Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)
Also, what are you rendering with? Firefly or Superfly?
Anyhow, it looks like it's got the old Ambient fudge switched on, which is why all the detail is smeared out into a generalized colour.
Best bet, IMO, is to run it through Snarly's EZSkin, whichever flavour is appropriate for your render type. Great results every time, next to no faffing about, either.
Coppula eam se non posit acceptera jocularum.
Maybe an old school SSS hack using translucency, IIRC that would cause glowing problems when IDL was first introduced.
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Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
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It's still wrong. Specular shouldn't be blue and Diffuse should never be 100%. Ambient should also be zero. You should also get rid of whatever bump maps are provided because they are always, without exception, wrong. In all the years I've used Poser, I have never seen a single bump map for skin that's correct.
You really need to run it through Snarlygribbly's EZSkin. It will fix up all the maps and give you the option of much better, procedural bump maps.
Coppula eam se non posit acceptera jocularum.
Probably the specular is blue because the color map (i.e. orange) is plugged in and should not be. Whoever did that was upset that the speculars looked strange and compensated by multiplying with blue. Two wrongs make a -- wrong.
The color map should not be plugged into the specular channel at all, and the specular color should be white.
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bagginsbill posted at 5:24PM Sat, 22 August 2020 - #4397499
Probably the specular is blue because the color map (i.e. orange) is plugged in and should not be. Whoever did that was upset that the speculars looked strange and compensated by multiplying with blue. Two wrongs make a -- wrong.
The color map should not be plugged into the specular channel at all, and the specular color should be white.
Well, yes... but seeing as EZSkin sorts it all out, I didn't think it was necessary to go into everything, mate. :D
Coppula eam se non posit acceptera jocularum.
randym77 posted at 7:53PM Sat, 22 August 2020 - #4397513
Interesting. I've noticed a lot of older Poser characters have a diffuse color that's pale green or blue, and look really unattractive in Firefly, unless you change it. I just figured it was something that worked in the old P4 renderer, but doesn't now.
I think it was something that started around the time of P6, as a fudge to get something like SSS. Some of 'em had a slight amount of blue in the Ambient channel, too.
Coppula eam se non posit acceptera jocularum.
SamTherapy posted at 4:13PM Sat, 22 August 2020 - #4397509
bagginsbill posted at 5:24PM Sat, 22 August 2020 - #4397499
Probably the specular is blue because the color map (i.e. orange) is plugged in and should not be. Whoever did that was upset that the speculars looked strange and compensated by multiplying with blue. Two wrongs make a -- wrong.
The color map should not be plugged into the specular channel at all, and the specular color should be white.
Well, yes... but seeing as EZSkin sorts it all out, I didn't think it was necessary to go into everything, mate. :D
Moreso ironic that he invented the scatter+blinn that EZSkin was based on :D
Answered OP's question in the 3rd post in this thread rofl.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
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Hi, I am creating some M4 characters and now suddenly my skin looks weird in the final render. I think it's best seen in the attached pic. I have no idea why this happened. I created some figures and they are fine and suddenly I get this result. It is Raphael skin. I guess I clicked by mistake on something I shouldn't have... can you please help? Thanks!!!