamental. Is there a way that I can visualize the origin in Poser with the world coordinate system emanating out from that?
I made some progress today. I noticed that when you go to key camera positions, I can have direct control of the numbers there. But, I still don’t know where the default origin is.
Thank you.
Could you not just dab a visual dot, on the wall and floor in Rhino, to intersect the camera position? Then place another two virtual measuring-rods on each dot in Poser, and intersect these to precisely place the camera?
Learn the Secrets of Poser 11 and Line-art Filters.
Dug up from the forums, something that might help: "[I find] this had already been talked on at C3D [the Vue forums]. At last, now I know how to scale Poser to OBJ to Rhino imports! Scale up from [to?] Poser size inside Rhino by x 24.384."
Learn the Secrets of Poser 11 and Line-art Filters.
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Hello,
I have an application for Poser that I am wondering if it's feasible to get done. I have video of an accident of someone slipping and falling inside a building. I have the mesh of where the accident happened and the camera location, target, roll, and focal length. I know exactly where the origin is and what the coordinate axes are in my CAD program, and I have the camera pose from that program relative to those coordinate axes.
Is there any tutorial for how I might accurately replicate the scene in Poser? I have been researching the scaling, and I now know that if I export my OBJ scene mesh in feet, I need to scale it down by 1/8.6*100% upon import into Poser. However, when the mesh comes in, the origin is not where I expect it to be. Furthermore, I don't know if I can precisely position the camera to my needs. Is there a way to display the inertial coordinate system that is used in Poser?
Is Poser viable for this type of task?
Thank you for reading.